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CastIronFabric

Vintarian
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Everything posted by CastIronFabric

  1. its shown on your file at the load menu
  2. a single play through How long do you typically play a single playthrough (multiplayer or singleplayer) before you want to start over again? mine is around 200 hours.
  3. I was thinking Vintage Story devs might have a Vintage Story Mod Discord channel (and they kinda sorta do but not really) or maybe Gethub has a feature for posting updates or something. I do not know really just curious
  4. oh I agree..no doubt. its just I am currently more interested in play by play news on the subject if I can get it, not complaining at all.
  5. thanks for the info. I did figure it all out and set up the two separate instances just fine, in fact both with their own mod list. I do have a follow up question for everyone. QUESTION: where is the best place to get any updated information on the work Mod makers are doing? sure there is the mod site but I am curious if there is a discord or if gethub has a posted notification feature maybe? I am primarily interested in Culinary Artillery which is currently not working on the update and it affects many other mods. Having said that the errors I see appear to possibly be related to a object name change which I would think would be fairly straightforward fix, just a matter of getting to it of course.
  6. Where is the best place to read updates mod makers are doing for the update? Primarily I am interested in Culinary Artillery which from my testing appears to not be working in the upcoming update. My gut tells me the answer would be GetHub but perhaps Discord would be just as good?
  7. Waterwheel, and any other answer other than that as the first is just..well..wrong
  8. I can confirm your statement about oceans. In fact, I created a world using a seed I am very familiar with and I confirmed my geo location and its radically different in that my large lake is gone. I do not know where the oceans are but I can confirm that large lakes are far less (I have two missing in the world I mentioned) and I have not found any ocean. I do not know if that is intentional or not. Regarding lakes, lets be honest. 1. we can create lakes if we want if we want lake side property 2. this mean more land near by for stuff and less lakes to travel across when traveling.
  9. ok and google AI description sounds rather straightforward for anyone who has separate shortcuts for the purposes of mod management as I do. I assume its download, then the install process would allow me to specify a folder. I just need to clean up my existing framework I have three setups all linked to the same version of the game and I am really only using one and some of them are not set up the same, its all a hot mess at the moment. So I have some house keeping to do.
  10. Is it straightforward a matter of copying the entire Vintage story directory (not including game save files) to another location, reassigning the shortcut to point to the proper Data and mods folder? I have multiple shortcuts for the purposes of mod management but I have yet to do a separate install with the game running on a different version than my main and answers on the internet I am not confident are explaining EXACTLY what I am trying to do.
  11. what value of C over seeds limit will the crop reduce BELOW 50%?
  12. I will put it this way. I do not know this for sure however I would think that if one does not need high end armor for the quest lines then one would never need high end armor at all for any reason in the game at all. So if one is into crafting everything (like I am) one might as well
  13. I am not for sure but I think Homo Sapiens game mode is exactly that. With that said if you play 'Explorer' they are passive even if you hit them
  14. I am sure they have and I know they have invested a lot of time into that story but I do not enjoy stories in games but at the same time I find this game to be one of the best games out there despite me not reading any text or really having much interest in doing any story content other than the RA. I will not engage in conversation as to why, instead I will just leave others to quandary on that on their own in their efforts to try and understand
  15. I am asking about 1.30 Your saying magnitude of years. Thank you that answers my question, its what I needed to know
  16. This is information I do not know so that is helpful. Yes I am asking about 1.30 and I have zero idea what the established schedule is or has ever been.
  17. I am still asking. I know, 'when its ready' but just curious if there is any word in the magnitude of weeks before I start a new world. Thanks
  18. in 1.20 there is still ice by mid May at least in the game. Given we start the game in May and there is no ice, me thinks the fix could use some more adjustment.
  19. agreed, however, that removes all traders, all ruins. Anyway, its not a big deal nobody is forcing me to go to the RA. I just personally prefer devs work on other things, the cost of 'Opportunity Cost' is a real thing
  20. What is the suggestion for size, height etc for animal pens for husbandry? Should I elevate myself for feeding and harvesting? how many blocks? etc. etc. I haven't found a up to date video that focus on the design of the Animal Pens themselves. Also I think some of what I have seen in out of date, so from my understanding currently a standard one block high fence even with snow will keep any kind of animal in and out of the fenced area, is that correct?
  21. I do approve of the Alchemy mod very much. it even allows for early game access to the potions in the form of editable.
  22. Big time 7 Days to Die alpha 12 or lower vibe right there
  23. zero. I really am not into stories in video games, I am also not really into puzzle dungeons or excessive combat. In would rather them spend that time focusing on other crafting/building mechanics like underwater bases, diving, steam power, Temporal rift Rocketship, astrology, alchemy, chemistry, phase shift (sorry thinking of Stationeers)
  24. no. To be fair I play passive. Two things I really do not care about in video games, combat and story. I just want to keep it to crafting and building thank you. I know my statement on combat is ironic given 7 Days to Die is one of my most played games ever but I didnt really play that game for the combat.
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