I saw the mod for the pottery wheel and I'm all for it! Automation to make the early mundane stuff quicker to accomplish is alright by me! Now I just hope they add custom glaze for pots in the future as well!
Maybe have them use phosphorus as a primary nutrient? It may not be accurate to their actual needs, but it would be different for crop rotation I suppose.
Honestly, I'd prefer if story progress dungeons were more puzzle based than boss based. The combat is serviceable at best, and the bosses are nothing more than a gear check.
What if unstable regions were indicators of cool loot caches and ruins hidden underground, potentially DEEP underground? That would be a cool trade off for having a region a bit cut off.
I've disabled surface spawning for rust enemies as well. I've found that it's always more of an annoyance than an actual threat. I absolutely loved bumping into a group of drifters whenever I did literally anything.
It was either go into creative to place torches or download a mod that enables fullbright. I chose the former. Believe what you will.
When I saw this the first time, I thought the chunk in front of me bugged out. It was just a pitch black void with monster moans coming out of it.
I absolutely love building little dwellings for villagers in Block Game. Seeing what's possible in VS has me motivated to eventually start a modded playthrough centered around building towns and infrastructure.
I kinda want to wait for the upcoming teased update before starting all over from scratch again.
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