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Everything posted by Broccoli Clock
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It's certainly gaining traction, quite a few streamers I watch (who tend to play survival crafting games) have picked it up and that's what motivated me to do so, and there definitely is an uptick in awareness. The recent update has brought with it quite a few new eyes, too. Thing is, fast unexpected growth of popularity can be as dangerous to a game as having nobody play it.
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The "other block game" isn't on Steam either .. .. does that limit that game's player base? In short, I believe part of it is money, and understandable too, it's a decent % that Steam asks for. The flip side is that there isn't the level of support that Steam offers to all it's games.
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A new player asks a million questions.(Not really)
Broccoli Clock replied to Orangatuan's topic in Discussion
https://wiki.vintagestory.at/Steel_making "Steel making is the process of carbonizing iron under high temperatures, for which a new type of furnace building is required." ..and.. https://wiki.vintagestory.at/Coke Although to be fair the increase in temperature is only a few degrees and I am not sure how up to date the wiki is as it states.. "As of 1.19, the only ore that cannot be smelted by other fuel types and requires coke's high burning temperature is nickel." Also, regarding the windmill, do a quick check at which Y level it is at. Above 120 and you get a speed boost. You can find the coords by pressing [ctrl]+[v]. I did it in my world and found I was just a few blocks short of the height so added them. -
People should play the game the way they want to, they paid their money so get to make that choice. With.. that.. said.. I've been binge watching VS stuff on YT recently, there is something inherently fun about watching people "get it" especially if it starts out as a blind playthrough. I've found quite a few channels I'll continue watching based on just that. However, some have decided to remove Temporal Storms and/or enemies and for me, that's a no-no. As I said at the start, people should play the game how they want, just don't expect people to follow you on that journey if you disable most of the threat.
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There are two times I use the node search; - if I found a surface deposit and in turn mined out everything I saw, I'll strip mine in the cardinal directions (6 blocks or so), then use the node search at the end of those tunnels, just in case I have missed a vein that is close to me. - I have followed a cave"tributary" (no idea what cave 'offshoots' are officially called) and it reaches a dead end. I'll use the node search there just in case (I'm sure we've all seen the meme about someone giving up before hitting the diamonds). edit: using this method I think I've used up 2 prospecting pickaxes (one copper, one copper bronze) over an in game period of about a year and a half. For everything else I rely on the ranged search. I don't play online but it feels a bit harsh to criticise the game, which has considerably flexibility, when you are choosing to play on a server that someone set up with their preferred settings and not yours. I understand the frustration, but that's not the game's fault.
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Many hours after a Temporal Storm, I don't think these guys realise the party is over... Excuse me while I spend the next few hours knapping some arrow heads...
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I think the problem, and I could be wrong here so feel free to correct me, but meteoric iron can only be shaped on an iron anvil, whereas "normal" iron only needs a bronze one. You are stuck needing to smith meteoric iron on an iron anvil, but you can't make the iron anvil because you don't have any iron other than meteoric, which needs an iron anvil.
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I've been fairly lucky with my RNG with some things, far less so with others, although I have found enough gold, silver and tin in order to make all the bronze types but reading the wiki it states.. Tin bronze has higher mining speed, attack power and damage reduction than bismuth bronze items. However, bismuth bronze items have higher durability than tin bronze items. I like that there are alloys out there, but equally I see no reason to use a bismuth bronze weapon over a standard tin bronze one. Yes, it's durability will be less, but anyone using copper/bronze tools knows they don't last all that long anyway. So yeah, from someone who just got the game a month or so ago and I'm already coming up to the 200 hour mark, I find the inclusion of all the ores really nice, but equally I doubt I'll even use all of them. Oh, and "Dyson swarms" are the answer to your final comment..
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This is an interesting read as I have meteoric iron, I picked it up more or less after I crafted a normal (non-meteoric) iron pickaxe. It's been sitting in a chest, some 120+ of it, but the truth is I've just not looked into how to smelt with it. It seems like it's a bit of a pain as well as not really being the technology jump (ie: flint > copper, copper > bronze, etc.. ) you would expect. There is no point in throwing it away, but I guess those 120 odd units of meteoric iron are unlikely to be getting used unless it's in a pinch.
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Posting just for fun, I know there are mods that can provide more detailed information about the greenhouse but I'm fine I've got a working greenhouse, just thought I'd check with the debug to see what it gives... Apparently there is a valid room in my greenhouse, it is 1x1 and it occupies a hole I was about to fill in.
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Orientation in general! What is even more frustrating is the complete randomness of whether the spanner will rotate them. Flat cobblestone blocks, sure they can be rotated. Fantail cobblestone, something that very specifically relies on the pattern it has, you can't rotate. You can't rotate shingles, so placing corner blocks is a nightmare. The spanner use is so inconsistent that it's both the most useful tool in the game while at the same time being the most useless. All in all I find placing blocks, even with the ability to "re-craft" them to get a certain orientation, utterly frustrating, and it does "ruin" my building somewhat.
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Buying from the tader with a (nearly) full inventory...
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Yeah, it's the first thing I thought of. I was inside the trader caravan when I made the trade. I looked on the floor, looked under the caravan but obvs I can't dig under there. It was afternoon, so the light was decent, but there is the possibility that it "blended into something". I did the classic 'pacman style' searching, hoping to hear the pickup sound even if I couldn't see what I was picking up. My timer for things remaining after death is 30 mins, I think that's default, and I presume that's the same time for dropped gear in general? Perhaps a modifier based on if you are in the same 'chunk' or travel away. It could totally have been dropped, I certainly wouldn't rule it out. As I say, if I can try and replicate it I will and I'll throw up a bug report. -
Buying from the tader with a (nearly) full inventory...
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Got to admit I have no idea, I don't use the traders all that much, and I wasn't really paying attention to this one. I wish I did, but how I've described the interaction is about right. As you say, likely a bug, possibly related to how I used the UI. Thanks for the feedback. -
Buying from the tader with a (nearly) full inventory...
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Nope, vanilla. It may be the way I bought it, I dragged the potash to the buy slots, but was also right clicking it to increase to the amount I want. The gears were in my inventory, when I pressed sell all the gears were gone and the slot it opened up had a stack of potash. Perhaps it's the odd combination of drag and right click to drop the items into the sell bar affected the amount it sold, or perhaps the amount it sold it for. If I am in the position of having some gears (heh, I just spent all of mine on potash!) I'll try and recreate and replicate/record it. I'll be honest, as the trader had taken the gears (I think it was 28) and I ended up without the potash I just went into creative to give it back to me. I really don't like doing that, but I felt it was fair considering the gears were taken. -
I'm lucky the tools were all fairly low level, copper or bronze, but still you'd think that if the tool rack burnt the tools would drop on the ground, and what's worse is it takes just a second or two for it to be burnt. Blink and you'll miss it. I am sure you can conjure up the image of someone screaming into the screen, "where the f~ is that pickaxe! I know I made one, it can't just f~ vanish!"
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For reference, I am on.. Ryzen 5 5500 / MSI RTX 3050 (8Gb VRAM) / 32Gb DDR4 @ 3200Mhz / Win 10 (running on SSD) https://i.imgur.com/k9xJb2j.png I am generally running 80-100 fps @1080, sometimes it'll drop down to 60 when in dense forest but it bounces back fairly quickly. I find things like YT absolutely saps my GPU. I do have hardware acceleration enabled in the browser settings, and I'm using FF (always have!) which can have a heavier memory footprint, but I can have 20 odd tabs open with "basic" html stuff and the game is fine. Have one of those tabs open at YT and the difference is notable. I am my own worst enemy though, as I'm someone who will happily have like 3 separate browser instances each of them with multiple tabs open.
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Here's my tale of woe regarding fire. I had a pit kiln embedded into cobblestone, 2 blocks up and 1 across I had a wooden tool rack. I didn't think about it when I placed it, although I know pit kiln fire does spread. I couldn't figure out why my tools kept going missing, and what was happening was it would burn the rack but... that also destroys the tools at the same time!. I'd come back find an empty wall, think "Oh, I was going to put a tool rack there", place it, move tools over to it and a day later the process repeated itself. It was only when I came to put up the tool rack the 3rd time, cursing my ADHD for thinking about doing it before and not doing it (although, obvs, I had..), and looking for tools to fill it that I couldn't find them. I took me a good 10 minutes of running around the base, searching every storage container, every nook and cranny, that I had my epiphany. Moral of the story, even if you think it's far enough away, always move it further away.
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Buying from the tader with a (nearly) full inventory...
Broccoli Clock replied to Broccoli Clock's topic in Discussion
It showed up in the trade bar at the bottom, when I clicked sale all the gears were gone and I had the exact number of gears for the amount of potash they had a supply off, with the red cross appearing immediately after buying it. If I had to guess, and it is just a guess, the items were bought then "lost" because whatever code handles the transaction doesn't check if you have inventory space. That's no shade being thrown, I'm a coder myself and this sort of stuff is all too easy to overlook. Hence the thread, see if others have experienced similar, if so I'll try to replicate it and create a new bug report. -
Had a quick look at the bug tracker, thought I'd start this thread to double check if what I experienced is what others do. If so, I'll start a new bug report. In short, if you buy from the trader and don't have the inventory space the items you bought "disappear". I bought, 144 potash (2x64, 1x16) using up all my gears. I didn't realise this but I only had one space free in my inventory. The trader took all my gears, but I only have 1x64 stack of potash and the remaining 80 vanished into the ether. It's not on the ground, and the traders has cancelled out the potash because they'd sold me all they had. * sad trombone * Is this recoverable? Have I lost both gears and the majority of the potash?
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Why does winter not affect everywhere?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
I can understand why you would assume that, and you've answered the question correctly regarding whether it snows or not. This is my fault for not being more descriptive, It was not just snow but snow and being frozen, and I apologise for not being more accurate. Yes, that's what I am referring to. I guess we just need to accept "this is a computer game". I'm a coder, I understand the limitations, I still have ice blocks in the middle of the water in Summer, and warm wet areas that still have berries on the bushes in the middle of December. I'm new to the game, and I imagine this has been raised as an issue before. -
Why does winter not affect everywhere?
Broccoli Clock replied to Broccoli Clock's topic in Discussion
Thanks for the reply. Forgive me but just to clarify, whether an area gets frozen is based on precipitation? If so, I at least have some rational for this happening, although it's a fairly unsatisfying one, as precipitation wouldn't affect whether the ground would freeze, or at least it's not the main reason. Still, it's a computer game, and I do thank you for the answer even if it's not the one I hoped for. -
Going to be honest, the options are just far too nebulous to give a proper answer to this, and as it's a single choice answer only I'm not going to.
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I love the seasonal effects in this game, snow can be really nice the way it interacts. I love the idea of the nights drawing in with the snow gently falling, each voxel illuminated by a light source. However in a 100 blocks or so away, there is a large fairly flat open area that. While it shows the colour change to mark seasonal differences, there is no snow. It's not even snowing, yet I go back to my base and has layers of snow building up. What is the reason for this? Is it something game engine related? For some reason certain 'chunks' don't render in the snow? -- although other areas of the game are snow covered, so presumably not. Is it lore/environmental? There is a hot water spring nearby, or there are deep caves containing whatever Eldritch-eque horror within them and they give off some latent heat, or at the most advanced is it governed by the mountains - is the weather system that complex? -- the area that is unfrozen doesn't seem to match any specific PoI either underground or over. This game does a great job of immersion, and part of that is its realistic mechanics. Yet I feel some of that immersion is lost when I find myself in a brown tinted field devoid of snow when I'm having to shovel the stuff, not far from here, just to get out of my door. Deep Winter is fairly short, so it's not a huge deal but I'd love to have an explanation that would fit into the immersion/lore. Thanks in advance.
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What do you all think about character Voices?
Broccoli Clock replied to Big Shasta's topic in Discussion
Anger inducing, it has to be said, and to add insult to injury you can't explicitly turn them off. If all I had to rely on was visual cues (such as a blood vignette, character shaking or just looking at the relevant health/hunger bars) then I would be happy to turn them off. Turning them off (Entity Sound Level - I presume) reduces all sounds it seems. I get it, the devs have a vision, and that is to be commended, but something as teeth-grating as these sounds should not be forced onto players. If I was going to mention this to a friend, I would specifically warn them about the voices which seems a shame as there is far more to praise in the title than there is to complain about.