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Everything posted by lmfao
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i need the next update because a few bugs are slowing me down
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i posted about this on reddit but wanted to post here too for feedback from the people here. no promises for anything, i have never made a mod before. the idea i have for dogs is that purebreds have been long gone and there's now three main groups of mixed breeds. there are trackers, herders, and protectors. you'd be able to buy a puppy from a trader like you can a wolf pup, maybe 25-50 gears each trackers - based on terriers and hounds - can track and attack medium prey like pigs and small goats, can track but not attack large prey like deer - can catch and kill small prey like chickens, rabbits, raccoons, and foxes - can track wounded prey - tracking mode can be changed with the f key. it has 4 options: track large, track medium, track small, track wounded. - they will bark while tracking and bay repeatedly when within 5 blocks of prey. herders - based on collies and shepherds - can herd domesticate-able animals only (will favor herding whats closest to you) - each dog can herd up to 4 animals at a time - herding mode can be changed with f key. it has 3 options: proximity (keep livestock close to you), corral (drive livestock into the nearest fenced area with an open gate), divide (separate livestock by species, keeping one group close to you and driving others away) - they bark sporadically and prowl around while herding protectors - based on mastiffs and LGDs - does more way damage and has much more health than the other two groups - repels foxes, wolves, and bears within 45 blocks when patrolling - protection mode can be changed with f key. it has 2 options: guard (attack hostiles within 15 blocks of you), patrol (wander a 45 block radius around where this is set, attacking hostiles it comes across) - they growl when a hostile is within a 30 block radius, and bark when a hostile is in a 15 block radius all three - have their own horn to call them to you, make them stay in place, or toggle their work modes off. this is so you can control one type at a time. when holding a dog horn you can see the corresponding dogs on the map. - have 4 color variants for each type (so 12 dog color variants total) - can fight alongside you, and will retreat when at 10 health points - can be healed with items like tamed elk can - can be equipped with a collar that acts like the elk medallion does for elk - can wear a decorative bandana - can be equipped with an 8 slot bag - work modes cant be toggled on until they are adults after posting the above, i decided to try 3D modeling. this is the first time ive actually been able to make something. shout out to vs model creator i made a model for the tracking dog and 2 skins for it
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- dog
- dog training
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i cant stop laughing, this is amazing
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too many times ive lost a nearly dead pig to the bushes
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drifter hoodie would be awesome
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it would be nice to experience the horrors in vr
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i want a locust plushie
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i think seraphs dont have much sexual dimorphism to begin with but it would be nice for roleplayers. maybe there could be a story mode where we play as seraphs and a free mode where we can have human skintones and other stuff
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its okay to use the settings to make things easier for you. you can give yourself more health, disable monsters completely, have inventory stay on you after death, use creative mode to give yourself temporal gears to set your spawn whenever, etc. theres so much you can edit to make it more enjoyable for the play style you want.
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i wonder if this will be an emote or animation for a child npc. are we one step closer to being able to burn down orphanages in vs?
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i was watching oscillascape's video about the classes and it brought to my attention how weird the malefactor is for having an exclusive craftable ranged weapon while also being nerfed in ranged combat. i feel like they could have the range penalty negated if they are not detected by the target OR keep all penalties but the first hit on an unaware target could have a high critical hit chance. malefactors give off major assassin/ninja vibes to me and itd be cool if stealth was worked into their combat more. if this affects the balance then i dont mind the wild crop and foraging bonuses being eliminated in favor of making the sling less out of place in the class.
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- malefactor
- combat
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