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Loosebearings

Vintarian
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Everything posted by Loosebearings

  1. My headcannon is that seraphs have a higher matabolism than a regular human. They are able to run continuously for (ingame) days on end without breaks, yet they only starve in about 2 days.
  2. On my newest world I found 3 temporal gears on the first couple months but now I can't seem to find any. I guess I'll just have to make a drifter trap and wait for the next storm.
  3. I'm pretty sure the storm's main purpose is to be annoying rather than something you benefit from.
  4. On my first world I found limestone fairly easily, yet no borax or bauxite. But on the world I have with my friend I've found borax and bauxite while travelling south to settle down. It seems like a world can't have all three.
  5. I try to make a habit of creating a backup every few play sessions. At the very least I create one every update or when I install a new mod.
  6. Oh wow, the new map is really impressive! Do you plan on recreating other areas from the real world? It's always cool to see what you can do with the game's systems when you challenge it.
  7. Isn't this from a minecraft build tutorial
  8. I spent about 15 minutes running through the forest near me and my friend's base filling my inventory with berries as our first set of crops hadn't fully grown yet. I found 2 bee nests by hearing them without needing to touch my volume settings. Though I will agree that having bees as an entity would bring some much needed life to the forests (and your bee farms).
  9. I feel like there should be an easier, less luck dependant way to process leather. Lye is another alkali solution historically used in leather making similar to limewater able to be processed from ash. Maybe lye (or something similar) could be added as an early game option for leather. The process should of course be time consuming and hard to scale up to keep balance, yet it wouldn't be dependant on how lucky your spawn is since you can get wood ash almost everywhere. Then mining lime could be for the mid-late game when if you really need to get your leather production going.
  10. Butterflies aren't annoying
  11. I got bored about halfway through my first winter after reorganising my chests and rebuilding my house but after deciding to prospect and mine for some iron it didn't seem too bad. I feel like winter came at the perfect time for me to engage with some of the late game mechanics such as animal husbandry and iron making while a lot of the things I did during spring and summer were unavailable/more annoying due to the shorter days. However I would recommend travelling further south for a shorter winter as on my first world the snow started in october and only stopped falling in late may/early june.
  12. I feel that the whole temporal mechanic needs a reason for the player to interact with it. Be it a reward or something else the devs can come up with. Right now it only exists to make the game harder, but for most it's by the enemies and storms being something annoying that you want to avoid instead of being a satisfying challenge to overcome.
  13. Having an update in the future which makes the wildlife and natural world feel more alive is something that I've wanted for a while. More animal interactions and having bears and wolves be more than mindless killing machines. Trees and flowers dying and regrowing if forests are left alone for long enough. Bushes and fruit trees dying and regrowing elsewhere. Just small things that make the world feel like something would be happening even without the player being there.
  14. Not being able to walk through branchy leaf blocks while somewhat realistic is a bit annoying. If you walk through the bush in real life then you'll see lots of animal trails going between bushes you can follow, while in game you don't have anything like that.
  15. I feel that pretty much all of the games tracks are mostly fitting to the game, however I do play with the lowest music frequency option so that might influence my feelings on it. I'm pretty sure the game doesn't have this, but I'd love for it to take into account what you're doing. Mainly having some of the less upbeat tracks play during combat as it can feel a bit dissonant with gameplay.
  16. I'm pretty sure you can still use the chat commands to change the world generation settings. It can cause issues like a disconnect or visable line on ungenerated chunks but since you're only changing the density of leaves it shouldn't be too big of an issue.
  17. Hopefully when they add rivers they also rework how water works or a better way to move water sources.
  18. But then you can't transport water at all
  19. I'd love to see trapping get worked on more in general. Checking your traps every morning seems like something that would fit right in to the game.
  20. I feel like it's an interesting mechanic and the game does feel like something is missing without it, but I just think it needs to be fleshed out in further updates.
  21. This build looks amazing. especially for just your first year
  22. Definately looks like a mountain or two were destroyed in the process. Do you plan to expand on it?
  23. This is amazing. Reminds me of some earth servers on minecraft I used to play
  24. The blackguard class increases hunger drain, so does using your off-hand. Are you sure it wasn't those?
  25. I agree, though I think how water affects farming might need a rework if this happens. Maybe be able to make a water furrow with the hoe?
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