Jump to content

Slam

Vintarian
  • Posts

    112
  • Joined

  • Last visited

Everything posted by Slam

  1. I would t say the sling a bad weapon, sure it only does 2.5 damage, and is more expensive then a simple, requiring 4 more flax, or to be able to make leather, however it offers the fireate of the bow and is cheap to fire, sure a crude bow with hunters featherless arrow, but this takes rocks, no need to knap anything, you’re not worrying about retrieving ammo, and ammo is just laying around, it near impossible to run out it near impossible to run out, and the last small bonus, the rocks skip on water, making hitting across, or in (though anything in water free game already) even easier. Now I still don’t think the sling is good, but it has it place, slightly higher initial investment, then requiring little upkeep, and no time retrieving ammo. it’s no hunting tool, but it’ll easy to hit things with it, and does just as good as a job as the bow without going bankrupt on feathers and arrow heads (pretend flint don’t exist.)
  2. I think you’re a little late lol, he figured out his own problem, mod issue.
  3. I have this problem once in rc1, and the hut wasn’t own by a trader, and I hate free stuff so much I made new world lol.
  4. Because we can’t have nice things.
  5. I wouldn’t consider myself a pro, but I do know how to feed myself even without berries, what is a problem is usually fruits are an easy to get nutrient, but with the new update, it has been harder to get which means less hp, which mean more bears ganking me.
  6. The road maps says alternatives to the 3by3 grid, I would highly doubt they could fully replace it, I doubt they intend to, and if they do, we might end up with TOBG stripped logs, very easily to accidentally make. I don’t want to find some high fert soil, go to dig it up, and accidentally turn some into pack dirt. It the best case the 3by3 could only be used for building blocks, sure place down bricks and then putting mortor on would be cool, but what if it over a ledge, you’d have to place scaffolding, place it, then remove it, or make the bricks, mine them, and then put the blocks there. Don’t get me wrong its a little lame to work very hard on some armor, then just put all the pieces in grind rather then mainly putting on a jerkin on like a dummies or a sewing bench, and playing sewer will be more interesting then just better gabison (misspelled not gonna try fixing it) and snazzy fits made in a crafting grid.
  7. It’ll make early game black bronze more of a possibility, rather then getting lucky with surface deposit of both gold and silver.
  8. Found only in natural 1x1 with the lowest bite rate in the game, and gives you 1 goldfish nugget when butchered.
  9. Crude shield, 3 or maybe 6 reeds sandwiched bewteen 6 sticks. However the crude shield is not enough to prevent damage 100% from bowtorn, though my memory might be awful.
  10. As long as it isn’t phantoms.
  11. Not any more! They have footsteps sound now! Wait, what do you mean it’s already agro on me?
  12. Honestly, didn’t effect me, I don’t find beds very useful, especially early on, when the nights are super short, and I’d rather spend that time clay forming, cooking, organizing, any at home activity’s, or just anything that know won’t lead into bears or wolves. Now if the rift activity is medium or high, and I don’t have an area to do those activity safely, yeah, tuck me in, good night, don’t let the bed bugs bait and sweet dreams, but asides that, I’m using every 7.2 of those’s hours every month. sure there’s also the healing, but some reeds and horseradish is much easier to get then actual food unless your already sitting on a hoard, which early game, your not.
  13. I didn’t want to look stupid and miss spell licorice.
  14. I’ve seen a lot of debate about berry bushes so far, but not much on the new source of food, fishing! fishing in my opinion is a little bit too power, creating bait isn’t too difficult, and with few nearby lakes to travel to, it isn’t too difficult to turn 3 red meat into 40ish fish meat. Sure, fish don’t give fat or hides, but the constant threat of hunger during the mad rush of early copper was basically gone, with a bonus of a bunch of bone mill once your fruit bushing mature, and if you need more food, you can turn fish meat into more bait, as long as you have one of the two “fish crops” (I can’t spell their names, so fish crops it is) on hand. Now I haven’t played enough to see depleting an area as an issue, to my knowledge, fish in an area until it takes a while for the fish to bite, and then come back in a month or two. Could be a problem if there isn’t a lot of nearby lakes, or a mild inconvenience. Now is it worth it? Yes, but actually no, sure, a lot of food without getting your neck snapped by a deer, but you know how no one likes panning, The only reason it’s bearable is because it kind of mindless. Fishing is not mindless, you need to bait the rod, cast the rod, and listen for the splash, and you repeat that serval times, and then you got to go to a new lake after while, a lot more cumbersome mouse movement compared to panning. On top of that fish, are not pelts, and when you have 40 pieces of fish, your probably not going to go hunting, and focus on other things. overall, fishing feels a little powerful, if mundane, but I enjoy it, and I don’t hate the short burst of food it can provide without accidentally falling on bear, or being ran over by an angry elk, but I would like to hear what other people think.
  15. I like it too, fruit was very easy to get, but now, consistent long term fruits take more effort, and make the other fruit options, such as fruit trees or pineapple, more then just a novelty, just don't grab ones with thin root or the decreased yield, the other ones don't matter as much.
  16. I mean, the build isn’t great, dirt walls, seems to the smithing and cellar are in the same room, there’s some veins growing. 2/10 build, better then a dirt shack. oh, and also congrats on the armor, very cool, 10/10 grind! Btw they’re still using reed baskets in winter.
  17. I’m sorry I ment no, I’m not going to do that.
  18. I was just thinking as a tailor exclusive, but I suppose that would work too, as long as reputation doesn’t just mean cheaper prices. Though maybe requesting of materials and bulk buying should be more limiting then the tailor as they would’ve had experience requesting and bulk buying fabrics for they’re crafts.
  19. I notice traders sell class exclusive equipment, such as the recurve bow, perhaps better then learning them via recipes?
  20. I don’t think the other class bonus could compare, yeah, anyone can hunt or mine, but what we’re losing a little meat, or a little bit ore. The problem is gears are just too valuable, consistent gears take a lot of work, and few gears you find early game can save you a lot of work with linen sacks, or buying lime. This seems to be applying to a server with random people, what if a group of friends being communist, then the entrusting of task, doesn’t become a problem and min maxing becomes more a problem. I ment like tailor is able to create valuable items that can be consistently sold, I think tailor items being treasure is nice, limits the player less on how they customize their character, but treasure is not consist income unlike growing field of flax then turned more profitable via turning it to cloths. if the tailor had the trader class, I would change the quest, (I don’t know what quest are like, so maybe what I’m saying is stupid) not like better rewards or easier quest but on option to add on top of it, so more work, but more reward, other classes could do something similar, but tailor would be able to do it for any quest, not just quest more related to a certain class. The tailor would also be able to sell more before the trader stops buying, be able to buy special bulk deal, request certain category’s of items for the next restock (ie bricks, doors, linen bags).
  21. I remember an argument against this because in a multiplayer setting, they’d the ones trading, and everyone would just send them to go trade. besides, the tailors already accomplish this, as many of they’re exclusives items can be sold to traders, while allows others to trade as it isn’t “unoptimized” remember, players will optimize the fun out of the game, and for something as bauble as gears, compared to a few less ores as hunters. No other class would trade, as they would just wait for the dedicated trader to save or gain an extra gear.
  22. This is very similar to something I saw earlier, about it being actual weather, I don’t remember way but that wasn’t a great idea, I might try to look for it.
  23. I have that problem too, they run into the ocean, and vanish.
  24. This is the ideal world for me, I would like not to be jumped by 3 shivers that spawn on top of me, and more scaleable difficulty based the storms size. Though it might be a bit annoying if your in steel plate armor just to get a light storm. Didn’t even think about this, maybe not in “regular rooms”, but in small dedicated storm rooms you can quickly put supplies in when your given the heads up of the incoming storm, I’m going to do this when I start playing again in 1.22
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.