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Brady_The

Very supportive Vintarian
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Everything posted by Brady_The

  1. It has been a while, so I don't remember exactly what the bots were spamming, but I think it was mostly comments and threads advertising pills, ointments and the like, and linking to scam/blog sites. I doubt the VS forum was target specifically, the bots were just sent after forums using this particular forum software.
  2. Brady_The

    mods

    Hello ijj42199, welcome to the forum. Unfortunately you cannot add mods to the official servers at this time.
  3. I found an open issue on Github discussing this problem.This comment includes a potential solution: https://github.com/anegostudios/VintageStory-Issues/issues/5385#issuecomment-2830655466
  4. That's definitely something that should be adjusted. I'd recommend to create an issue on Github, though. I'd call this more of a bug or oversight than a feature that hasn't been implemented yet. https://github.com/anegostudios/VintageStory-Issues/issues
  5. Check out https://mods.vintagestory.at/beamium! This might suit your fancy.
  6. Check this out: https://mods.vintagestory.at/show/mod/30734
  7. Must be, because the screenshot above is from 1.21.1. I suppose that highlights how crucial it is, to include as many information about your setup as you can in your reports, because I stupidly assumed that OP was on the newest version.
  8. The game will try to place items at whichever section of a block you are aiming at. If it doesn't work for you, there might be a mod interfering with that mechanic. Edit: I just noticed the topic. Weapons and tools look like they lean against walls and will require a backdrop of one (or two, depending on the size, shovels for example) blocks, but on a technical side those are stored on the ground.
  9. I suspect that mod@canoemod.zip, mod@canoemodcircuitspatch_1.0.0.zip could be causing the issues. Both server-main logs are spammed with the same error message that's printed in the client log. [Error] Exception: Value cannot be null. (Parameter 'key') at System.Collections.Generic.Dictionary`2.FindValue(TKey key) at Vintagestory.GameContent.EntityRideableSeat.get_LocalEyePos() in VSSurvivalMod\Entity\Behavior\EntityRideableSeat.cs:line 25 at Vintagestory.API.Common.EntityPlayer.updateEyeHeight(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 547 at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 654 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 258 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 159 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 932 I currently don't see any other obvious mods that would contain entities with rideable seats.
  10. The game seems to have an issue with sound files. I don't see any particular mods standing out, so your friends first step should be a reinstallation of the game. That might already fix this problem.
  11. That's exactly what it should do. You might have mixed up huge and medium hides. Contrary to the grid recipe display, the "Created by" info in the handbook keeps scrolling the rest of the "formula" when you hover over an ingredient.
  12. Keep an eye on https://mods.vintagestory.at/stickydirt for an update. It does make the instability a little more enjoyable.
  13. I've only found https://github.com/anegostudios/VintageStory-Issues/issues/6773 with not many information inside. Maybe you can contribute to the crash report.
  14. There should definitely be more music triggers in the game. Dawn, dusk, travel, fights, environment, etc.
  15. There are two ways. .blockitempngexport and .exponepng, which I personally would recommend using. Just take whatever asset you want to create an image from into your hand and execute ".exponepng hand [size]" in chat, in which [size] is the pixel width and height. 400 is generally the default used on the wiki, but you can choose whatever size you would like.
  16. If you guys don't mind using mods: A while ago somebody requested this exact feature to be included in a mod I created for that user. https://mods.vintagestory.at/bradyblocktransmutation As the description suggest, this mod was created for creative builders in a Survival setting, which means that the recipes are quite cheap. The "Ingredient for" section only includes the basic colours. The subsequent coloured ones can be crafted with those basics.
  17. Hey Professor Dragon, head to https://www.vintagestory.at/attachments/ and see if you might be close to the attachment quota.
  18. That looks really good! I'll keep that seed in mind. Cheers!
  19. If you don't mind using mods, there's https://mods.vintagestory.at/improvedhandbookrecipes which does exactly what you are asking for!
  20. This build turned out very nice. Thanks for the enjoyable videos you release.
  21. If it is there, it has been installed. Maybe you used the 1-click install and forgot? Anyway, open the Mod Manager in game, click on "Open Mods Folder", look for the mod in question and delete it. It's rather unlikely that the mod has been saved in the Vintage Story installation folder\Mods, but it's a possibility.
  22. It's in the footer.
  23. That's how it goes sometimes. Still, I think this was/is a worthwhile exercise. It might be a good idea to go through the modding tutorials on the wiki: https://wiki.vintagestory.at/Special:MyLanguage/Modding:Modding_Basics_Portal They are great. That's how I got started. There are still a lot of abandoned mods out there. Your opportunity will come!
  24. There's /time speed and /time set. https://wiki.vintagestory.at/List_of_server_commands#/time If I remember correctly one of the two might be ignored by pit and beehive kilns. Talking about beehive kilns. This could be the source of the problems your users might be reporting.
  25. Most modders using wildcards will make use of "allowedVariants" to restrict combinations. If the devs or another mod should decided to add a green clay to the game for example, your mod would (not break) but it would print error messages, because it would encounter the same problem you have been facing, simply because "hangingflowerpot-green-fired" doesn't exist.
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