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Everything posted by Brady_The
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That's fairly easy. Move your VintagestoryData folder (found in %appdata%) to your preferred drive. Create a shortcut for Vintagestory.exe, right-click, select properties, and put --dataPath "Path:\To\Your\New\VintageStoryData\Folder" behind the existing path in Target (mind the gap). Hit OK and start the game.
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There's a bit of dirty hack you could utilise until then. Got to \assets\game\textures\gui\backgrounds in your Vintage Story installation folder and delete all mainmenu[[-]X].png files. This way the game will show a black screen instead of the background pictures. If the moving logo is still too much, you could move up one folder, and replace logo.png with an empty file (logo.png). That will not remove the particles, but hopefully that's good enough to stop you from feeling sick. I suppose you have to do that every time you update the game.
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That's a bit odd. Rivers shouldn't cause any problems like that. Are you using the appropriate mod versions? Both, Rivers and Plains and Valley offer 1.20 releases as the most recent versions and if you use the download button in the description tab it'll download the latest file available, which may lead to incompatibilities.
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It probably will be. 50 new trees that seemingly drop hundreds of different kind of sticks and leaves blocks. Not very in tune with vanilla, which I personally prefer my mods to be.
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Does the glue actually 'repair' broken clutter?
Brady_The replied to NastyFlytrap's topic in Questions
I am afraid it's currently the former. I don't know any mod either, that would add this functionality. I suppose as a workaround you could "repair" those items and give yourself a working match via console command/creative inventory. -
That's not possible without a lot more work than it is worth. The handbook combines the contents of a couple of json files (language, shape, recipes, etc pp) into one coherent view.
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I believe it is .recordingmode Personally I think that doesn't do much. I'd use the Scene Brightness option of https://mods.vintagestory.at/show/mod/665.
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Paths are a very solid option.
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Luckily there is a much more convenient way to change the amount of player lives! Put /worldConfig playerlives [-1 .. 99] in the chat, where "-1" means infinite lives. See https://wiki.vintagestory.at/index.php/World_Configuration.
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Hey, Lewarde, welcome. I don't dabble in Linux, but I have seen your problem mentioned more than once. See if this helps:
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Generally you can find all textures in "\assets\survival\textures". In case of the salmon it's called "salmon-pink.png" and can be found in "\assets\survival\textures\entity". If you can't find a texture, it probably means that a block doesn't use their own textures and reuses already existing ones. In that case you can open up the entities or shape .json-files and find out what textures are being used. The wiki has a fairly good introduction to modding. I'd recommend to take a look.
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Welcome, Olaf. I believe the pages of the Survival Handbook are filled by stitching together the contents of all kinds of different .json-files. .blockitempngexport inv [size in pixels] eg. ".blockitempngexport inv 600" will export all blocks/items available in the creative inventory (which also includes blocks/items of enabled mods), with a resolution of 600x600 pixels. There are some restrictions in cases where textures are applied via attributes (for example lanterns). In those cases you take the desired block, move it into the active hotbar slot, and execute .exponepng hand [size in pixels]
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Welcome, Flexbyte. You can do either with mods. Cattails: https://mods.vintagestory.at/wildfarmingrevival Bushes: https://mods.vintagestory.at/wildcraftfruit Be advised, though, both mods do a lot more than just add clippings. Read through the mod descriptions and decide if the other additions are worth the installation.
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Yup.
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Feel free to do so. Just be aware that I'll shoot back.
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Nice! I feel a bit silly now that I didn't even consider Ctrl+V. My computer should be slow enough. Haha
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no animals were harmed Primitive Survival
Brady_The replied to Spear and Fang's topic in Mod Releases
Additional information. apparently also happens with certain Vanilla blocks. This bug might not be PS-related after all. https://www.vintagestory.at/forums/topic/13220-v1200-pre5-game-crashed-when-middle-clicking-large-gear-in-creative-world-no-longer-loads/. I am fairly confident that the "wooden support" crash is caused by inconsistent naming. Block ID in inventory is "support-wood-main-ns", while block ID in world is "support-wood-empty-ns", which doesn't exist in inventory and thus causes a crash on a copy-attempt. -
That really depends on how you definite "effective". The wiki offers further information on this subject matter.
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no animals were harmed Primitive Survival
Brady_The replied to Spear and Fang's topic in Mod Releases
Game version: v1.20.0-pre.7 Mod version: v3.6.8 Issue: Loading into worlds with particulators enabled will crash the game. Crash report: -
Bears and wolves run away cowardly until they die at 1.20
Brady_The replied to smith's topic in Discussion
That's not entirely true, though. Compare v1.19.8: vs v1.20.0-pre -
It's not exactly "trapping" as such, and more of a sum of insulation values, which, in context of the cellar, determine the spoil rate. I don't think that the score matters anywhere else right now. See https://wiki.vintagestory.at/index.php/Room#Cooling_Score.
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Bears and wolves run away cowardly until they die at 1.20
Brady_The replied to smith's topic in Discussion
This bug was reported on Github, so technically the developers should probably be aware of this issue. -
M'polgies. I wasn't aware that serverconfigs don't exist. Why is dev time spent on anything worthwhile? Why waste time on creating a whole game mode that removes fundamental parts of the game? Could have used that time to implement new story chapters far sooner. Why waste time on adding the option to disable the creation of water source blocks in certain game modes? Could have used that time to implement options I want to see in the game. Why waste time on adding shivers? I am arachnophobic. Why waste time on adding elks and boats? I am fine with walking. Why waste time on creating the game in the first place? Could have saved tens of thousands of people from wasting their time on unproductive pursuits that ultimately lead nowhere. Memento mori.
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The world creator has so many options, another toggle for sleep complexity probably wouldn't hurt.