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Brady_The

Very supportive Vintarian
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Everything posted by Brady_The

  1. There is! It's part of WorldEdit. How to use.
  2. This is not right on topic (which is a great suggestion in itself), but because dirt gravity was mentioned it's not entirely off-topic either. I'd really like to see the existing stability mechanic enhanced. I find it very bothersome that the smallest rabbit or the tiniest flower picking can result in huge land slides. Natures' support beams are roots. My suggestion would be the following: Sand - lowest base stability Gravel - higher base stability Dirt - highest base stability Crops (be it planted or spawned) don't add stability. Grass (including cattails, tule and the like) has the lowest stability rating and will only prevent small shifting (eg one block height difference). One block (self) radius. Removing grass completely will destroy roots. Bushes (including berry (maybe a good time to replace "leaf bushes" with its own block?)) offer a greater stability, due to stronger roots. Maximum of 9 block radius, maximum of 2 blocks depth - shape and amount of "rooted blocks" within the parameters randomized? Trees offer the greatest stability. Radius and depth depending on root type (shallow-rooted vs deep-rooted), but should be enormous in comparison. Same randomisation as bushes? (Support beams would work on dirt as well?) This would cut down on annoying block shifting which shouldn't really happen in the first place, the resulting floating trees, etc. This also would allow a player to stabilize their own surroundings, making the building and (in some capacity) landscaping much more enjoyable.
  3. In this particular case you are using Quicklime instead of Lime, which, if I remember correctly, is currently only used in the creation of Plaster.
  4. I am by no means a power expert, but from my understanding you are converting torque into speed with this setup, which the helve hammer can't utilize. In order to have a working helve hammer you have two options: a) Replace the large gear with a small one. b) Use the central shaft of the large gear as the output, instead of the rim.
  5. Lime and water will mix instantaneously. Are you using fresh or sea water? It won't work with the latter. It'll tell you in the block info what water has been filled into the barrel. If that's not it, I am out of ideas. (A screenshot, like DejFidOFF suggested, might help.)
  6. Your description sounds like you did everything correctly, but to clarify, did you put lime or limestone into the barrel? If you used limestone, crush the stones with a hammer or grind them with a quern into a powder, then mix the result with water in a barrel. If you used lime, are you playing with or without mods installed?
  7. Brady_The

    Small cosy home.

    Nice cottage. I am liking the inclusion of the chimney.
  8. Great mod. I am a huge fan of the mechanical additions. Would it be possible to add an option to disable the animals, though? It's easy to just not craft a craftable I don't want to use. That's a different story with randomly appearing spawnables. Cheers.
  9. Forest soil will always drop Low fertility soil. High Fertility soil is fairly rare, in my experience you most likely will increase your chances of finding some by going South. Medium fertility soil is common and shouldn't be too hard to find. It's possible that you are living in a somewhat barren region regarding soil quality, though. Generally you can find soil easiest on hill sides due to the exposed block faces. Realistically bonemeal is the only way of fertilizing soil to you available right now. Saltpeter can be found in caves, compost requires a lot of resources and time, and potash can only found around Halite, which in itself is pretty rare.
  10. Open "clientsettings.json" in %appdata%/VintageStoryData/ and check what the "masterserverUrl" is set to. It should read: "https://masterserver.vintagestory.at/api/v1/servers/". If it is set to something else, fix the line to the correct one mentioned in this post. That should do the trick.
  11. One ingot will yield 4 nails and strips, two double the yield.
  12. I agree, more ways to obtain salt in an efficient manners would be nice to have in the base game. Until then, and if you don't mind installing mods, there's https://mods.vintagestory.at/fieldsofsalt that tackles this problem via evaporation ponds.
  13. https://mods.vintagestory.at/carryon (Carrying chests on your back and hands around as extra storage goes a bit too far for me, but you are not forced to do that, it's just really nice to move containers around in your dwellings.) https://mods.vintagestory.at/dryfirefuels https://mods.vintagestory.at/immersivewoodchopping https://mods.vintagestory.at/betterfirepit https://mods.vintagestory.at/immersivewoodsawing https://mods.vintagestory.at/amr (still works, I think there are two "newer" mods around which work similar to this one) https://mods.vintagestory.at/compass (goes well with the spyglass) https://mods.vintagestory.at/simplewinddirection https://mods.vintagestory.at/joyofsailing https://mods.vintagestory.at/show/mod/267 (still works) https://mods.vintagestory.at/chickenfeed, https://mods.vintagestory.at/pigfeed https://mods.vintagestory.at/moredrygrass (still works) https://mods.vintagestory.at/bullseye
  14. A work item cannot be smelted back directly. First you have to break it down into bits with a chisel in the crafting grid.
  15. All options are pretty great. Juice has a pretty good by-product, fruit mash, which can be used as animal fodder or be left to rot to be turned into compost. Creating compost is another popular use for berries.
  16. Additionally to the, by Streetwind, mentioned detection range, beehives also don't detect changes to the environment immediately. It takes the bees a while to discover the planted flowers. See https://wiki.vintagestory.at/index.php/Beekeeping#Populating_an_empty_skep.
  17. In my experience, lore is one of the rarer goods to find. Panning for example has a 1 in 285.71 chance to drop a lore book. Next to looting ruins, buying from traders is another way to acquire lore. There are also not just books, but tapestries and scrolls as well. The difficulty makes finding lore content so much sweeter, though.
  18. Hey, welcome to the forum. This function does exist. It should be Shift (cannot confirm the exact button because muscle memory and completely different key bindings somewhat ruined my memory when it comes to keys). Right-mouse click on a stack selects half the stack. Keeping the left-mouse button clicked while hovering over crafting grid segments will fill those segments in equal amounts with the selected block. This mod could also be of interest to you: https://mods.vintagestory.at/knapster
  19. I'd still say that it would be an interesting idea to have more control over the Days per month setting, either being able to fine-tune the amount of days in every single month or in a quarterly fashion which in turn could loosely correlate to the seasons.
  20. Afaik you are only able to achieve an even 1 litre with the bucket or the bowl in vanilla. However, I recently stumbled across this mod that changes the jug's increments from 0.3L to 0.2L, which would solve your problem.
  21. It's actually a pretty interesting mode, which allows you to move around completely free while having an inventory or multiple inventories open, plus attaching the inventory/content of a block (be it a chest, barrel, or something else) above the respective block itself. djgfklfdjhfghfgh.mp4
  22. Nice beam utilisation. The oven, table and stairs looks very nice.
  23. For the sake of thoroughness. We both are talking about the Immersive Mouse mode one can find in the game settings, not a mod, right? What doesn't work? The Alt Left key? Alternatively you could check if deleting clientsettings.json in %appdata%/VintageStoryData will resolve your problems. (Note: If you do that, you have to login the game with your account again. You may also want to create a safety copy of clientsettings.json.)
  24. Is it possible that you are playing with the Immersive Mouse mode (found in Interface settings) activated? In that case you have to use the Lock/Unlock Mouse Cursor key (Left Alt by default, I believe) to move the mouse cursor.
  25. Welcome to the forum. Yes. https://mods.vintagestory.at/ is the official place to go to satisfy your VS modification needs. While not impossible (especially if you are linked to a 3rd-party site containing exe files), it is highly improbable that you would download anything malicious from the official site. The community is too small and observant to get anything by them. I assume that the official mod site isn't mentioned in this thread, because it was created before the mod site existed.
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