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V1ncent

Vintarian
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  1. An one-body dwarf fortress, very interesting! It is quite possible if one can farm and plant trees underground, with some mods' help. Something like modify the worldgen to ensure some soil spawn underground is necessary. Or we can mitigate by some minimum exploration above ground (fro tree and soil at least) maybe.
  2. Oh, the Balearic slingers, remind me of the old days with Rome Total War(the original one, not 2, not the revamp). Those dudes, together with the Rhodes archers, are solid mercenaries for the starting Rome armies in the game.
  3. Well... You may want to try the wiki page about the world configuration Speaking of rivers, the vanilla setting has no way to generate anything similar to a river. You'd better get the mod "River".
  4. I am sure there is a mod implemented that...
  5. From what I saw from the wiki before, the spawn location of those creatures is solely about the conditions set in the world generation, which is not changed by planting trees. Surely the criteria probably has changed over updates, but last time when I checked in 1.20.8, it stays as it was. Have you installed any mods about spawning?
  6. This is BELL. This is diving BELL Hopefully, there won't be this day soon, as there are no water drifters for now.
  7. Looks like some files are missing. Have you tried the fixing mode?
  8. Well, let me try my wits to explain this. 1. -10 outside at about 4 pm likely means around -18 at 4 am, so even accounting for the greenhouse, your rye will still suffer from cold damage. And crops cannot grow below 0, whether rye or pineapple, the threshold is just there to protect from cold damage, not from halting growth. 2. The difference could be due to the game simulating the temperature block by block or just some delay in the simulation(similarly, the greenhouse takes some time to validate every block's +5 temperature). With a long enough period, from my observation, every crop's growth will stunt under occasionally too low ambient temperature.
  9. It is mentioned in the cooking page on the wiki, though the time is only half a minute per 100 satiety.https://wiki.vintagestory.at/Cooking
  10. Well...if you do not know, eating a meal gives your character a time period of "satiety safe," which is why it is highly advised rather than eating raw or simply roasted if the situation allows. The time of the period depends on the satiety recovered by the meal, though the exact formula is not remembered for now, 30 minutes looks quite close to the maximum.
  11. That's why I have taken some mods to adjust not only those wooden materials (planks, branches, firewood, etc.) but also peanuts, soybeans, buckets, dough, etc.
  12. I guess that is possible, but, as you've not mentioned in your thread, why do you want the low-fertility forest floor to expand?
  13. https://wiki.vintagestory.at/Glue Glue is more like an immersion option by utility, but one can always disable the option to ignore the "repair" process.
  14. You mean like scrolling the mouse wheel out? That's weird. Have you installed any mods?
  15. The white squres look like bugged snow texture, considering you are already in winter. What is your world height? I doubt it is the default 256, considering red wood shall not generate above 180 with the default 110 sea level.
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