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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Ah. Yes, steel is charcoal extensive. 128 per batch, or something massive like that, I think. I just never bring trunks home in the first place, other than what I want to use for planks or crafting. I just pit it up pretty much right where I cut the trees. I don't think it makes all that much difference. True, one stack of trunks becomes slightly more than one stack of charcoal, but this way, whatever empty spaces in inventory I have coming back home just gets filled with charcoal when I come past the pits. By wintertime, I've often got a trunk full of charcoal anyway. I think late, late game, I'd start bringing wood back, but not to store. To pit ASAP. Honestly, I'm losing interest when it gets to steel. There's just not enough bang for the buck. I find it hard enough to get sufficiently motivated to try to understand what I'm seeing trying to move boxes around smithing the parts of the iron anvil. I used to pillar up, but had some mondo-drifter spawn right on top of me and he either one-shotted me, or he knocked me off for the coup de grace, I don't recall. Yes, pretty rare, but evidently can happen, even when I was actively knapping. So far, I have not been spawned on top of when n a 2-high space while sitting on a hay bed. Yes, the other tile above the bed is cobblestone or packed earth or something similar. So far so good, but that's what I used to say about pillaring, too.
  2. How do you accumulate two trunks of logs? Why would you want all of it turned into firewood? Genuinely curious, not critical. That said, that's what I do my first temporal storm or two. It's not worth fighting the buggers for the measly 3 fiber I'd get, so I just shelter in place. It may not be a guaranteed no-spawn region, but there is only one tile they might spawn, the one I'm sitting in, and there's a 1x1x1 space in front of me that I use to knap and clayform, with an accessible trunk for materials and products. [EDIT] Thinking about it, it might be possible for one of the crawlers to spawn in the space the trunk is. I don't know if they can do that or not under storm spawn rules. Maybe I should switch to using a chest instead of a trunk. In fact, I don't know that they can't spawn on the tile I'm knapping on and the tile I'm sitting in. Haven't yet, but that doesn't mean they can't. [/EDIT]
  3. For single player, I think all you have to do is Esc instead of choosing colors, hair, class, etc. Now granted, you don't get any class benefits other than autopause on load...
  4. In my case, there is proprietary software that I use in my company, the software company went out of business, and I can't justify the expense of having perfectly useful software replaced by something we will likely spend thousands of man-hours working the kinks out of. So I recently bought another pallet of old Win7 boxes to have replacements on hand. Anyway, we'd have to quit LAN gaming, or start making everyone bring their own machines. I'm kind of committed to Win7 for VS multiplayer. I'll still probably play some VS singleplayer, but it just is not the same thing. We'll probably find something else if/when .NET 7 becomes required.
  5. Again, scroll to the bottom of the page and click on refund policy. It's the last link on the second to last line, cryptically named, "Refund policy".
  6. Interesting. Wonder why it was pulled? My guess is it was too much of a hassle to try to keep the sat bar above 85%, as it means you are snacking all the time, which means you are never getting the bonus for eating a full meal. That said, 3 days fat reserves is only a crock and a half, even if there is no forage or hunting available. Two inventory spots, three if you count the bowl. I can't ever remember heading out on an exploration mission where I didn't start with many more empty spaces than that. And if I leave an empty crock or two behind, so what? And while it would take the better part of a month of trying to remain at full food bar to put those 1000 points back, I can grab a full month's worth of crocks in no time flat.
  7. Thorfinn

    Map seeds

    And... got one shotted by a bear. Should have realized all the water, berry bushes and even a nearby hive that it was prime bear territory. Nighttime sticking isn't a great idea with bears around, it turns out. Oh, well, on to the next world.
  8. Thorfinn

    Map seeds

    Just got around to starting this seed last night. Lots of rough terrain to the south, so end of first day I ended up probably 5000 tiles SE of spawn (not sure -- dead reckoning), but managed 3 (!) linen sacks, 62 copper nuggets, 2 deposits of terra preta, 5-6 resin, 3 marked as they are close enough to bother with if I set up here, which I might because shortly before nightfall, encountered a large wild hive. Nice open medium fertility scrubs (so probably more TP), lots of ponds with reeds, at least 2 clay, one peat, forests visible on most horizons, to the SE might be chalk or limestone mountains, hard to tell, but I can hope. Only thing not to your liking is this particular spot is shale, but, again, a known slate area is less than a day's run to the NW.
  9. I'm the kind that by the time I get bored and start a new game, have accumulated a half-chest of charcoal and dozens of charcoal pits in the couple thousand tiles around me, just in case I decide to bother with steel, which I've only done a couple times. Last game was the first one I consciously carried around flint to make axes for the crafting grid to make firewood. It really made the copper (never found tin, so got to iron with a mix of bismuth and black) last a lot longer. Undecided whether I'd do the same with iron. Probably not. There are already several dozen 3x3 pits of charcoal for the digging. I think you can use it for path material if you like that kind of thing. Spears are too damaging to try to bring in goats from very far for animal husbandry, but using rocks would extend the distance some. That's about all I can think of.
  10. Thorfinn

    Map seeds

    Slate at start in this one: 2119268269
  11. Thorfinn

    Map seeds

    5,000 blocks? That is near spawn.
  12. I'll usually just use flowers or a single chunk of firewood or even a firepit on sand/gravel. Firepits are nice because it gives you a chance to leave junk behind to maybe pick up later.
  13. If I've got Primitive Survival installed, I'll gather for probably way too long in order to make more fishhooks than I will ever use. Otherwise, I probably never gather more than a dozen. Though the hoarder in me places them back on the ground when I'm copper, rather than just yeeting them.
  14. I've not tested a whole lot of them because I generally play without map. Looking at that page, just trimming off the "wp" and going with lower case has always worked so far. I didn't even know there was a list of icon names. I just guessed what I thought they would be called, based on some rather limited information about setting waypoints. I'd have never come up with "wpIcon"...
  15. Try /waypoint addati pick ~0 ~0 ~0 false red -CU-
  16. Mushrooms are pretty worthless already. There are so many types that you can easily fill your inventory in no time flat. Berry bushes can be transplanted, crops can be harvested and the seeds planted wherever you like, but mushrooms you have to go to where they spawned at mapgen. Their only advantage is they have a long "sell by" date, but if you have to get animals up and going before mushrooms are useful, there is no point to them at all. Might as well grow veggies in your garden. [EDIT] Now if there were something like a food bag, where you could store a plethora of mushrooms, maybe even berries and other food, that might work. It would have to be something available fairly early, or, again, you are better off relying on farming. And better than just the generic hand basket that can hold anything. But so long as inventory spots are as limited as they are, it's really hard to justify multiple stacks of something that's going to go bad before you can figure out whether or not it's safe. [/EDIT]
  17. The hoe is one of the better tools for exploration if you are playing without a map. Nothing else leaves an indelible, unmistakable trail of breadcrumbs. A close second is a stack of sand or gravel not of this region, which basically means you need 2 stacks.
  18. I'm guessing it's going to be quite a while yet. In announcing 1.17.10, @Tyron said, It's always possible this was just to get those fixes into play for further play-testing, but the impression I get from the announcement is that there was more to it than that. [EDIT] I'm guessing there must be some way to remove formatting? [/EDIT]
  19. Yeah, I used to have problems with flax, too. Not that bad, but bad enough that I had to choose between gambeson and sails that first fall. Now I'm a lot better at seeing it, and generally end day1 with at least 1 linen sack and somewhere around 30 seeds. Might I suggest a mod called Shorter Grass? (I think that's the one. I'm not using it anymore but it sure helped learn how to spot resources.) There really is a lot of flax in the world, but it can be hard to spot in the tall grass.
  20. Fair. There are places where you (or at least I) find no preta or bees, and others where you can't swing a dead cat. It might be because I'm generally fleeing from wolves and not really paying attention, or it might be the area around the origin just doesn't have much but I rarely find more than a single deposit of preta, only one or two bees, maybe 3-4 resin that first day. Upside of all that running is I'd say about half the time I've also stumbled across borax on day 1 or 2. I'm finding myself mostly ignoring preta anyway. If I collect it, I usually don't bother putting it down, always thinking there will be a better spot later, and not wanting to futz with it, knowing I won't be able to recover it when I want to move. Soon I'm farming a few hundred blocks of medium fertility soil, enough food to feed an army, and swamped in linen I have no idea what to do with now, and getting to the point where I'd rather restart than make steel, for as little benefit as there is over iron or meteorite.
  21. Depends on why you use Buzz. In any case, it is useful to use Buzz for at least a little while to see how freaking common wild bees really are. Once you get better at seeing/hearing hives, if you want the challenge back, quit using it. But I guess the same could be said of VTP. There really is a lot of it, but it's kind of hard to figure out what to look for.
  22. If you are OK with CarryOn, then mods like BuzzWords, StepUp, ZoomButton and CampaignCartographer come to mind. Oh, and definitely Xandu's Inventory Tweaks.
  23. 3x5 for me. That means when I go to harvest, I collect the X, leave the L. They are also on higher platforms to make it harder to mess up. Not that it would be a huge problem anyway, I always leave a couple empty skeps at the wild bee hive just in case fire or meteors ruin my day. XXXXX XLXLX XXXXX
  24. What do you mean by "the game failed"? The error logs are most useful, but even the text messages that float by on load would help. Do you get to at least "It begins"? BTW, my go to for any time I get a fail to load is to exit the game, make a backup copy of the save, restart the game and disable all mods except Essentials, Survival and Creative, exit the program, delete the Cache directory, then restart. Yes, there may be a lot of undefined blocks, but if it starts, I'm off to the races. Enable a few mods at a time, exit the game, replace your save with a copy of your backup save, delete Cache, restart. Repeat until you figure out which is the problem. I don't recall any time I have not been able to recover a game.
  25. Just ask for the mods to change it. I ran into the same thing, but because I thought I had to supply real information for the payment processing, my account started with my real name. You can change it periodically, (every month or so, I think) but I suspect they would honor your request. I think all that matters is the email address you use and the password. From time to time you need to enter that to play the game, at least online. I don't believe I've ever seen that screen when I had my connection disabled.
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