Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Which is a good thing, because you can only remove and add pies about that fast anyway. Or at least that's the best I can do. Nine ovens is about right. Stand still in one spot and cycle through the 3x3 stack of ovens, and I rarely have either burned pies or much idle time. I've tried a 3x4 grid but when the ovens are hot, by the time I get back around to the first one, the pie is burned. I'm more like @Maelstrom-- light one torch then yeet the silly thing. I doubt I would waste an iron on that, though it might be a good use for some of that inexplicably useless rusty scrap...
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Were you chopping down a fruit tree? Did you see a white cube with red lettering and go check it out? Consider that to be a "Here be dragons" inscription. That said, I have not seen that in a while in unmodded 1.17. I thought most of those had been found. Regardless, it probably helped immensely to know exactly which tree had not been fixed. You can try opening it in repair mode. Click on the pencil icon (edit) to the right of the world name, and somewhere down near the bottom is a button that says something like that. [EDIT] Oh, if you care about that world, and hope to try something else later, be sure to click on the button somewhere down near the bottom that says "Make a backup" or something like that BEFORE you try repair mode. [/EDIT] Good luck!
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From Golden Combs (1.16-Current) Apiculture Mod
Thorfinn replied to Vinter Nacht's topic in Mod Releases
I'm not trying to be a downer. I just think the point of a seraph developing a new technology should be to make his life easier than it was before. To that end, here are a few suggestions that might do that. Restore old skep behavior. Or what I think was old skep behavior. I don't recall ever having to go back to the wild hive to start over. Or maybe that was pure bad luck this time. If components in backpack slots is required behavior, maybe they could stack? 4 supers, either with frames or without, no mixing? Otherwise, one brood plus 4 supers is more spaces than you have, meaning it can't be done in one go. Maybe treat each super or even the entire Langstroth in situ as a chest? 10 spaces per super. Move the filled frames to inventory, push empty ones back into the chest/hive? You could still have the knife and frame in crafting grid to put wear on the frame as desired, though that might complicate stacking. Just a lot less effort than taking the whole assembly apart and spreading it across the grass. Though after having practiced backpack space juggling, I think I'll give changing over a hive another go. Maybe it is not as much work as I was turning it into. Adjust harvest time by flower count, at least in some way. I don't know. Maybe your vision is not to make the seraph's life better, but rather that vanilla just made things too easy. If so, ignore all this. It's just that by the time I can field a complete Langstroth, I would already be filling my second barrel of honey in vanilla. [EDIT] Thinking about it, you must not have durability on the frames yet. Either that or so far I have not tried to stack a new one on a partially worn one. I'm assuming they would stack like berries, if there is more than x% wear (freshness) it does not stack? Or does it average, like if you force-stack food of different freshness level? [/EDIT]- 185 replies
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From Golden Combs (1.16-Current) Apiculture Mod
Thorfinn replied to Vinter Nacht's topic in Mod Releases
I'd really like to like this, as it adds some interesting detail, but... First, because of the UI it is incredibly cumbersome. Maybe I'd learn it well enough to not take all day to just do one Langstroth, but that's not me yet. Second material-wise, 40 linen is a whole lot for a single hive. And I have not played long enough to find out how much twine repair uses on an ongoing basis, if its been implemented. At the earliest, I don't have that kind of linen until mid to late June, which means maybe 3(?) honey harvests that first year. And doing that would mean delaying the mill. But more importantly, honey production seems to not be scaled by number of flowers. Looks like it's 7 days, whether we are talking 5 flowers or 200. Even with the standard apiary layout on the Wiki, by the time you get over 25 skeps the central ones can generally be harvested at least every other day. And if you go hard-core with a completely unrealistic apiary, a placed skep goes from poor population to harvestable within seconds. One of the advantages of FGC appears to be there is a minimal demand for flowers. If you place 4 Langstroths in an 8x8 square, and put a few flowers in the center that they can all share, I think you can get by with just 5 flowers and still get full production. There's plenty of space to tear down your Langstroth without moving. Indeed, the second prepared stack that someone mentioned where you just move the brood over would work great. And just sticking with ceramic hives really is not a good option, either, relative to vanilla. You are, again, roughly one harvest per month, so if you can get the first one placed by the 3rd or 4th of May, you might get, what, 5 harvests? Maybe 6? Even if you could find time to fire a couple sets per day, it's going to take well into summer to field a reasonably-sized apiary. And you still have to do the vanilla swarming to get the skeps anyway. I get that it's a more realistic production rate. But the game is expecting you to be able to make lanterns and candles and have some wax to seal your crocks with, and honey to make jam with. Though it probably works fine with the extended seasons, like if you are also playing your Fields of Gold mod. Which makes sense. That's probably what it is balanced for. It's a great concept. It comes at a huge cost, though, as you can't easily mix vanilla and FCG in early game. When you harvest a filled skep, the colony is gone. Destroyed. Harvesting reeds is so much quicker and easier and cheaper that it is really hard to get excited about it.- 185 replies
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You never get the massive trees in a woodlot, do you? Different strokes, I guess. I used to do woodlots, but have come to realize that if there's a bear out there, I want to see him at max visual range rather than behind the next tree. I don't care to be on heightened alert when I'm milking the chickens or mucking out the bee stall. Though one tile separation? Maybe that's a good idea. Yes, you can outrun bears in the wild by dodging around trees, so long as there are no straight lines for him to put his better speed to use, but bears don't seem to be able to get through 1 tile. Not quickly, anyway. How about other spawns? I assume that means trash pandas, but do wolves spawn in trees or on forest soil or near horsetails, or what? I just assume if there are horsetails or ferns or sticks, there are wolves. But I never put much thought into whether it was those things or just a certain forest density or whatever.
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I'm not speechless. More like clueless. What was I supposed to see?
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Oh, they don't? Did not know that. What is governed by the seed, then? Overall landform only? Biome? Strata? [EDIT] Is the relative frequency of ores at least seed dependent, and only the actual deposits generated otherwise? [/EDIT]
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1.17.11, Survival defaults. [EDIT] In retrospect, if something like this ever happens again, I'll stick with the idea to clayform hammer mold, maybe 4 ingot molds, and crucible and get them firing, then get a small probably 1x2 charcoal pit going before I do the mining. Better use of time. Of course, I never will find another copper pick on day 1... [/EDIT]
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Just did another first few days runs to work on honing skills. Spawn was in basalt, gravel everywhere, [EDIT] a crapton of obsidian everywhere you look,[/EDIT] a little snow in patches. I think it was 3C. Gravel is not my favorite, I'd much rather have plains to spot flax in early game, and, of course, berry bushes, but what is, is. Found a fairly impressive 1.8l of resin by 17:00, and had a stack of blue clay and enough reeds to do my baskets and have enough left over for two skeps if the situation arises, but had not found anything other than some berries here and there, and a single food cracked vessel with mostly flax and a couple rye, I think. Ah, well, might be restarting this one. Then I spotted some copper nuggets. A lot of them. 23 in all. Mark that spot, and change plans to do some forming and woodchopping, so I can possibly have a copper pick by late day 2. Climb to the top of that rise to make camp, and see a ruins in the distance. I decide to check it out while there's still some daylight. On the way, I stumble over another large spread of copper nuggets, bringing me up to 44! Great! I'll be able to make both pick and hammer! Get to the ruins. Cracked vessel is...tool! (Cross fingers.) Copper pickaxe! Cut to the chase, by around 3AM, I had found an additional 3 surface nuggets I missed, and had mined 33 poor grade, 35 medium grade and 1 medium crystallized. Plus because one of the deposits was situated on blue clay, I managed to make 64 cobblestone, as well as relieve 4 (well, 5 actually; I lost count) full blocks, so I'm ready to make a quern. (The cobblestone is important, because it is enough to build a comfortable-sized kitchen room that counts as a cellar.) All on day 1. Unbelievable. Now I'm out of food and taking damage, it's just barely starting to get light, and crossing my fingers that I can see well enough to find something to eat before I die. That would be a heck of a way to blow a start like that. If I can get out of all this gravel, I'll be fine, but... In case anyone wants to try their luck, the seed is 600991009.
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Ah. Yes, steel is charcoal extensive. 128 per batch, or something massive like that, I think. I just never bring trunks home in the first place, other than what I want to use for planks or crafting. I just pit it up pretty much right where I cut the trees. I don't think it makes all that much difference. True, one stack of trunks becomes slightly more than one stack of charcoal, but this way, whatever empty spaces in inventory I have coming back home just gets filled with charcoal when I come past the pits. By wintertime, I've often got a trunk full of charcoal anyway. I think late, late game, I'd start bringing wood back, but not to store. To pit ASAP. Honestly, I'm losing interest when it gets to steel. There's just not enough bang for the buck. I find it hard enough to get sufficiently motivated to try to understand what I'm seeing trying to move boxes around smithing the parts of the iron anvil. I used to pillar up, but had some mondo-drifter spawn right on top of me and he either one-shotted me, or he knocked me off for the coup de grace, I don't recall. Yes, pretty rare, but evidently can happen, even when I was actively knapping. So far, I have not been spawned on top of when n a 2-high space while sitting on a hay bed. Yes, the other tile above the bed is cobblestone or packed earth or something similar. So far so good, but that's what I used to say about pillaring, too.
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How do you accumulate two trunks of logs? Why would you want all of it turned into firewood? Genuinely curious, not critical. That said, that's what I do my first temporal storm or two. It's not worth fighting the buggers for the measly 3 fiber I'd get, so I just shelter in place. It may not be a guaranteed no-spawn region, but there is only one tile they might spawn, the one I'm sitting in, and there's a 1x1x1 space in front of me that I use to knap and clayform, with an accessible trunk for materials and products. [EDIT] Thinking about it, it might be possible for one of the crawlers to spawn in the space the trunk is. I don't know if they can do that or not under storm spawn rules. Maybe I should switch to using a chest instead of a trunk. In fact, I don't know that they can't spawn on the tile I'm knapping on and the tile I'm sitting in. Haven't yet, but that doesn't mean they can't. [/EDIT]
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For single player, I think all you have to do is Esc instead of choosing colors, hair, class, etc. Now granted, you don't get any class benefits other than autopause on load...
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In my case, there is proprietary software that I use in my company, the software company went out of business, and I can't justify the expense of having perfectly useful software replaced by something we will likely spend thousands of man-hours working the kinks out of. So I recently bought another pallet of old Win7 boxes to have replacements on hand. Anyway, we'd have to quit LAN gaming, or start making everyone bring their own machines. I'm kind of committed to Win7 for VS multiplayer. I'll still probably play some VS singleplayer, but it just is not the same thing. We'll probably find something else if/when .NET 7 becomes required.
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Again, scroll to the bottom of the page and click on refund policy. It's the last link on the second to last line, cryptically named, "Refund policy".
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Interesting. Wonder why it was pulled? My guess is it was too much of a hassle to try to keep the sat bar above 85%, as it means you are snacking all the time, which means you are never getting the bonus for eating a full meal. That said, 3 days fat reserves is only a crock and a half, even if there is no forage or hunting available. Two inventory spots, three if you count the bowl. I can't ever remember heading out on an exploration mission where I didn't start with many more empty spaces than that. And if I leave an empty crock or two behind, so what? And while it would take the better part of a month of trying to remain at full food bar to put those 1000 points back, I can grab a full month's worth of crocks in no time flat.
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And... got one shotted by a bear. Should have realized all the water, berry bushes and even a nearby hive that it was prime bear territory. Nighttime sticking isn't a great idea with bears around, it turns out. Oh, well, on to the next world.
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Just got around to starting this seed last night. Lots of rough terrain to the south, so end of first day I ended up probably 5000 tiles SE of spawn (not sure -- dead reckoning), but managed 3 (!) linen sacks, 62 copper nuggets, 2 deposits of terra preta, 5-6 resin, 3 marked as they are close enough to bother with if I set up here, which I might because shortly before nightfall, encountered a large wild hive. Nice open medium fertility scrubs (so probably more TP), lots of ponds with reeds, at least 2 clay, one peat, forests visible on most horizons, to the SE might be chalk or limestone mountains, hard to tell, but I can hope. Only thing not to your liking is this particular spot is shale, but, again, a known slate area is less than a day's run to the NW.
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I'm the kind that by the time I get bored and start a new game, have accumulated a half-chest of charcoal and dozens of charcoal pits in the couple thousand tiles around me, just in case I decide to bother with steel, which I've only done a couple times. Last game was the first one I consciously carried around flint to make axes for the crafting grid to make firewood. It really made the copper (never found tin, so got to iron with a mix of bismuth and black) last a lot longer. Undecided whether I'd do the same with iron. Probably not. There are already several dozen 3x3 pits of charcoal for the digging. I think you can use it for path material if you like that kind of thing. Spears are too damaging to try to bring in goats from very far for animal husbandry, but using rocks would extend the distance some. That's about all I can think of.
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Slate at start in this one: 2119268269
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5,000 blocks? That is near spawn.
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I'll usually just use flowers or a single chunk of firewood or even a firepit on sand/gravel. Firepits are nice because it gives you a chance to leave junk behind to maybe pick up later.
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If I've got Primitive Survival installed, I'll gather for probably way too long in order to make more fishhooks than I will ever use. Otherwise, I probably never gather more than a dozen. Though the hoarder in me places them back on the ground when I'm copper, rather than just yeeting them.
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I've not tested a whole lot of them because I generally play without map. Looking at that page, just trimming off the "wp" and going with lower case has always worked so far. I didn't even know there was a list of icon names. I just guessed what I thought they would be called, based on some rather limited information about setting waypoints. I'd have never come up with "wpIcon"...
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Try /waypoint addati pick ~0 ~0 ~0 false red -CU-
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Mushrooms are pretty worthless already. There are so many types that you can easily fill your inventory in no time flat. Berry bushes can be transplanted, crops can be harvested and the seeds planted wherever you like, but mushrooms you have to go to where they spawned at mapgen. Their only advantage is they have a long "sell by" date, but if you have to get animals up and going before mushrooms are useful, there is no point to them at all. Might as well grow veggies in your garden. [EDIT] Now if there were something like a food bag, where you could store a plethora of mushrooms, maybe even berries and other food, that might work. It would have to be something available fairly early, or, again, you are better off relying on farming. And better than just the generic hand basket that can hold anything. But so long as inventory spots are as limited as they are, it's really hard to justify multiple stacks of something that's going to go bad before you can figure out whether or not it's safe. [/EDIT]