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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Not possible to overstate this. They caution that people NOT use existing worlds, and expect that you will progress far enough to test all the new flobbits. That means people who enjoy flying through the early game, and have done a fairly good job fine-tuning their "speedruns". Who laugh at the wolves and bears and rusties. That's why the bowtorn and shivers were so "overtuned". The people who were doing the playtesting just adapted. It took several nerf releases to bring them in line with the broader sample of those who only play stable. Self-selection in pre-releases pretty much guarantees "overtuning".
  2. You could if you have enough duct tape. Yes, that and making TP. Bonemeal is the bottleneck. You will wipe out the better part of a chest making enough TP to bother with. 'Course, after your first flax harvest, you have a couple full windmills, your sailboat and gambeson. So why bother with TP again? It's not like you ever need to even fill all the farmland you already have. I don't have any problem with using bones for, well, pretty much everything. It would have to be a pretty significant boost to overcome the opportunity cost.
  3. @LadyWYT, @Foe Hammer, exactly my point. Particularly on an engine which is deliberately designed to do that with. I'm just not understanding the negativity.
  4. We'll see. A texture pack, a handful of entities, and a few items, and you would have to squint pretty hard to see you are playing VS. "What do you mean, VS? VS doesn't have orcs with hand axes!"
  5. True. Sailboats and story travel distance. So it's not exactly uncompromising...
  6. OK. Still, most of the winter, I see gale force winds on my mill. The times when the mill is really worth having, when the hammers are really flying, I'd have to shut down.
  7. That's what they want you to think.
  8. Thorfinn

    Bush Meat

    Round here, there are people who eat possum and coon. No, not me. It's kind of a regional thing, but there's kind of a fuzzy line -- if you are more livestock-based, ranch, more growing plants-based, farm.
  9. Thorfinn

    Bush Meat

    I grew up on a ranch. Coyote and prairie dogs and such got skinned and tossed in the hog pen and chicken coop. But that shocked people on my 1.19 server, so I took it back out.
  10. Oh, rest assured, it did. $20 doesn't go very far when you start writing paychecks. Or paying the unbelievably high bandwidth of ModDB. I do sympathize with players who have these fears. Somewhat, anyway. And it doesn't just happen in games. It is way too commonplace in tech sector. You've been conditioned to be cynical. And conditioned to think of games as just games, not systems. Those who can't or won't avail themselves of the opportunity to learn how flexible this framework is are putting themselves in the situation that they have to just trust. And that is understandably difficult.
  11. Thorfinn

    Bush Meat

    Of the ones I know, Bushmeat Recipe is my favorite. It doesn't set out to do everything. Just let you cook bushmeat in a pot. I usually just despawn it. But someday, I'd like to think you will be able to domesticate wolves.
  12. He did die in prison. I distinctly remember the riots.
  13. I think the brake should be just a dampener, then. Winds can go from strong breeze to gale in a second or two. I suppose you could leave "C" open every time you are near your mill, but it doesn't update instantaneously, either. If something doesn't automatically ride herd on the mill, it probably isn't worth building. It will be destroying itself every time you try to use it. And if all it means is you always add a brake in the drive train, and have basically the current mill functionality, what was the point?
  14. Yeah. I saw that back in, I don't know, 1.14, and thought, "OMG!" I'm just waiting to hear Tyron talk about how he intends to deal with the engine. He's plainly OK with spinning off ex-Hytalers who create a new game. What about others who develop games using his engine? What terms? I mean, I'm an old guy. I can just die. Or maybe I can have a last fling, get a bunch of people together to make a game. I've not been as excited as I've been since the Hytale announcement in a long, friggin' time.
  15. Maybe, but there is a huge amount of fear out of ignorance. Not meant as an insult. Just that almost no one understands the extent of the API. Hell, I don't. Just today, I heard that there might be an easier way to add entries to the language files. To several approximations, NO ONE goes to this extent to make the game customizable. I think if people had any clue how much control they have over their game experience, they would be absolutely floored.
  16. I have not looked at the code (it's another thing I'd rather not *know*) but I have the same impression -- there definitely seems to be a "rainy season".
  17. I hope not. That would be so disappointing.
  18. I worked with some HP personnel at a skunkworks out of Vandenburg. '89 or so? I'll figure out exactly when if it's possible.
  19. Incidentally, if you don't add an entry to the guides explaining how to add a recipe, including the names and descriptions, I'm going to have to. This game has gone on long enough with people not understanding just how easy it is to make the game their own.
  20. Really? Could you explain? I've always added them as entries in the language file. Which was kind of a pain. I never knew there was an alternative. That would be so much more convenient!
  21. I've done work for military contractors. Getting up to speed is not a big deal. Without getting political, you have to be able to accommodate the skill level of anyone who might be in the employ of the contractor. Same with international corporations. Tell me it includes working with small, independent businesses and you have my attention.
  22. Thorfinn

    Room creation

    Oh, yeah, I have equally bad luck with chiseling. I *think* the deal is that I tend to use max side rooms. Sometimes chiseling means that block does not count as a room boundary, so it goes to the block beyond it, which, since I'm using maximum sized rooms, means it is now too big to count as a room. I could probably figure out the rules, but I've just adopted the rule, "Chisel only if it has nothing to do with a room."
  23. Definitely agree it seems weird to not be able to put anything in a cooking pot or crucible unless it is in a firepit, and you can't really do anything with it other than light it up. Since you can remove a full, hot cooking pot from a campfire, it seems you ought to be able to place a full, cold cooking pot into the campfire. Same with crucibles. I'll probably get around to doing something about it if it doesn't get addressed presently. There's a lot I'm not sure you can do to get away from the handbook but where you can, agreed. Putting nuggets above surface ore is a cue to the new player that this is something different. Why not put a single peat brick and clay "nugget" above those respective deposits? "Oh, hey, something I should be noticing."
  24. Dunno. I always expected to lose money on engineers for years. But this is something of a special case. From what I saw, they came from an environment that had many of the same concepts, though probably called them by different names. The biggest delay will be artwork. Frankly, the API is phenomenal, and there are "official" examples of how to script for the API, plus an entire ModDB of examples of how to script corner cases. Tyron put together a model builder to make it easy to add entities. Once they get a reasonable number of blocks to work with, we will be able to run around in Adventure. And it will feel completely different.
  25. Yes, maybe steel isn't worth the effort. But mithril...?
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