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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. The mod maker doesn't have an update yet. There's an unofficial; one somewhere on the forums that ran on one of the RCs, but it might run on the stable, too
  2. So far as I know, you have to despawn them. It's not too bad -- get 64 tiles away and wait there for 6 seconds, I think. It's why I've taken to build a vertical cofffin at least 6 high on top of the mine shaft. Since 1.20 came out, I've found bears and wolves and shivers and bowtorn just milling around waiting for me. Dig out a couple blocks up out of bear climbing reach, climb up, and take off running.
  3. You could run it on a second machine, so long as you only had it crunching when someone was playing. Otherwise, like @traugdor says, time will keep flowing, so when you resume playing, your food will have rotted, wolves and bears will have thinned out the animals around you. etc. Now that you mention it that might be a pretty good idea, as long as you teleport to wherever you want new chunks generated and reissue the pregen, rather than just an ever-expanding radius where no one will go.
  4. Heavy rain, yes, in several of the pres. Never noticed it in bright sunlight, though there were bowtorn emerging from caves in bright sunlight, and shivers running around in broad daylight if I didn't despawn them.. Have not played very long on 1.20.0 yet, just a couple hours, and I wasn't exactly watching because all but the shivers are too slow to even notice while sprinting about, but, no, have not seen anything like that yet.
  5. Take out HUDClock for the nonce, @Frikidark09. It must not be compatible. Yet. If you get another message like that, look for the SystemMissingMethodException message on line 5 of your screenshot to see what else is not current, and disable those, too.
  6. Did something change in animal husbandry? Or are you talking about Gen 3 pigs?
  7. You're lucky. Mine said, "Who are you, and what are you doing in my house?"
  8. Increasing the timeout might help. But you need to figure out what is causing the lack of response. The server says there's no malfunction on their side, which isn't quite the same thing, but there aren't that many causes for a server to fail to respond if their hardware is not malfunctioning. One is trying to handle too many block updates, which is surprisingly easy to have happen if you have multiple forest fires going. One or more of your clients is likely the issue. The first thing I'd do is ask everyone to examine their maps, and see if there are any incongruous black spots. Another signal that arises from time to time is places where the lighting is blacked out. Both of those can indicate performance issues, that machine not keeping up, whether unable to create new chunks or to upload them.
  9. Shouldn't have surprised me. Starting at 0 is a coder thing. Similarly, the height being the y-coordinate is probably also a coder thing -- Perlin noise typically uses the y-coordinate that way.
  10. Spent some time on-line looking for something decent, but shoot, it's tough. My books are decades old; they aren't even listed on Amazon. And there are indeed lots of YouTubes on it, but most are tailored heavily to coding the mapgen algorithm itself rather than giving much insight into parameters for an already existing algorithm. Low signal to noise ratio, as it were. Of all I found, this is probably the best, though if you find it a little much, check out the second link for an introduction. And this is one of the more approachable introductions that has enough meat to be worthwhile. Strictly speaking, it's still more of a coding video, but she takes the time to explain and demonstrate concepts like octaves.
  11. Oh, my bad. Never noticed that. Never noticed that there's a year listed at all. I take it it's included on the character screen?
  12. F5's 3rd person view can't get you the selfie mode you want?
  13. I generally stick with the defaults. This creates massive landmarks that make orienteering easy, like you see with @traugdor's pics. Personally, I'd prefer a few more landmarks on the horizon than where he settled, but we see so little of his horizon there. Maybe off to the side or behind the POV is better.
  14. Do you understand Perlin noise? You need to have that firmly in-hand before that file makes sense. It's a fairly involved thing (I have several textbooks on it) but I'm sure there are YouTubes that explain enough so you could limp through it, tweaking things here and there.
  15. In particular, I think it's not intended to be a tower defense game. Not of your homestead, anyway. It would not surprise me if one of the story locations required your assistance to fight off a horde, but I suspect that will be a one-off challenge. Particularly after seeing the similarities and differences between the two story releases.
  16. Shouldn't be getting insta-killed by wolves on standard. They do 8, so if you are unarrmored, even with the malefactor penalty, you should survive 1 hit, but not 2. Well, you should survive if you are not down many HP to start with. BUT, the cooldown between wolf attacks is only 1.5 seconds. Most peoples' OODA loop is at least 0.5 seconds. If you are operating under any lag at all, that second hit can come awfully fast. Though it sounds weird, I strongly recommend you not reduce hunger rate. Getting those bonus HP through nutrition is critical. Once you get to 16.1, you can survive 2 wolf bites. If you are having trouble with food, I'd suggest adding the mod Wildcraft Fruits and Nuts. There are probably others, but in that one, pretty much no matter where you go, you are surrounded by food.
  17. Agreed, @cjc813. The sound and fury would be something to behold. @ribbbbbs is correct that as is, wolves are a nothing burger. Oh, they were quite the thing when I was new to the game , but with enough practice, they are just annoying because you can't jump over them without getting bit. You have to go 2-3 blocks around them to avoid taking damage.
  18. Since my earlier reply in this thread. it has happened to me. One of the blocks of firewood wasn't a full 32. Fixed that, relit it and worked fine.
  19. Holy cow, I missed that. June of year 1 and you are either in Iron or soon to be? Wow. Just wow.
  20. Yeah, I wasn't exactly sure what he meant by that. It's been a hot second since I raised any animals, but I think you used to be able to put out hay, but they got no benefit from it. If he's feeding turnips or something, and the stuff in the trough is going down, but the sows are not getting credit for it, I'd next look at mods.
  21. You are trying to feed them vegetables or berry mash or some other food valid for pigs, right?
  22. Didn't the Wildcraft recipes do this already? Or maybe it was Expanded Foods if you have Wildcraft installed? I don't remember what had to be running, but I know I've been able to get benefits from cooking with herbs before.
  23. It's not usually that I have a problem with the idea itself, but rather that we are only in Act I, Scene 2. There's a reason the lead did what he did, even though I don't know what that reason was. I'd prefer to get to the closing curtain before becoming a critic. If you can't wait, install a mod. I guess I can' t see the downside to telling the impatient how they can have it now.
  24. Define "breaking." And "any." I think the way of approaching things like this is, "If it does, what then?" If your stash of dry grass somehow gets corrupted, what then? Gather more grass, right? If some block from a ruins becomes replaced by a red and white "Unknown block", what then? Replace it, right? What kinds of things are you worries about? [EDIT] If I cared about a 1.19 world, I'd probably make a backup of my existing 1.19 world, change to 1.20 rc8, then in a couple weeks move to 1.20.0. On the off-chance something "breaks" between rc8 and 1.20.0, fine, I have my backup. Make a backup of the backup, import that world and you are good to go.
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