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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. And cook 'em, too. I've long wanted to play a game that let me wok my dog.
  2. Gosh, you are right. There is no longer a minPlayerDistance in spawn conditions. Weirdly enough, neither was there on 1.19.8, and I don't recall that having been a problem. Must be something like the old spawn code checked for that internally? Or maybe it's just that unusual. I've seen wolves, of course, sometimes at a distance of 3-4 blocks, (jet-black wolves with red eyes are creepy) but so far in RC1, I haven't taken any damage from them. [EDIT] I take that back. My first game I got chomped once early on.
  3. They don't seem to be coming out into broad daylight anymore. Or haven't yet. Possibly I found and closed off egress from all the local caves? I haven't progressed to the point I need to do a lot of caving yet, so I can't comment on that.
  4. Voof. I've heard of issues with some games on the 4xxx series, but not on VS. Since you've been through the performance forum, I'm guessing you have scads of free space on your drive? You don't have a lot of tabs open in your browser, do you? Heck, do you have a browser open at all? Where does your system resource monitor show a bottleneck? Welcome to the forums, @mathryn
  5. Welcome to the forums, @MacFurdith The reason for no downloads of your config is that uploading files feature is currently broken.
  6. You can pretty much always use another set of crocks or firebricks or a storage vessel. I knew a light mist extinguishes a firepit but flowing water does not? I never knew that.
  7. That was an awful game. Fine for its time, I guess, but still. Ciompared to, "YOU ARE IN A MAZE OF TWISTY PASSAGES, ALL ALIKE." Hmm, No wonder we have hearing loss. Our games were shouting at us.
  8. No, not at all. The mention of chiseling should have given that away. I'm comparing VS at, say, 128 view distance, 256, 512, 1024 and all the way up to the max of 1536. With the current trees, performance degrades rapidly as you extend the view distance. Try it and see if you don't agree. I have no doubt VS would operate fine at 64 or maybe even 128 with your more complex shapes, but I really don't care to play with view distances like that. If I did, I'd probably get Minecraft. Go ahead and make your mod. I for one would definitely try it out. The mod listed above does some of what you are talking about. There are growth stages of trees, some logs larger than others. If its the mod I'm thinking of, I think all sizes harvest to the standard 1m cube, though. Like most mods, I only used it for a while just to see someone else's interpretation of what the game should be. There was another mod that did growing trees, and planting saplings. Might have been Wild Farming? There's an updated version of it by @Spear and Fang, I believe. I believe one of the Dana Tweaks does this as well.
  9. Don't know. Never played MC. Only seen a few images posted (mostly here) of it. And I could have sworn it had migrated to C++. But still, that's nowhere near even a 1024 view distance. I've seen serious slowdowns just entering a multiplayer town with lots of chiselwork. I'd hate to see what rendering complex stuff out to the horizon would do. One of these days, I'll have to try cranking fruit trees up by a few orders of magnitude and shut off all other trees and see how that comes out. Then I'd have a decent idea of what varying size branches and transparencies and such do, rather than just guessing.
  10. Yeah, I think what is happening is they have to be able to path to a location they can hit you from. And when you step back behind cover, they stop going to that location.
  11. Haven't figured out any yet, though I've only given it a half-hearted try. Mostly, it was just easier to design my kitchen around where an existing source block was, and to fill in lakes to make farms. Might want to check with Primitive Survival. (That's the one that does irrigation via clay vessels, right?) Something like that might be the longer term plan for vanilla. But encouraging. Player generated source blocks have to go away before water wheels can be in vanilla, and this is a step in that direction.
  12. Yeah, that's probably what @Saigon means. You DM him with your friend's email account and he forwards the activation to your friend. But check with @Saigon. That's how I gave away giftable accounts, but I have no idea if that's how he wants to do it.
  13. Depends on the trap. They have a fairly slow reload time, and it's pretty easy to create situations where the missiles they do fire pass through enough of a partial block to get stopped. Speleothems can really mess them up. If you are halfway decent at sidestepping, they can still be dealt with in cramped quarters. Particularly since they seem to have trouble getting through one block gaps. There's probably a way to chisel something that allows you to shoot them from almost complete safety. But they are not as easy to lure in as I thought they were. Or maybe they got an AI update from pre.
  14. Very kind of you, @Saigon. I'd never thought of that before. @BlaziAvali, @Proner, first, welcome to the forums! Second, these are almost certainly giftable accounts, which means your friends would register with their email accounts. It's not tied to the buyer, but the email registered to the key.
  15. Yeah, particularly in Wilderness, you can't turtle anymore unless possibly you do it completely. If you want the supernatural loot, you kind of have to get out there, always moving, and deliberately using despawn rules to get rid of the ones you don't want to deal with. Might be some of those storm farming techniques will still work. You can definitely still set up farms deep underground that don't entail a lot of pain. Though maybe not bowtorns. I had an idea that I thought might work, but turns out I didn't understand their AI as well as I thought.
  16. I don't even notice them except when I'm trying to hear some other sound effect. I hit escape at character generation so whatever voice is randomly selected is it. It's just background noise that's not all that hard to tune out. [EDIT] It gets easier to do with time. I've been married for over 34 years now... j/k, it's a skill I honed mixing the various vocals and instruments to produce music. You've got to learn to not hear the screamin' guitars and thumping bass line to pick out what needs to happen in the midrange.
  17. Impressive progress, @LadyWYT! If RNG is kind to me, I can sometimes bronze in May, but usually it's late June, early July.
  18. And get off my lawn!!!
  19. Wood lasts 24 hours. I'd think even peat's 16 hours is more than enough to get you through a storm.
  20. Yeah, pretty sweet. But I probably couldn't afford the property tax on the place anyway.
  21. Looks like your pumpkin event mod is still working. All but the nightblade, that is.
  22. Maybe try kind of a quadrant pattern? They should path towards you to the fire of whatever type, and once all the baddies in any quadrant are dead, you should be able to cut them up, then move to the next quadrant.
  23. Spent 2 days running through rugged gravel. Very few non-gravel spots. Managed to find enough berries to avoid starving but only enough reeds to make 1 handbasket. Dawn of day 3, I see a possible promising site. Turns out to be a huge plains and by noon, I have one linen sack and 3 handbaskets. Huge forest area with the large maples, walnuts and oaks. By late afternoon, I have just shy of a full stack of flax seeds and spelt seeds, a half stack of rye seeds and onion seeds, a half dozen parsnips, and curiously, no turnips. I see a huge mountain with what looks like limestone, granite and bauxite. What I thought was granite turned out to be halite. The mountain is topped by glacier ice, so no need for window or greenhouse glass, and it's not only a great place for a windmill, I can kind of pick out how to run a path up there. At the foot of the mountain is a huge, shallow lake, perfect for building a garden, which I do. On the other side of the lake is a huge stand of cattails -- several hundred, easily. Come morning, garden done, I thought I'd start a charcoal pit, and stumble across copper nuggets at the entrance to a cave. Calm, so decided to take a look-see. Copper, tin and deep copper. Find another cavern with copper nuggets at the top. Still calm. Surface copper, black coal, fire clay, and I think iron. While trying to get a better look. my fingers end up on the wrong keys, and instead of backing up, I sidestep into a deep, deep hole. Oh, well. Wonder what the next world will look like.
  24. Pretty sure that's all covered in the fishing and rich ocean life elements in the roadmap. Not a big deal to me. It's just a new food source, not like it opens up a huge vista. I'd rather see something like a combination of the herbalism and status effects update. That opens up a lot to mod upon. It's tough to do a mod that deals with effects and run-times without just making it up from scratch, hoping that whatever you do will be adaptable.
  25. It's very pretty, yes. But if you repeat that with the view distances of VS, won't rendering make the gameplay a laggy hell? Your horizon there is, what, 60 blocks? 75? What happens when you try to render out to even 500?
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