Thorfinn
Vintarian-
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Everything posted by Thorfinn
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The guidebook needs to have its items and blocks section separated.
Thorfinn replied to NastyFlytrap's topic in Suggestions
If I'm understanding properly, there used to be something like that, Survival Categories or something like that, let you filter all kinds of ways, but it was a hassle to keep updated. I can see how that could be useful for Creative, for sure. For Survival, I don't know what purpose it would serve, because it's mostly the other way around. What can I do with what I have? -
Color me intrigued, even though I do not use map. I think the challenge would be identifying landform features. What exactly constitutes a mountain range or a valley? Forest is easy, plains, not as. Since there is not a good way to distinguish between lakes and oceans without planting a test farm, I don't know that is something that should appear on the map. What pseudo-code would you recommend?
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Iron bloom didnt spawn with enough voxels to finish the thing
Thorfinn replied to NastyFlytrap's topic in Discussion
That's one of the game's features. It detects negativity and punishes it. Assuming it's not intentional, (which I would not bet against -- why bother with a variable bloom size instead of just specifying a fixed size, like cast ingots?) something happening that rarely is not bad for a $20 early access game. Only learned about this a few weeks ago. Before that anything missing voxels for whatever reason just got tossed into a deep hole. -
Technically, this is an archive, so not really monitored for issues. Like it says in the description, use the issue tracker instead. In this case, I think I'd just submit a support ticket. Most of the time its because someone does not realize the client login and the forum login are different, but of a handful of people I've known who had issues that sound like this, they all got resolved within a day or so.
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Pies serve that role well, @Deaderpan. They are a tiny bit more difficult now since fireclay is rare, but you can still have an oven at the cost of 8 flint and a dozen pieces of charcoal. Still day 4 or 5 if you don't start in a desert or something. (Used to be possible day 1 if you found a pick in a tool vessel, but the changed quern recipe prevents that -- it's now locked behind an anvil.) Sandwiches as conceived here are a little different. They are an improved porridge in that you can assemble a meal in the field carrying a stack of bread and using raw or primitive-cooked ingredients. I have not tried out the sandwich mods yet. They were on my list, then the pre-releases of 1.20 hit.
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Anything you can slap together in the field also needs to be worse than a cooked meal, especially since cooked meals have pretty specific recipes, and sandwiches are whatever you have on hand.
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According to the roadmap https://www.vintagestory.at/roadmap.html/ , yes. The question is when. The answer is likely not very soon. If it were me, I'd leave everything that can be a mod to the modders until it gets close to release. Oh, and welcome to the forums, @BoDaddy
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Welcome to the forums, @GetCrouchedOnNerd Frequently suggested. I'd be a little concerned that with a combat system like M&B:WB, VS would rapidly become PvP hell, and the depth of the resource management become something that is used by saps. Why bother finding resources and making better armor if you and your friends can just ambush someone who already has some? I'd rather a clunky combat system than lose the game that VS is.
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Anyone else find this in their world?
Thorfinn replied to Spero's topic in Videos, Art or Screenshots
Think you are right, @ifoz. I've seen that from time to time, but usually its been in mountains or very rugged terrain. Maybe it's any unstable block? -
I think it is. Near as I could tell, from the top of northern temperate to the bottom of southern temperate was around 30k, 35k on a 51k map, 25k pole-to-equator distance. Unless there were several "equators" in the roughly 8k left to the south, there was just the one equator. I believe what they are trying to say is that under default worldgen, 100k polar to equator distance means 200k from pole to pole. You get 5 such in the default map size of 1 million. [EDIT] What I'm pretty sure that means is if you set your world to twice your polar-equator distance, you get just one north and one south "pole". I'm guessing it's done this way because people already complain about how far they have to travel to find ebony and purpleheart, and if they had to travel 5x as far....
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I used to think that was a big deal. Turns out in practice it is not as big a factor in efficiency as I had thought. There are far better ways to shave time off a given job. But I do get that waiting for a tree to chop down can be boring, and some people take that worse than others. For example, I'm a little disappointed if I find resources (including bauxite) too quickly. Exploration is one of the things I find enjoyable about the game. [EDIT] Realized I wasn't quite clear. I enjoy the search. Once the search is over, all that is left is the time and effort, even drudgery, of putting those resources to work. Kind of like cars. I enjoy diagnosing the problem. Once all that's left is the cuts and scrapes and banged up knuckles, it's not nearly as fun. It's why my builds are almost always strictly utilitarian. I could not care less about whether a roof tile is rotated properly.
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Huh. I thought the only bit that was a tiny hassle was putting them all into your hotbar so you could stack them to the top of the world. A single deposit gave 4 ovens and more bricks than I could ever use. I didn't mind the change at all, though I noticed it by day 2, I think, so it didn't impact my game very much. I viewed it not so much in terms of flint as, "Hey, finally a reason to pick up granite!"
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Welcome to the forums, @GamergoTV. I'd be a little cautious heavily modding the game before you've been through the base game. At the very least, you are missing Herbarium, required for WildcraftTrees.
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Good thing it already is, then. "Off" is even the default in Wilderness Survival.
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Set it aside until later in the game. Unless the devs changed something, putting it on a helve hammer will restore it to an ingot. [EDIT] Oh, and welcome to the forums, @Zerephild
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Most mods are just JSON files. Open 'em up and read them before you "install" them if you are curious. I usually do. They are almost as easy to understand as COBOL. Of course it's possible that a mod in C could be a problem. The most common exploits might be tough to catch if you don't understand pointers and buffer overflows. Most such would get found really quickly. If you are worried, skip anything released only as a .dll. As for anything "official" I doubt you will find anything like that. It would take too much effort to fully vet every change uploaded every day. As with anything else, you can always run VS on a virtual machine, and limit which files it can access. If someone manages to steal your "identity" you are putting way too much information on the 'tubes.
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Used to, at least it was possible to go far enough south that the snow stuck around. No idea if it went to true polar conditions. There was no difference between a south temperate and a north temperate, so decided there was no point to crossing the equator. Heard from someone recently that is no longer the case, but, again, unless there's something different about southern climes, what's the point?
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Welcome to the forums, @Pensir! Another possibility is to just play the game on its own terms. If the random number generator grants you a resource, you use it. You don't set out to build the Parthenon. But if you stumble into marble, figure out what you can build with the quantity of material you found. Even if it's not enough for the Parthenon, it's enough for something. The next world will give you a different set of opportunities.
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It is. Spend the first day filling your berry meter, and the second day you can get away with a handful of berries without losing much of your nutrition bar. Like the man said, wait until you take damage from hunger, eat one and only one of anything, and you can sprint for free for an hour or more. The only real downside is there's no healing.
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I'm not sure it's so much broken as abusable. An undocumented feature that is very useful for learning the game. It just takes the self control not to abuse it once you know the game well enough not to need it. [EDIT] The reason I don't think it's "broken" is that you do not build up your nutrition bars hardly at all, and early game, getting a few extra hit points is really important.
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I've had better luck running the server on an old i5. I've just assumed it had something to do with some Windows housekeeping. Makes single player run more smoothly, too.
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Are you running a 3rd machine as a server or is one of the two machines acting as both client and server?