Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Thanks! So do you just delete older pics as you need space here? I guess I could just pull the .png across, but not a huge fan of having dead references in the future. Though I suppose the image services are no guarantee, either...
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How do you guys get your screenshots to look decent? I tried converting to jpg with Paint, and I thought it was OK, but it was much darker, and had too many artifacts.
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But moose are so friendly. Rabbits run away. Moose run over you. Kind of the way overly-friendly labs do to small children.
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Counterweight-based door and gate closures have been around since at least the 2nd Millenium BC. After all, it's nothing but a rope, a pulley and a weight. A portcullis is nothing more than that, just on a bigger scale. But you want to be a little careful with the realism thing, I think. You are not going to be able to have some guards running the windlass from the gatehouse. Whatever you do has to be single-player friendly.
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Seems to me if you put down a fencepost in front of the block you are going to remove, that ought to be safe. Though what do I know? It never occurred to me to do anything but brute force. This mining through the walls thing smacks of sorcery!
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I believe you can just disable that part of DanaTweaks. I'm pretty sure @DanaCraluminum made those other config mods just so you could disable the parts you don't like. And, of course, in hopes that others would use that utility for their configs...
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I'm definitely not laughing. Before basket traps became a thing, I used "pit kiln" traps. Place a single block 2 higher than surrounding territory, dig a hole under it, (so there is only a 1-tile gap). For whatever reason all kinds of critters will jump in the 1x1x1 "pit" and not be able to get out. If you surround a trough by a bunch of "pit kiln" traps, you can get the whole herd.
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Holy cow! You kicked them out of the house for that? You are strict!
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Personally, 'nuff said right there. Whatever cheese I can't buy from the agricultural trader is not worth the effort.
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Could we add favorites list to the mod page?
Thorfinn replied to Nerdlin Geeksly's topic in Suggestions
Just checking. You aren't @Ilan , hyping your own mod, right? -
How about building a ladder to worldheight? Doubt you even have to get that high. I've run into hypothermia trying to set up a windmill when I had more axles than I had any idea what to do with, so put the sails at the top of the world. Yes, I didn't have to go anywhere near that high, but I don't do Wiki and didn't know any better.
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Since you are going to the trouble of having a greenhouse and all, you did know you only need glass in half the roof, right? So you could build two greenhouses with the same amount of glass?
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FWIW, I quit testing things in creative and with sped up time, because there were a lot of times it didn't work the same way as it does in regular old Wilderness or Standard. IIRC, it was bees that made me swear off creative mode. You can probably create and populate the pen with creative, but then I'd use whatever the command is to switch to Standard and leave time alone. But I wouldn't swear that would work the same as just building things in Standard, either.
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Yeah, or if they are half as committed to the cause they pretend to support, produce a server-side mod that makes locking it down no harder than adding the mod. Personally, I'm of mixed feelings about these "anarchist" turds getting the world they crave. My kids and grandkids would be living in a much worse world, but on the other hand, people would come to realize that society doesn't really need anti-social types, and there would be nothing and no one standing in the way of staking them down on a nest of fire ants for a week or two. They get away with being pieces of crap because government prevents society from dealing with them as they deserve.
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Yeah, @LadyWYT, turns out, wolf bait. After that start, around day 5 or so I went to pick a rye I'd just been ignoring because it was just going to suffer from the heat anyway, and I had more important things to do. Turns out that single rye plant was the only thing holding up the dirt covering a very, very deep hole, so I plunged to my death. Yes, I know better than that. I just get careless sometimes.
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Pinning the Guidebook / Keeping a page open / Bookmarking a recipe
Thorfinn replied to caffeine's topic in Discussion
Oh, yeah, that immersive interaction vs. grid crafting is a big deal. Very similar to people not understanding the rules for making a charcoal pit, or how meals or alloys work. So your suggestion is that "h" opens up the last page you were on, unless you are currently hovering over something? Then look up that thing? Sounds like an improvement. I'd suggest that it also jumps straight to whatever block you are currently pointing to, so you can find out that lily pads are useless, seaweed is less than useless, and woad can be used for dye without having to harvest any of them. [EDIT] Oh, hey, multiple other things come to mind. If you press "h" while looking at an oven, you can immediately figure out that you can make bread and pies, and follow the pie item to get to the infobit about it. If you "h" on the table, it takes you to that page, and from there you can go to the recipe for pie. Cooking pot takes you to meals. Fire pit invites you to learn about primitive cooking, meals, torches, lime, etc. [/EDIT] -
Pinning the Guidebook / Keeping a page open / Bookmarking a recipe
Thorfinn replied to caffeine's topic in Discussion
Used to be a mod that did that back when I wanted the same thing. Survival Categories, I think it was. No idea if it still works. I still use the handbook, especially for automation, but ever since I started organizing containers by function (all things you need for X go in 1 or 2 trunks) I don't need that any more. Pro-tip: If you make one extra of the commonly used stuff, like axles and angled gears, and leave it in the trunk, simply opening the trunk and hovering over that when you press "h" brings up the right page in the handbook. -
Hematite dropping out of nowhere during temporal storm?
Thorfinn replied to Unbeliever69's topic in Discussion
Oh, you are right, he said pile of peat. I thought he meant he built his vertical coffin in front of a peat deposit, and something like a meteor crashed in front of him. Does that work? I never thought to try it. Back when I was starting out, I've used slabs and fences so I could reach through, (though some higher drifters must have an insanely long reach -- as good as my spear) but never thought to try the humble piece of peat to block ingress. If a single layer could keep them out, and keep them at a distance... no, probably not a good idea if you are going to use pit kilns to start them on fire. One of the quartzes ground stacks as layers, doesn't it? But that does give me an idea to try out. If it works, I rate it -
That's amazing! I see some cobble sticking up, and with very few exceptions, I don't recognize it as even something I've ever seen before, let alone what kind of vessels it has. I had most of the old ruins more or less figured out, but none of the new.
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Wow. Have you excavated all the ruins?
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Hematite dropping out of nowhere during temporal storm?
Thorfinn replied to Unbeliever69's topic in Discussion
Can I have some of whatever you are smoking? I have absolutely no idea what you are talking about. Are you running mods or something? -
For the last several playthroughs, I have not seen too many bears that I could not see from the ground, so I decided to forego the Morning of Day 1 quarter-stack of ladders that I typically use for recon. (Foreshadowing? Whatever do you mean?) Because I didn't dedicate a couple hours to sticking, I'm off to an amazing start. By 2PM, I'm approaching a full stack of flax seeds, half stack each of turnip and spelt seed, two linen sacks, a half stack of quartz (no clear quartz, curiously), almost a full stack of olivine, and a little over a half-stack of resin. Peering into a cave, I saw bauxite. Oh, and between an offhand torch and pratfalls, I've made some great progress in my nutrition bars. The only lackluster bits were I've only seen a single node of copper, which yielded 2 nuggets, and no wild hives detected. Ah, well, tomorrow is another day. I'll close out the day finding clay and peat and getting the essential pit kilns going, and hopefully finish a small charcoal pit by first light. Then I'll spend the day getting the farm going. Now I remember that ladders really help in finding peat and clay. Oh, well, I'm on lightly rolling plains. How bad can it be? (What is it with your fixation on foreshadowing?) I run over a slight rise, and there, about a dozen yards ahead, a brown bear. Back up, maybe he didn't see me. Nope, I hear him aggro, so, calm professional that I am, I spin around and fat-finger "W" and "Q", throwing away the copper knife I found. (Oh, yes, now I remember why I always used to re-bind "Throw".) On pretty much level ground, the bear will get me, but if I can get my zigzagging right, I can gradually widen the distance. I see some brush off about 100 yards. If I can just not mess up in the next little bit, I can easily lose him there. It's not as big a clump of bushes as I was hoping for, but is big enough to hide another brown bear. At about 6 yards. What big teeth you have! There's another clump of bushes about 50 yards away with a forest beyond. Problem is every zig increases the distance between me and bear left but decreases the distance between me and bear right. And every zag does the opposite. I bearly make it into the brush (see what I did there?) and widen the distance a bit, then charge into the trees. Straight into a black bear at about ten yards. Somehow, despite a lot of near misses, I've not taken any damage. I hear a squeal, break hard left, run through some blueberries and straight into the boar, who draws first blood. Really, game? But that's why I have a stack of poultices. It doesn't take long to leave the black bear and the boar behind, but the trees are too widely spread to lose the browns. I am slowly widening the gap, though. A series of inconvenient cliffs reduces my lead to approximately nil, and pretty soon it's getting dark. Fortunately, I was carrying a torch in my off-hand for the bonus hunger. It's getting hard to see much of anything. Except for that wolf cub. My brain has just enough time to form the words, "Wait, what?", before being bit by one, then another wolf. The second one greets me with the sound of my armor breaking. And the browns still think I'm the stinkin' Pied Piper or something. The rest of the evening is something of a delightful blur of several more wolves and one more black bear. I've gone through my entire stack of poultices, am naked as the day I was born, have nothing better than a stick for a weapon as a result of a couple more instances of forgetting to re-bind "throw", and my life bar is down in the bottom quarter or so. Oh, and the last couple hours were in full dark, because I ended up in a pond. So it's 3AM, I've been fleeing for my life for 13 hours, and I don't have any idea where I am relative to anything. Oh, wait, the sky is getting lighter in that direction. I know where I am relative to east. And I distinctly remember having heard at least two different wild hives. Somewhere. So there's that. Pro-tip. Don't skip the ladders. What exciting days have your seraphs seen of late?
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OMG! You don't suppose that when seraphs figured out how to feed chickens fruit mash, they turn into drifters???!!? The chickens, I mean. Or, wait!!! The horror! "Yeah, doc, after I fed the chickens some new stuff the other day, I've been really sensitive to light, and hurt all over so I'm moaning all the time. Oh, and every time I see a rock I pick it up just in case... something,,, not sure what."
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Not laughing about the nightmare, but about the game becoming like that movie Gremlins(?) where you don't feed them after midnight. Might turn out to be kind of fun.
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I usually don't bother with the roosters because they will never get enough generations to make a difference, but when I do, I often find myself doing like I occasionally have to do with cattle IRL -- let a few of them (ideally 1) out into another corral where I can move them into individual sorting stalls. Pigs are really easy to do this with, as the boars will immediately chase you once the piglets arrive, and eventually, so will the sows.