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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. If you are offline, it will bypass the check. Don't think you can go back online for multiplayer, but what do I know?
  2. I know that. I'm talking about planting the tree seeds a dozen tiles from my front door. And while I'm not there all that much, it is kept loaded the entire time I'm doing farming or beekeeping or cooking or metalworking.
  3. Pretty sure that's not the case. I think the game lets you plant them, but there are lots of times I've never seen them progress, even the longer growing ones. Granted, I rarely play more than 100 days any more, as I prefer setting things up to running them, but even species that take 28 days (~ 3 game months) should show some progress in that time. [EDIT] Granted, I'm talking playing with the Primitive Survival mod, whose tree hollows can contain kapok, acacia and ebony, as I recall, and I don't recall any of them growing. It is plausible that Spang put in those restrictions, I guess. [/EDIT]
  4. Going to have to share a lot more information about your world. For example, Oct 12 tells me you are not using default settings. So what settings are you using? What mods? Heck, what version? Have you already gone through the process of eliminating all your mods from suspicion? Welcome to the forums, BTW.
  5. It happens when you build yourself into the ladder. Don't let your head or feet be in the voxel where you are adding the ladder.
  6. Thorfinn

    Beachcombing

    It could, depending on how current spawn mechanics work. If, for example, the algorithm chose a "random" shoreline sand block and checked for flint and sticks in, say, a 32 radius, and if either are lacking, spawn it, and pick another block until you pick one that has both flint and sticks, then do a percent chance of spawning some other item. Just put it in the queue with other spawns. Though those tend to be really slow. No idea if that's just all the more they are checked, or the chance is just small enough that it looks that way. In practice, I think it would need to first find a water block, then move some direction until it hits land, and if that's a sand block.... Otherwise, you would be spawning seashells in the desert. [EDIT] Oh, did I mention that it would be a cool mod, so the algorithm and parameters could be fine tuned before anyone official devoted any time to it? Might turn out it's not very popular. [/EDIT]
  7. Oh, I understood that you do that. The post just before mine said pretty much that. I was just riffing off that meme that gets used frequently, just today I saw, "I have nine guns." "Nine? I have 14." "I have 33." "You guys know how many guns you have?" I was just kind of hoping to bring some levity to a discussion about how awful temporal storms are.
  8. You almost have to rotate pies, @dakko, or your other nutrition bars start getting hit. Roughly speaking, I've found you need to rotate through 1 meat, 1 veggie, 2 fruit and 2 dairy pie. You still need to top up individually here and there, eating a bowl or two of jam, or the occasional turnip or slice of bread, but mostly the game is not awful for healthy nutrition.
  9. You guys stop working during temporal storms??? The only ones worth bothering with are the double headed and the ones that just won't leave you alone. Sure there are lots of things you can't do, so do those things when there are no storms. Storms are a great time to gather dry grass, or collect sand for mortar, or dirt for paths or closing off worthless dead ends in caves, though digging is pretty tough until you have at least bronze.
  10. Shouldn't be too bad to turn merging slabs into a crafting recipe. Sounds like it would make a good mod.
  11. You need to use the address you gave when you bought the game. Traduction Google : Vous devez utiliser l'adresse que vous avez indiquée lors de l'achat du jeu.
  12. That's twice I forgotten! Welcome to the forums! If you don't mind, how did you hear about the game?
  13. Oh, @beefnuts I had not realized that was the situation. I open one every game or two that for whatever reason I thought was lit but hadn't, and lose a few blocks. Guess I'm still OK with it. Outside of polar or gravel/sand region, fire clay is everywhere. Yes, fire bricks are something I'm still struggling with to figure out how much I really need. Before long, I have a dozen stacks of raw firebricks in my inventory and wonder what the hell I was thinking.
  14. True. Frequently suggested. You need something like a bloomery but have the ability to add colorant -- in stained glass, red is a small add of gold. I guess you could use the same interface there is for the bloomery -- none, really, it's immersive, as opposed to a dialog box that lets you configure the exact mix you want to get an alloy using a crucible. It just needs someone who knows how much of all those materials it takes to make colored glass. Welcome to the forums, BTW!!
  15. Fair. The OP had a perfectly fine solution to at least part of the problem he saw. assuming that the tooltip can be made to display more text. A verbose mode, more or less. Seems to me it's well within bounds of a mod. I might even try it out. Wouldn't want to use it on an ongoing basis, I don't think, It is, indeed a pain to realize you are missing a few ingredients for some recipe, so you lose your page. Which is why organization is so important in this game. Moreso than any other game I've ever played. Particularly if you tend to hoard. You can probably remember that automation will need logs and sticks, and remember to bring them, but everything else in that recipe should be in an "automation" chest so you don't have to go searching. It's a great place to put that mostly worn out hammer or chisel or whatever so you don't even have to remember them. I usually make an extra of stuff, a gear section, angled gear, axle, whatever, so that the page I want is only an "H" away. The core of the idea is getting rid of the walls of text. Which is fine. But no matter how many vague hints you are given in lore books or from merchants (and why would they know it?) you will never trial and error your way to a working pulverizer. I'm much the same mentality. I'd much rather hop in and try things out. But you can't really do that in a situation as involved as this. You can't just buy a scalpel and trial and error your way into brain surgery.
  16. Either that or you aren't the first one to find it...
  17. Nice! Meat. It's what's for dinner. With a side of that sweet, sweet flax.
  18. I'm good with it. Seven seems a bit light. I usually get eight or nine on average. So it takes one pit kiln of bricks to replace the defective ones in three or four bloomeries. It is an oxidixing fire. I'd expect to lose more than that IRL. That's why wood stoves use refractory bricks.
  19. I've seen it several times myself. It really stands out. And is junky. I mean, more junky than usual. I've never dug the thing out. You probably have?
  20. Did anyone do that? After rereading the thread, as near as I can tell, the closest to that was me, saying that I've never seen an implementation of progressive mode that would work well in this setting. And in that case, heck, yes, a suggestion to put in progressive mode should at least put forward an idea of why what you are suggesting would be a good match for this game. Or at least not completely suck. I know that's the internet thing, you are supposed to be offended and believe the worst of people, but calm down. (That line always works with my wife when she's upset.) Without any concrete implementation suggestions, all we are left to go on is how people have attempted it in the past. We aren't the ones who think we have some brilliant idea that would be totally awesome, or whatever's the current lingo. That's you. We can't read minds. Give us at least some inkling of what's in your brain. What do you think would work well? This is a suggestions forum, after all. The only progression that's in any sense "locked" is finding a trader to get the RA. But like anything else in the game currently, it's only "locked" by the refusal to explore beyond your current horizons.
  21. Nutrition already more than doubles your HP in Wilderness.
  22. Right. But he said standing is even better.
  23. Is that what causes it? Always wondered. Lone trees are pretty good, but burning thick forests "leaves" you with a lot of stuff just hanging there...
  24. Thorfinn

    Death

    Welcome to the forums, @Veil That's really weird. Should not happen. Sure it didn't drop behind a storage vessel or something just outside your pickup range?
  25. Pretty sure it is. Gameplay options screen, I think. I just never worry about it. It's easy enough to toss the whole stack when I do want to pick something up, and then it's someone else's problem.
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