Thorfinn
Vintarian-
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Everything posted by Thorfinn
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Oh, I was trying to put the 13x13x13 charcoal pit notch on my bedpost. I generally just make smallish pits, up to about what you show but usually much smaller, where I can just place the grass on top and it's just 1 block to close things off, because, as mentioned above, I really don't need 12,000+ charcoal. I'm just going to leave that right where it is, build my blacksmith shop next to it, and shovel it out as needed instead of taking it all home and finding somewhere north of 5 trunks to store it all. That and clearcutting an entire redwood forest to make charcoal I'm never going to use more than a small fraction of seems a bit... excessive? As I understand it, the firepit has to be at the absolute center of a pile of firewood, because only those blocks within 6 of the firepit will count. Is that not true? And the fewest open firewood I could come up to light the firepit with is the 7 (not 8 ) blocks vertically one horizontal tile from the center. But that still requires waiting the time to place 7 blocks of firewood (56 28 individual "place" animations with Ctrl) plus 1 animation to place the dirt on top. Which I did not accomplish in the requisite 30 seconds. The alternative I came up with was the rope ladder, which would require just climbing out, the 1 "remove", then remove the 1 hay block holding up 7 blocks of firewood, let gravity slam the firewood home, then seal it up with the 1 block of dirt, which, for whatever reason, took me too long. Shouldn't have. I didn't think it took too long at the time. Yet no charcoal. So I obviously messed something up, but have no idea what.
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Yes. Press "C" to open your character, grab either twine or linen, and left-click on the clothes you want to repair. Twine recovers 1, linen recovers 5, IIRC.
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Pretty much anything other than black coal is a waste of time. Charcoal does everything but make blasting powder, and does it better. And you can live without ore bombs. Really, you can.
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@AlfredWallace, Auto Walk / Auto Run. Haven't used it myself, but I do know people who do. Or did, anyway.
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True, that was my first attempt. But even stacking 4 at a go (ctrl), it takes too long to get up 8 blocks, switch to dirt, and seal it up, unless maybe you get the right number of firewood the first try, and don't have to add or subtract a row of firewood. Mess that up and you lose all that effort. I failed at that. So the pre-stacked was my second idea. I didn't get that done in time, either. There must be a way to do it. Maybe it's just practice, practice, practice?
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I didn't know you could change your password. I thought you had to issue a support ticket to get someone on the team to change it for you. It's been a while since I went through that. You are using the email account you bought the game under? You've tried the various passwords you have been through? The login is NOT the logon for the forum, BTW. So the user name would not be steppg, but something like steppg@isp.com If google translate did this right, I hope the translation didn't insult your mother or something like that...
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Why is my speed at 80% when im not wearing armour
Thorfinn replied to sawyered101's topic in Questions
Yeah, you are going to have to come up with more information to diagnose the issue. I recognize Primitive Survival, and, I think Primitive Tools. We use PS about half the time, haven't used the other in ages. You aren't using an alchemy mod of some sort, are you? Or maybe one of the weight mods? There also may well be weird interactions between mods. Maybe your modlist would trigger someone's memory. I don't recall ever seeing my unarmored speed at 80%, but I've never looked, nor did I ever notice being slowed. -
Not to be pedantic, but the screenshot shows 54 recipes, not 56. That is, every vanilla clayforming recipe was duplicated. @BeefGrease she said it was from the Workbench mod. Probably been fixed since then. @Rhonen is very good about patching issues in his mods.
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I've always wondered about how to handle the 30 second limit after lighting the fire at the center. Or am I misunderstanding the rule? Doesn't all the firewood have to be within 7 of the firepit? Closest I've figured out was leaving the vertical right next to the pit open to the top, put a rope ladder so it can be removed from the top, then have the right size stack of firewood (8 blocks) atop a block of packed earth directly over the hole to the center of the pit. After lighting the fire, climb up, remove the ladder, dig the packed earth so the firewood falls down into the hole, put the packed earth to seal. Seems I SHOULD be able to do that in 30 seconds, but I'm 0/2 now, and making that much firewood is too much work to fulfill my need to perform "a really futile and stupid gesture on somebody's part!" (Animal House, for those not familiar.) Now that I think on it, I ought to be able to do a mock-up with as few as 10 stacks of firewood and practice on that...
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I don't know. They only see flowers 5 Z below the hive. But you say they will swarm to a skep further than that? I've never tried that. Not sure what circumstances that would be useful, even.
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Don't know if I'm quite following you, @Lacrimarum, but I think I'm more or less on the same page. It sounds to me as if your vision does not change the ability to create farms, at least the 8-around-1 type, or quenching basins for smithing, right? Since the destination is not flowing, it does not deplete. But if you dig the adjacent block, what happens? Do you now have 2 blocks, each half full, like Terraria, so you need to maintain information about how deep each block is? Or do you have a partially depleted placed block with a flowing block in the newly dug tile? Does the flowing block further deplete the placed, or is it stable in this new configuration until you dig another block for it to flow into? When you hit the magic number (4?) of blocks flowing out of the placed block, does the whole shebang go dry or what? At the very least, getting rid of movable source blocks would stop that form of griefing
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It usually takes a day or two to register, for some reason, then will give the message about less than a day. I've seen it take into June, when I spent the entire time close enough to be loaded. I kind of wonder if maybe the nighttime temperature dropped below the minimum or something that stalled it out. Just spend the time making charcoal pits. You are going to need it. [EDIT] Two years is crazy. Is that straight vanilla or do you have some potential mod interference? Have you been staying close enough so the block doesn't get unloaded? Oh, and while I'm thinking about it, I'm not convinced the Wiki is still correct. The distance flowers can be from the hive is different, but I think the number reported by Block Info is what is used in calculating production time. However I think the skep must now be much closer. Someone reported 3, someone else reported success at a distance of 4, but keep it as close as you reasonably can. [/EDIT]
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I'm getting more of a steampunk vibe...
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There needs to be some use for them, and it probably shouldn't be locked away too deep. Something like a brass dowsing rod built with a temporal gear that can detect broken translocators at some limited range? 16? 32? Since it doesn't give you a direction, you would need to burn a second gear to triangulate? Either that or just start digging...
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If you look at other uses of the gear they are not very impressive, and shows there is not a lot of energy contained therein. A decent set of Gen 3 goggles can run 40+ hours on 2 AA batteries, though some of the more power-hungry are closer to 8 hours on 4 AAs. Best case, Temporal Gears aren't drastically more powerful than a few AA batteries. A better interpretation of constant inertia is frictionless, not perpetual energy device.
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Sure, @VaelophisNyx, though I wouldn't advise using resin as a limiter, as it is impossible if you don't have the right kinds of trees near. But nothing else you suggested is particularly difficult to come by. Even fat. Just run around looking for pigs. Two resin per tier would be too easy -- 10 for a fully upgraded waterwheel. The large gear takes 8 all by itself, and unlike windmills, you won't need one of those until maybe pulverizer, if at all. Unless you set it to some absurd amount of resin, as in more than 4 per tier (20 per fully upgraded wheel), you could have several of those up and running by late June, maybe earlier, since you wouldn't be spending game time farming huge plots of flax. @Maelstrom what is frustrating about that? Placing water into an air block above a solid block is easy. The second Z and from then on as high as you like, you can't place the water in the air block over a water block, so you start with a 2-wide gap and place water on the sides of both rows of dirt, then remove the row of blocks from one side, and place water against the sides of those blocks. Repeat with the next Z if desired. The only real complication I ran into in doing it is I always play with dirt gravity, so I had to use packed earth. As a suggestion when making lakes (I did that for something similar a while back for some unfathomable reason), it's easiest to just fill the area with dirt, then dig down to where you want the bottom of the lake and remove one block at a time and immediately refill that space with water so you know exactly where to place it. You can clear out a row at a time if you are good at seeing which blocks need filling in when/if you build farms, you make trenches of water instead of 1 block surrounded by 8 farming blocks. But, again, that size is not a problem. One could build a room around it and keep it warm all winter long even by the old room rules. I don't understand the new rules yet, but I believe it makes even larger spaces winter-proof.
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I wouldn't do that. Aged Wood is all over the place, and purpleheart or ebony are almost impossible to find. Neither addresses the issue. Exactly! I think ideally, if one is suggesting it as simply a visual alternative that it needs to not be better or worse. The absolute best way to make sure of that with the game as it exists is to require 4 linen per waterwheel tier, just as it is with windmill tier. Problem is that linen doesn't make much sense in a waterwheel. You need to come up with something more or less equivalent, so you are genuinely choosing water or wind for purely aesthetic reasons. Personally, I'd choose to build whichever best suits my needs, aesthetics be damned. To maximize wind, you have to be at cloud level or above, with either a work platform in the clouds or an axle to the ground. Moving water is literally anywhere. Including in your living room, where it is kept from freezing by being in your living room. I'm not championing it to be beyond windpower. I'd just prefer if wind were not relegated to being something only an absolute idiot would pursue.
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Yep, it's coming, and like @Maelstrom says, it's probably linked to rivers. It would be really cool to link it to millponds, but that would be a lot of work to code, I'd think. One would have to come up with some mechanism for accumulation of water. Unless, of course, VS water were replaced by something more like Terraria water, where a bucket would fill one block completely, or 2 blocks halfway, or 5 blocks to 20%, etc., and if one block of water spreads out too much (10? 16?) it soaks into the ground or evaporates or something. Though it would make things like building a farm in the current style much more involved, using a liquid model like Dwarf Fortress, where it takes many buckets full to fill a block would work well, too. But pretty much anything that's not going to be OP relative to windpower is probably going to have to use some flowing water mechanic other than the one that currently exists. But that's not the case currently in VS. Simply dumping a single bucket anywhere gives you a good flowing water source. They don't if the temperature stays above 0C. Which is not that far south. On a "normal" start, you can often be in redwoods in a couple days, and, depending on the worldgen, frost-free maybe a day or two beyond that. And then you can also grow crops through winter, too, and move back north when spring comes around so your crops don't all die out from heat. Windpower requires at least a couple sets of sails, 20 linen each, so 640 fiber. That's a massive amount of farming. Building up to a couple hundred plots of flax will get you there by fall if you plug away at exploring for wild crops. Resources that make any sense to use in a waterwheel are way too common, with one possible exception I can think of -- something constructed with hides. Maybe pelts, possibly leather. At least then you are constrained by SOMETHING that has a limit to its production rate, like you are with flax. But again, how much leather would it take to keep wind from becoming more effort than it's worth? A score of medium leather is quite a bit less game time/effort than just a single set of sails, which is powerful enough to usually run a quern. Is that a rough balance point? 20 sails vs. 80 leather? I don't know. I've never bothered making more leather than needed for backpacks, but my gut feel is that's a pretty good starting point. And who cares about space? It's not like there isn't more of it in the world than you will ever see. The only circumstance I can see where space would be a concern is if there were some way to limit the player to only constructing on so many tiles. Something like a limited number of land claims, I suppose, but claims make no sense if there's no one else in the whole world.
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Is that true? Wouldn't newly created blocks use the new parameters, like they do with other mapgen changes?
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I guess it would depend on how much power one could extract from water. I was just kind of going with reality, where water is a better energy source than wind. A water wheel, a couple angle gears, maybe 1 axle, and you have your quern automated. If that's enough power, and is consistent, it doesn't matter if it's gated behind bronze tools. You can always get yourself some kind of bronze before your first flax harvest. Then why plant flax? Slow maturation of an inferior grain? So, another role-play thing? Gating it behind some tech level doesn't fix the problem. It has to be constructed of some material whose production is limited temporally, as linen is, or there's no point in developing undependable wind power in the first place, except, of course, if you live far enough north that you contend with freezing weather. So build winter digs? That's already a good idea. That would make it even moreso.
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That was amazing! By simply spelling it, "GaMe BaLaNcE", you've made the concern disappear entirely! It's more than visual. You have to range far and wide to get enough seeds into the ground to make sails. You have to extensively play the farming mini-game, and it does not scale well -- you usually get back just the one seed, so unless you keep expanding your explorations and your farm, you hard limit yourself to maybe a couple mills per game year. If one were to build a waterwheel based at least part on reality, you are limited by, what? Boards? Pegs? You don't even need to find a stream or somewhere you can build a millpond. Just one bucket of water on top of a block of packed earth levitating in mid-air. @Rhonen's excellent Medieval mod locks it behind iron, but once you find iron, you find a crapton of it, so while an improvement, it's still trivially easy to by fall of year 1 get enough automation that it'll make you puke. ("I don't wanna puke!") It's not that it would be an alternative to windpower, but a complete replacement of it. There would be no reason to bother with farming more than just a small plot for food, as the time spent growing flax would be vastly less productive than chopping down a few trees or doing whatever else it is that you need to add a water wheel. You can prove it to yourself. Play the Medieval mod for a while, and see how many windmills you find yourself producing. Particularly when you find axles and gears are trivial with the fat drops from aurochs.
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In the comment section of the Blood mod, someone said, "Just for information: mod worked till 1.17.11! In 1.18.rc5 you die instantly by starving." There has not been an update since then, so...
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You are using a bowl to put the honey in? Try holding Shift. Been a while since I made jam, as I usually store fruit over the winter as stews or porridges in crocks, but I don't recall having trouble.
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Despite what your common sense says, rye grain is just for eating, preferably after being cooked, as it has little nutrition as is. Rye seeds are in a packet, like other seeds you might find. Those are suitable for planting. Look up "rye" in the handbook, and you will see the distinction.