Thorfinn
Vintarian-
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Everything posted by Thorfinn
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You have to develop an eye for it, because unlit firepits are only brightness 3. And last version I did that with (either early 1.18 or late 1.17 I think) you could not leave anything in the fuel slot and still have it emit light. Or maybe you had to leave the cooking slot empty. One or the other. I don't recall. You will figure it out. The point of putting it on a fencepost (which is less expensive than even a block of dirt) is to get it out above the tall grass so it can be seen from a distance. Another thing I have used from time to time is to make a hoe and turn a single block of dirt into farmland. Permanent, and cost you no more than 1/30 of a rock and a stick. I've even used non-native flowers. Something like Woad in a biome that is filled with Lupine or Lily of the Valley is distinctive once you get used to looking for it.
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Used to use the firepit, particularly one built on a single fencepost so you can see the faint glow in the distance (50+ blocks) at night. My current favorite is a block or 5 of packed earth placed at the top of a ladder I'm using to scout terrain. Visible during the day from hundreds of blocks away.
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Wow. Nope, never seen that. Coming up on first big harvest of the new version, so if I have time tonight, I should see.
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No. In some countries, wild animals breeding is not considered family-friendly. Instead, you have to go at things more like, "When a mommy chicken and a daddy chicken love each other very much..."
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There was a version of 1.18 that I wondered about the same thing. Never did get an angry swarm before the next update. No idea if it was bugged or I was just that lucky.
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At the moment, the closest thing to that I can think of is Bricklayers. https://mods.vintagestory.at/show/mod/329 Not painting, exactly, but you can use colored glazes and the like to make pottery really pop.
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All it did in that case was keep you warm, assuming you were standing somewhere close to it. It's the bit @DejFidOFF underlined that is important. (BTW, good job explaining that, @DejFidOFF. Back when I had the same problem figuring it out, I was trying to parse the text several people posted to figure out what they meant. In retrospect it was easy, but your pictures would have made all the difference to me.)
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They have triple now? That might have been it. I just assumed anything with more than one is a double. Mostly, I don't care that much about the loot, except very early when a rusty gear or strand of flax is worthwhile going after. I just noticed several seemed to have better drops when I was clearing caves, and I usually don't have all the flax I need when the first storm comes around. While this was admittedly a larger locust nest than I'm used to (or maybe it was 2 nests that spawned next to each other) there were 8, maybe 10 of the ruined nests and 2 (maybe 3?) of the nests that drop locusts with every hit, and I walked out with 3 Jonas parts.
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Spotting resources is an art. It takes some time to get good at it. I play with a guy who is awesome at it. Puts me to shame. Elevation helps a lot. Even 10 tiles above the ground is enough to see over all the high grass, 15 is better, 25 is about the limit of what I find useful for spotting copper. It gives you useful eyes on pretty much everything within 25-30 blocks, so some 3k blocks. Anything much further than that you can't really distinguish rock from copper (or at least I can't) unless in basalt. 35-64 or more is great for getting overall lay of the land, as well as spotting every clay and peat deposit, most crops, all berries, more or less all critters, all ruins, all traders, probably 1/3 of the resin that isn't obscured by needles, most of the TP/HFS, etc. Nerdpoles work, ladders work better. To get good at what things look like from that perspective, use Spear and Fang's Zoom Button, but before long you will find you don't need it anymore. In single-player, you can even open the handbook, slide it out of the way, and pause your game while you develop the skill of taking it all in at a glance.
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OT, but I think drifter drops have been improved. Pretty sure I'm getting flax often enough to make it worthwhile to go into night intending to go hunting instead of just running around sticking.
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Or hang skeps from the ceiling. Which allows you to put flowers on the roof and completely mow the grass (or build on sand) so that the drops are easier to find.
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It seems that way to me, too. Pretty sure one dropped in a temporal storm, and you can get several just clearing out a den of locusts. All the other games, I've only been able to assemble a single device, while in 1.19, I already have 2. [EDIT] I think drifters in general have better drops. Pretty sure I'm getting more flax, enough to make it worthwhile hunting, at least in the early game. More gears, too. [/EDIT]
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Cassiterite in particular or stuff in general? It just turns it into a different game. It just feels "cheaty" to start the game next to a commodities trader and have a day 2 bronze anvil, or be wearing gambeson before I can even make a bucket. The games where I can just leapfrog over the the game's gated advancement seem less fun. YMMV.
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@Apehjerne, you don't have to spend the extra time, as that line makes plain. It's just that you have to change the default setting. Personally, not that big of a deal. I'm not sure what the difference in playstyle is, but mining has never taken up very much of my time. Steel tools last forever, iron, only half of forever, so it's not like you need to mine that many nodes to "win" the game. All told, maybe 3-4 stacks of copper ore, a stack of tin ore, and 4-6 stacks of iron ore. Round it out with a half-stack each of quartz, halite, sulfur, and black coal. Somewhere around half of all that usually comes from ore bombs anyway. Nice to see all the fixes, but as I read through, I think I had only encountered 2 of them. Some I never would have, like the jonas part in a display, or noticing one of the antler mount hit-boxes wasn't centered.
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Bears will chow down on your sheep and pigs, too.
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If playing single player, progression is probably the answer. If you are lucky with Commodities trader, you can be day 2 bronze age, including the anvil. Probably day 1 if you also have a lucky ruin. If I were king, I think I wouldn't have him stock cassiterite until you have a copper anvil. Other traders can really mess up progression, too, and are the cause of most of my "How the heck did you get that thing that soon???!" situations. You can buy lanterns and chests long before you can make either. Day 1 bronze pickaxes are not unheard of. You can have gambeson before you've planted your first flax. Might want to gate blasting powder behind something. And now that rusty gears are so much more plentiful...
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So almost certainly not a day 1 build?
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When this topic came up a while ago (6,8 mos?) I did some quick and dirty checking to see if it was ever going to affect me. Max size, solid blocks, fine. Chisel a block, invalid room. Put in a 1 block alcove somewhere, making it just one block larger, not a room. Replace that alcove with a block, valid room. Chisel that block, not a valid room. Add a block inside the max size and chisel it, still a valid room. From that, I concluded that the algorithm probably counts chiseled blocks as if they are air blocks. It counts out to the first solid block, (though there are exceptions like cobblestone stairs or slabs count as solid, though I understand slabs no longer do) to serve as the outer bound of your room. Which kind of makes sense. You can't make chiseled blocks serve as cellar walls or access points, IIRC, they could not be used as walls for pit kilns, but they can be used in coke ovens (some weird rules apply) and cementation furnaces.
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Evidently, I use smaller rooms.
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Huh. I didn't realize fires worked. I don't think they used to. Seen it with pit kilns, yeah, but never thought to try firepits once they started hurting seraphs. How long does it take to kill a regular drifter? So far so good. The packed dirt is a great way to add scale. I'd suggest it vertically, too, even though you said at the outset it was 3 high. Looking forward to seeing how you harvest the buggers.
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There's only one way to get good at anything. Work at it. This forum, or even this thread, would be a perfect place to get some practice. Take a few screenshots, do your best at writing it up, and post it. Here.
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Two spaces is not a deal breaker. Shoring would be 1 space anyway, so it's just 1 more, and shoring obscures visibility. Might be worth it. Just a single *tink* is enough? I've been doing vertical cobblestone slabs, and while they allow access to some of the surrounding blocks, not all, and they are a pain to set on edge when I'm in a hurry. And it ends up with 2 spaces anyway -- slabs and clay.
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Very nice. I can't stop myself from thinking the Morph Ovum should be behind the throne, and that behind every suit of armor there should be a Time Bomb of the Ancients. Oh, and that little alcove between the stairs on the level below the throne would be a great place for a Tome of Power.
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I'm sorry, but the game thinks "DrFizzles" is a joke name. You will have to call yourself something other than your real name. Just kidding. No idea. Welcome to the forum.