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LastChime

Vintarian
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Stone Age Settler

Stone Age Settler (3/9)

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  1. That looks normal, it's like the objects always report their end state; What they directly go to when cooked in a campfire. I've never seen it happen like that when removed from an oven though, maybe try moving the oven or making a second one and see if it still does it, it's a tight window for removal before charred but they shouldn't cook past like that.
  2. Not at all, this mod is legendary on it's own. Just maybe toss a note in to preserve your sanity of everybody asking why X doesn't work. We can just while away the temporal storms getting drunk off of dogrose wine and eating juniper pies until it does.
  3. The terrain? Not much I can think of, Plains and Valleys and maybe Rivers messes with it, 328k blocks, 100k poles, world height 384ish, bout 50% Landcover and 200% Landform Scale. If it's something else I play with Simple Hud Clock, Expanded Food/ACA, Primitive Suvival, and Herbarium / Wildcraft Modules and Geology Additions.
  4. I've only been able to use cooked meat and dumplings in a salad with any amount of success
  5. Yes they can, I typically alternate what I put in the greenhouse vs. the open field based on seed temperature tolerance, although you probably could just remove a large portion of the greenhouse roof for a similar effect.
  6. Maybe mouse over the egg portion, there's 2 ways to crack eggs, one gets you will get you the 0.1l of egg yolk and 0.1l of egg white, the other way gets you what you need for soft dough 0.1l liquid egg portion which is what you need for the soft dough. Think it's ctrl+shift+click to fully crack on bowl or container. If you accidentally did it the other way no big deal just combine the egg yolk and the white in the mixer and mix them on their own first for the liquid egg portion.
  7. Yup you're right, makes magic blocks, that giant chunk collapsed behind it when I was relieving it.
  8. Yeah I tried a bump or 2 chiselling, it seems like it just makes the block keep it's stability static from when it was chiseled, I'm not sure how this effects adjacent block as I only messed with it a little bit cause by the time I had a hammer and chisel I had a saw...so I'm just using conventional supports now and they're still....interesting. Sometimes just crossing a tile with one will fix instabillity, other times you basically have to build a tank trap out of the face and still can only get it to 16.77% instability. I have had some luck connecting them up from the bottom to make like conventional mine arches with cross braces, but again idk if it's overkill or not. I've also discovered that digging UP is basically suicide so if you think you detect ore above, go back to your drop shaft and guess the highest point then excavate from the top down, because you already were working below you'll probably just get some favorable if terrifying cave-ins. I've been getting a lot of relieved cracked rock blocks as a result, trying to figure if I just smash em for rocks or make a neat feature wall out of them cause they can't be polished or made into ashlars anymore, might be pretty behind a waterfall or something...
  9. Not 100% sure as I don't have the large cauldron. The saucepan and small cauldron only boil on slot 1, think the saucepan holds 4L and the small cauldron 20L, but it all goes in first slot only when cooking syrup, for broth liquid in first and foodish chunks in second.
  10. 60 was just a number pulled out of my tucus, just to indicate big. It would be like node search just bigger to save a bit on the worthless checkerboard bore holes, not density where it's just what the triangulated section of the map *could* potentially have. Idk the code but I was thinking if there's concerns with making the propick itself that large due to lag, and if smelting would be less intensive, maybe grinding for a similar time to smelting would also be less lag generating. Kinda would like it for my own yard cause bout 7 bore holes in on high magnetite across several triangulations so be nice to know if it's just the 14 tonnes of lignite and galena or if there's actual magnetite somewhere vaguely in the vicinity. Cause it's conglomerate on top of slate on top of andesite :/
  11. Give the mod "Primitive Survival" a rip, it adds some passive methods that are pretty nice and well thought out. It does change the feel of the game a lot because it adds a whole bunch of stuff, however it's fairly easy to configure and customize.
  12. Currently it sort of reminds me of WURM but better. Perhaps a different tool like a core drill or something you construct onsite could do propick node 40~60 over the course of a day or 2 so maybe operates like a quern? I just can't see me ever remembering which exact muddy gravel hole I made on the bottom of the ocean floor, but if there's a derrick set up that makes location much easier.
  13. Oddly for me peat tends to show up mainly in the lowlands, I'll occaisonally see it bout 50 or 60 blocks elevation on a mountainside but pretty rarely, I'd figure it's just because I play with 20 ~ 30 upheaval. Maybe give Geology Additions a whirl, there's bog iron in it shows up in the muddy gravel at the bottom of the lakes/oceans so far, it's a stone tho so you can bean things with it if you wanted too, says 8 pieces smelt into a bloom but I've only found 6 so far and not smelted iron for a long while.
  14. Really enjoying having this mod loaded, thanks for making it! Seems to get rid of the despair from spawning into a new world on granite for me.
  15. Yes exactly that I always forget that not only do they keep my head warm when my toes are in the pool, they also count as a block!
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