Thorfinn
Vintarian-
Posts
4212 -
Joined
-
Last visited
-
Days Won
96
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Thorfinn
-
Multiplayer for someone with not a lot of time on their hands...
Thorfinn replied to BigBadBeef's topic in Discussion
It's not a competition, @dakkoalthough a lot of people play that way. (Yes, me too. Not PvP, but "Holy cow, he's got iron already!!!??") Just don't obsess and you will be fine. And if you all agree to only play the same 4 hours each weekend (or whatever) anyway, no big deal. Yes, @BigBadBeefone problem is that the clock advances as long as at least one player is logged in, and even if you tweak things like food storage times, you can't get around crops wilting. Not by any reasonable way I can think of. Because so much of the advancement is tied to flax, and thus farming, I don't know how you would deal with that. Well, apart from one of the players deciding he's going to give away linen to anyone who needs it. The player who can't find time to play simply has nothing to trade for it. -
Multiplayer for someone with not a lot of time on their hands...
Thorfinn replied to BigBadBeef's topic in Discussion
I can usually play long enough at a sitting to bring in one harvest. Because everything else will have rotted or season-died long before I log in again, I'm limited to grain and honey. Honestly, sometimes I wonder why I bother because my time on multiplayer is spent on the tedious stuff like making jam instead of playing the more enjoyable parts of the game. Single player is just much better for my circumstances. Which bites because I vastly prefer multiplayer interactions, and was one of the key draws to the game. But that is an option. Grain and honey. Mmm, mmm, good! -
And those of us who play permadeath would just leave mushrooms alone. Might as well leave them out of the game entirely, save the clock cycles for something else.
-
There are a lot of areas far from the deep places where you can recover stability quite quickly. Also, because of how the rift system works, I find its a good idea to make more than one "base" within running distance. Keep in mind where the bad stability areas are. No idea if it's coincidence, but I often find decent caverns there.
-
True. I'm not really worried about wolves. They just aren't worth my time at that point in the game. I definitely don't need inventory filled with weapons and wolf guts, and don't want to take the hit for wearing improvised armor. That and I kind of suspect that if I've got several on my tail, it suppresses spawning new ones in front of me. No testing to confirm, just general impression. I'm headed south from spawn anyway. I'm shooting for a clay deposit around 4000 blocks south for the first night. I want most of my "base" far enough south that bees don't go dormant until dead of winter. Plus, all that running virtually guarantees I've covered enough territory to have found enough flax for one linen sack, and often enough copper for pick and hammer.
-
Hey, got mauled by a bear on plains last night. Nearest log sections probably 200 tiles away, though there were lots of birch bushes. Not that I doubted y'all. Just that I had not yet experienced that. Pretty aggressive critters, eh?
-
Open your Handbook (Press H) and read the Starter Guide. It gently steps you through without spoiling anything. If you didn't understand the bit about knapping, read the Crafting Mechanic: Knapping section. That night when you don't have anything better to do, if you feel like it, read the Progression Guide to get an idea where you are headed. As an example, when you try to knap your first knife blade, you will see all the other options you can do with flint (or whatever stone you found) and realize, "Hey, when I need firewood, that's where I go to make an axe." And so forth. [EDIT] Oh, and just so you know, running away is often the right answer. You are only slightly more powerful than rabbits, and less powerful than chickens. [/EDIT]
-
Yeah, kind of what I do. But even at 200% hunger, if you cook two pots per day, that's more excess than you can eat. Oh? Guess I never tried that. All this time, I've just had one set of shelves for partially-filled crocks. Just equip the half-empty crock, right-click on the cooking pot and it will fill the crock to the brim, so long as it's the same ingredients? Probably averages out the shelf-life, like everything else does when you force stack it? 48, right? 24 in each of the two spots? Or are you suggesting changing that? Again, back to how much do you really need. I run at 200% hunger, and go through not quite a crock every day. There are only 27 days of winter, and I'm finding I'm often cooking porridges and soups with "fresh" ingredients until about the time the berries are ripe next spring anyway. Dipping into the prepared meals is mostly when I'm lazy or have some particular nutritional need. And if you, like the house martin or the plover, seek warmer climes in winter... Fair. Definitely check out Expanded Foods. Saucepans, rolling pins, cauldrons, skillets, baking sheets, meat racks, etc. Everything you need to make a really cool looking kitchen. Not that I'm objecting to adding a cauldron. Just that if it's important, you can have that now.
-
Might want to look into the Expanded Foods mod. It has metal cauldrons and a mind-boggling variety of cooking. Interesting. I'd probably not use it, because my interest starts to wane by the time I have steel, but interesting. I could be wrong, but I thought you were better off cooking up everything as soon as you could, that very night preferably. That leaving fresh ingredients in your storage vessel another day subtracted more than a day of the meal's shelf life. So I end up cooking only a couple pots or so each evening -- whatever fresh meat I have. Between Right-Click and Shift-Click you get the next pot going in no time flat, so there's not even much in the way of wasted fuel, even if you use only 1 firepit (and multiple pots) And its not like you need all that much food stored up for standard winter. Over 3/4 of my food goes bad. Took me a while to just let go and not collect all the berries, or say, "This field is big enough," or, "What was I thinking putting up that much jam?" You put your finger on the irritating part. Make crocks hold 6 (preferably) or pots hold 4.
-
Wow. If I spawn in forest, I usually run into one or even two on my first day. Not that I can do much about it right then, because I'm pretty much always sprinting trying to put distance between me and the wolves chasing me. But I know where to come back to when I'm better equipped to deal with wolves.
-
Something like Survival Categories?
-
OK, cool. I was scratching my head trying to figure out where I found it since it didn't seem to be on ModDB, and I didn't remember having downloading anything elsewhere. I was starting to think it was auto-installed from joining a server, but that made no sense since the server I play on is my son's, and I was over at his house, and he had not heard of it. I've only found 3 of the variants so far, but, hey, it gives me an excuse to run around at night. Does it only run around Halloween, or will I find them any time I enable it?
-
Is it commonplace to not have bees by June? July at latest? I typically transplant my first hive by mid-May, early June or thereabouts. July if I really mess up.
-
[Watching.] I've heard them (but not always seen them) in forests and tundra. At least where snow abounds and trees do not. I have not heard them on just joe-standard plains, to the best of my recollection.
-
Huh. Never noticed that. Thanks. That probably explains why so often I don't empty the bowl. I'm only eating until I top up the bar.
-
Welcome, @Owktree! Nice start! Early June, and almost set for iron. Which you have a lead on. Borax is usually my stumbling block, too. House of Cubes. I like that. Me? Nothing much to take pictures of. Another 4-day run. By dusk of first night, had 1 linen sack and enough excess reeds to make 2 baskets. Gathered a stack of peat along the way and built my House of Cubes on top of a clay deposit. By dawn, had the essentials firing. (Cooking pot, bowl, crock, crucible, 2 storage vessels.) Day 2 was getting small charcoal pit (3x3x2) going and planting and fencing in first days seeds (~30), do some exploring. Night 2 was a little boring -- 2 bowls, 2 cooking pots, hammer, pick and anvil molds firing, 4 more storage vessels made, but not firing. That was all I had room for in my little House of Cubes, and with all the drifters prowling about outside, there was no way I could start any more outside. I could have I suppose. Run away to draw them off or despawn them, but dawn wasn't far off by then anyway. Day 3 was spent at lumber camp, filling fairly large (5x5x4, more or less) charcoal pit, and finally getting enough fibers for the second sack. Day 4 was gather charcoal, plant whatever seeds I had (~40) and mine out a couple decent copper deposits. Still no leads on tin. Sigh.
-
We have a winner. If you get a rift near your "base" just before night, run to an alternate base or prepare to do battle. There might be a limit on number that spawn, so those locked outside eventually are all that there are going to be, but I, too, have seen drifters spawn right in front of me, within one tile of a torch, if there was a rift nearby.
-
There was a cute little mod that helped capture the spirit of the season, NiclAss, I think was the author, but it seems to have vanished from ModDB. I have it on my other computer, but I'm not at home at the moment. Am I just not seeing it, or was it pulled or something? Thanks!
-
This. Running any mods? I usually open several containers, press "e" then shift-click everything out of my pack.
-
This. Running any mods? I usually open several containers, press "e" then shift-click everything out of my pack.
-
It does this. When you eat a meal, it starts a timer that while it runs, your hunger bar doesn't move at all. 30 seconds per 100 SAT, IIRC.
-
I'm not a developer, but from what several devs have said over on GOG, Workshop support is mandatory, and is implemented in a way that it is not friendly to Nexus or other third-party mod systems. It's why games like The Planet Crafter are always a week or two behind at GOG, and some early access don't even bother with updates at GOG.
-
Wait, what? Does my food cellar count as a cave then? It's almost always dirt walls and ceilings, with a mostly natural stone floor.
-
Thanks. I never tried booleans. I assumed that parameter was optional, either the word "pinned" or blank. After all, it worked that way before, in 1.16. [EDIT] Incidentally, maybe a note on the wiki page that "pinned" is boolean would be in order, whomever has edit privs? Thanks! [/EDIT]
-
This used to work. /waypoint addati bee ~0 ~0 ~0 red bees I've tried all kinds of variants to no avail. The closest I got was placing a black dot called "red bees". Using #FF0000 in lieu of red does not work at all. Reply on console says "Color may be a known .net color or hex number." Any suggestions?