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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. Not so much burned down as remodeled.
  2. @xXx_Ape_xXx has a grape mod that makes two high grapes. They are a little butch, but easy to patch to fit in with the base game. It's been a hot second, but I think it was Wildcraft that does grapes and trellises. I don't know of they grow higher than 3 blocks, as that was all I tested, and, frankly, a little OP, too, but harder to balance because a half-dozen plants will swamp you with more than you can possibly eat. I suspect the latter is what you want. I'm not saying it should not end up in base game, I'm rather indifferent. But as a programmer, I've always found it useful for someone to say, "It should work something like X, but with bells".
  3. I think people have a tendency to way overestimate how large a role combat plays in the game. A 5 minute temporal storm (that I suspect most people avoid for the first several months) every 10 game days (~8 hours) and maybe another couple dozen wolves or rusties at 30 seconds a pop, and you are still under 20 minutes. A typical workday is roughly that same 8 hours, but as almost twice as much time dedicated to coffee breaks. Yet no one I know stresses how significant a part of his job is the coffee break. I agree it would be nice to play to the game strengths, but what would that look like, exactly? Build a Colosseum? Chisel a Michelangelo's David? Smith a bronze Colossus of Rhodes? Plant the Hanging Gardens of Babylon? Shovel out the Augean stables? They tried exploration, and that went over swimmingly. They tried parkour, more complaints. MacGuffin? Been there, done that. What's left? Goat milking? Iron Chef? A Jets/Sharks dance-off? I'm at a loss.
  4. According to the comments, Death Waypoints was working as of 1.20. Probably worth checking it out.
  5. Oh, that duplication glitch. I thought that got patched out several versions ago. It wasn't me that did that twice because he couldn't remember where he put his tool rack with copper tools, and that looked like a great place.
  6. Huh. Didn't know there was one. I'd think regen radius 0 would work pretty well, too.
  7. They are good in the story locations. Either before engaging the Chapter 1 guy, or finding a place to duck and cover for the Chapter 2. But I only do it because I hate having berries go to rot. If I manage to restrain myself, and collect only what I need, then I skip booze entirely.
  8. No, I'm not.
  9. That mod is a great way to learn how beekeeping works under the hood. Look at the population and time left of skeps that swarmed and those that the swarm went to. If you really flog the mechanic, in a week you can end up with more wax and honey than you can ever use.
  10. Sort of. The block you mined is replaced with an air block, so if you dig out a few, you have your own personal air-filled cave. It's the one positive I know of with the way water does not replicate source blocks easily. Maybe. I doubt it would be coded to flow uphill, so dig in 2 and up 1 and you should be good to go.
  11. That whole "X kinda marks the spot" thing is heck on WS, because, yeah, it almost has to spawn in insanely rugged terrain where you often have to be right on top of it to see it. Meanwhile, the only help you get is the imaginary X is 42 units away in some undisclosed direction.
  12. Some of what I find to do, @Bumber, turns out to be pointless. Creating a small charcoal pit that I never need. A firepit or two of bales or layers of sticks. Heck, even the rocks end up stashed in local firepits, and never used, because, really, how much granite can you use? Most places don't get used enough times to make the investment in building stone paths worthwhile, particularly if you place it level with the surface. You could, I suppose, build a path back towards home while waiting. Better than nothing. But, of course there are all kinds of pointless activities people do to keep busy. Chiseling. Composting. Repairing clutter. Animal husbandry. Greenhouses. Booze. White currants, when red or black would do just as well. Cheese, for pete's sake!
  13. Agreed. But a strong element of good game design is that it leaves one with a feeling of accomplishing something. Something significant, I mean. Terraria's "Congratulations! You chopped down a tree!" is pretty meh when they give you the axe. They must have taken out the OP stuff then. When I tested it, all one had to do was take three readings (in a right triangle to keep the math easy), swing the arcs, go to that location and repeat the three readings to fine-tune exactly where to dig. That was not very different than x-ray. And it worked much, much better in low probability regions, because there were so few possible ore bodies for it to read. It's not, though. You can prove it to yourself. Start a new game using some x-ray mod, and Creative yourself a steel propick. Knowing exactly where the ore body is makes it a whole lot easier to see how the numbers on the propick do point you in the right direction. Only very, very rarely do you end up with no ore if you see even Decent readings.
  14. Especially if you turn lightning fires on. Those fires will spread through the grass, unerringly seeking out the nearest peat.
  15. Huh. Have not run into that other than cases where there were obsolete entries in either the cache or the settings. But because of where the disabled list is retained, you have to make absolutely sure you create a new instance (just another desktop shortcut) any time you want to do that, keep old and new mods in the same place, or it will absolutely mess things up. [EDIT] There are cases where you have to do more, make a copy your whole install directory, then kill the cache and delete whatever settings were for that particular mod, because of where settings are stored, per install, rather than per world.
  16. Seek out the areas with lots of uplift. It's common to see several layers all standing vertically right next to one another. You don't have to explore it, just look at the first couple escarpments and you can see if it might be worthwhile. Several sedimentary layers, probably worth looking at. That said, there will be none in peridotite. It's igneous, so there will only be igneous clear down to the mantle. Your best bet is to run in one direction far enough to get out of igneous top layers (basalt is a special case) and into some map regions where limestone and chalk can spawn. I've had to go around 10k to get out of granite, only to later find it was only around 1500 in a different direction.
  17. Since you are playing with map enabled, the easiest way to deal with it is respawn, get somewhere safe, and add another map marker of your own right next to the one the game places. There was a mod a while back that retained, I think, the last 10 death markers. No idea if it has been kept up.
  18. Thorfinn

    Glacier Ice

    I believe at the moment glacier ice forms only at mapgen. It does not replenish. Though the food shelves mod might have tweaked that.
  19. No, for being a jerk. Truth. You keep using that word. I do not think it means what you think it means. (H/T, Inigo Montoya.)
  20. And, of course, it's easy to give tools more durability. I know a guy who plays nothing but the highest tool durability setting (400%?), pretty much everything else on default. Food is pretty easy to deal with, too. Just crank the hunger rate down to what one is comfortable with. I do get that if you only have an hour in the evening after the kids are in bed, you want to maximize the parts of the game you enjoy. Between settings and mods, most of it is covered.
  21. @BMiBudzYT, are you trying to get banned?
  22. I'm not getting how these belong in the same coherent idea. And how is a guaranteed ore find not easy mode? I get you don't want to spend a lot of time learning how the system works, that you have a life outside VS. And Better Prospecting is a pretty good way of maximizing the time you can spend on things you like. It does so by eliminating all false positives. By telling you where the ore is. Which is somehow not easier?
  23. It respects variant instances, though, doesn't it? /addModPath adds a permanent entry to the mod load list, but that has to be invoked at least once before it "automatically" finds it, unless you install mods in the default %appsdata%" or in the install directory .\mods Yes, I agree, though. It needs a better mod handler. At the very least, it needs to respect the mod version that the game world was based on, rather than count on people making proper instances of every variation they play. Which means keeping a list of enabled rather than disabled, though this is going to be a tad counter-intuitive, as you would have to add new mods to your existing world, rather than them just being automatically added. [EDIT] Then again, I don't know why I expect this of VS, other than the quality of the coding. I can't think of any other software that even goes so far as VS does to support custom installs. Every other recent game you have to fiddle around manually making backups of save folders and copying them back for whatever "game" and "version" you wanted to play. [EDIT2] Thinking about it a sec, this is probably already a done deal, since single player is just a multiplayer server that does not have network support. It's going to take some time for us who have been around a while to grok that we no longer enter the game through "Single Player". Or maybe they retain "Single Player" as just a quick launch?
  24. No assumption here. You prove me correct with every post you make. I let you make an ass of yourself for most of the thread before I said anything. Your first post was fine. You want redstone, the greatest thing since sliced bread. Someone had the gall to say it didn't really fit the flavor of the game, and you have been insulting everyone ever since.
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