Thorfinn
Vintarian-
Posts
4023 -
Joined
-
Last visited
-
Days Won
96
Content Type
Profiles
Forums
Blogs
News
Store
Everything posted by Thorfinn
-
This game, I made it to bronze at 00:14 of day 2. Insane luck. Spawned in a region with something like 15 native copper rocks, right next to red clay and brown coal. Cracked vessels dropped a copper pick. The nearby trader had cassiterite for cheap, and peering into a nearby cave, saw a translocator ruin that had enough gears. I would have made a first day bronze, but, alas, in my excitement, forgot I needed tongs. Usually, though, I bronze mid to late May, iron sometime in summer. Large farm, but I don't bother with orchards, and only with animals if they are in my way.
-
What in your novice would not be met by the existing group? Other than spawn point, obviously. At present, I believe there is only the worldspawn. { "Code": "limitedsuplayer", "PrivilegeLevel": -1, "Name": "Limited Survival Player", "Description": "Can use/place/break blocks only in permitted areas (priv level -1), create/manage player groups and chat", "DefaultSpawn": null, "ForcedSpawn": null, "Privileges": [ "controlplayergroups", "manageplayergroups", "chat", "build", "useblock", "attackcreatures", "attackplayers", "selfkill" ], "RuntimePrivileges": [], "DefaultGameMode": 1, "Color": "White", "LandClaimAllowance": 0, "LandClaimMinSize": { "X": 5, "Y": 5, "Z": 5 }, "LandClaimMaxAreas": 3, "AutoGrant": false },
-
Guess I'll have to start a game and see. I've never started a game without storms before. Meanwhile, if you type in the commands, /worldconfig temporalStability /worldconfig temporalStorms what does it tell you they are set to?
-
Oh, are you pausing the game? Then just take a crapton of horsetail poultices. No need to go for the faster healing. Horsetail is do-able if you don't pause, you have to do a lot better job of dodging. I end up cutting it a little close sometimes, so prefer some better healing. Alcohol heals 21 in the same time horsetail heals 6. At a guess, you were probably missing. His hit box is smaller than his image. Nuff said. All except the massive market for FPS, the aptly named First Person Shooter genre. You have the option to choose easier settings. I'm aware that you can get to steel without caving, though caving gives you invaluable combat experience. You are not the only one who found him a tough nut to crack. But eventually most figure out how to do it. The frustration, the lying awake in bed thinking about what you could do differently, is part and parcel of a boss battle. It's what gives you the exhilarating feeling of accomplishment the first time you win.
-
There are several mods that do this. The most lightweight is Sortable Storage. A more robust inventory management mod is Xandu's Inventory Tweaks. There were several others, too. I have no idea whether they are current.
-
Honestly, no. I've never used a shield long enough to do more than realize I couldn't see around it, so tossed it. You can get double-distilled spirits surprisingly quickly. The longest time is the initial fermenting stage, and if you plan ahead, that's only 7 days from whenever you have an anvil. The only tricky part is the lead, so keep your eyes peeled. Sometimes there are enough nuggets on the surface. You really only need about 20 nuggets. I agree there. They had to abuse the claims system to make it possible, but had they not done so, it would have been relatively easy to cheese him. There I disagree. If you are going to bother with having bosses and all, it should be a challenge.
-
Is it normal for there to be no chalk or limestone or marble AT ALL?
Thorfinn replied to Jake Marshall's topic in Questions
Not sure that's the point. Remember, they put the Chapter 2 stuff what some people thought was insanely far -- something like 25k away. That tells me they were not expecting the kind of world the dev team is envisioning. VS is expecting to keep you busy for several years, so your orchard comes in and your pigs are all later generations, Progression is hardly an issue, though. You don't need limestone. Even if you think you need leather, there's plenty of seashells. The OP had his heart set on bricks and mortar. So he's probably going to have to find limestone. Either that, or build with available materials in this world, and bring his brick manor house to life in a different world. What you HAVE to have to progress into iron is commonplace. But beyond iron is kind of a stretch goal at this point of the game. You don't have a Chapter 3, set 50k west of you, so you might as well either go exploring or start a new game and hope the gods of worldgen are kind to you. -
A new player asks a million questions.(Not really)
Thorfinn replied to Orangatuan's topic in Discussion
If lightning hits the roof, it damages you 7 or 8 tiles below, in an inverted pyramid. If you see maple or walnut, you are in the ballpark. It can grow quite far south. Into redwood territory, for sure. If you see larch, you are too far north. Makes hypothermia more common. Mostly late fall to early spring. Not a huge effect on Standard, but Wilderness, you might need to start fires in June or July if you get wet. -
Sorry. Slipped my mind. I see no one else has popped in. What specifically did you do to add storms? I believe the default settings should be: /worldconfig temporalStability true /worldconfig temporalStorms "sometimes" If those do not exist, you have to use the following: /worldconfigcreate bool temporalStability true /worldconfigcreate string temporalStorms "sometimes" [EDIT] It is possible you might have to disable storms, restart, enable storms, restart.
-
First time player, started on 1.20. Suggestions of things I noticed.
Thorfinn replied to Puzzlemaker's topic in Suggestions
Just shut the door (or if it's a crude or sleek door, replace it with hay or something) and listen to the sound effects change, most noticeable when it's raining. If they go away, and they don't come back as you walk around the place, it's most likely a good room. -
Welcome to the forums, @Sentirozo! I don't usually use a fruit press. I'll look into it this afternoon and report back if someone else hasn't already answered your question. Just to confirm, these are newly created fruit presses? Made with the metal bar, not the metal ingot? That would help narrow down whether it is an updating error or a block error.
-
Excellent. Now you just need to hire Pinky, and they can do what they do every night -- try to take over the world. Likely should be a mod at this point in development. Completely useless in SP, and nearly so for the distributed settlement style most servers IME adopt. And trivial to exploit, requiring an admin to come in and fix. How do you see this working? Details, please. What I could envision is an admin setting aside a region for his city, then have some process for the city to approve building permits. Say the basic permit covers 4 16x32x16 contiguous boxes. This is intentional -- 8 maximum-size rooms with a block to spare in any direction where there is a shared wall. Filing that as a 2x2, you have a spare block for outside decorations on the side facing the street, even on a corner lot. Then put in place a process where the city approves variances, additional claims on open adjacent property, again, in 16x32x16 blocks. Or maybe variances are only 16x16x16. So the guy who wants to build a cathedral files for a building permit and a couple dozen variances. The guy who just wants a rowhouse might need no more than his basic building permit. OK, that should be a hard, "No." For the exact same reason it became unworkable IRL. Already doable with commands. From the 1.19 release: Bear in mind that pruning will cause those blocks to be regenerated when they come into view distance, the immediate effect being things like surface nuggets being regenerated. Might be good for a largish server that constantly runs out of flint, for example. Go a few hundred blocks outside of town and everything is virgin territory again.
-
It's interesting how little/much in the game is affected by forageStatAffected. There was only 1 surprise.
-
From log-withresin.json: forageStatAffected: true,
-
Do you still have the save? I've never seen that happen. 'Course I never try it more than once per game, but still, finding the bug would be a whole lot easier with a save that is exhibiting that behavior.
-
I don't know. I haven't verified it. That's just what the OG said after Chap 1 dropped. Wouldn't surprise me. I've seen 2 of the 4 characters drop in the battle, though, to be fair, they weren't all that good. The other guy and I finished him off maybe 30 seconds after the second one died. BTW, for lighting, there's no reason you can't just spam-throw torches. Lot easier than trying to place them, and vastly easier to retrieve them at end of battle. Look, I agree that the combat system is lot like Avalon Hill stuff, but where you are not facing a human opponent. You are facing a script. I don't think there's any randomness involved. If you do X, he responds with y. Learn the patterns and you are golden. So learn what his windup looks like. I don't know that you have a full second to lollygag, but you have a good half second of time t react. I'm not trying to convince you of anything. After one glib response, I then said you are more than capable of changing it. Go to .\assets\survival\entities\land and use a text editor to open up whatever his name is. eidolon-immobilized.json, if memory serves. Search the file for the key, "health". Replace 500 with whatever you like. Save. Happy days are here again.
-
No worries. You just said it's durability was all gone, and, IIRC, for the low, low price of, what was it, 10 rusty gears... FWIW, I have no idea. I've not found that myself, though I often don't even check loot containers.
-
Default is a million by a million. You can set it to anywhere from 128x128 to 8millionx8million. Welcome to the forums, @Luke05
-
Might as well get all the shells. Flowerpots with all the flowers. Planters of all the mushrooms. One of every tree seed. Since you are looking at mods, include Expanded Foods and have one of everything in your cellar.
-
Except multiplayer adjusts the number of HP to account for the number of players. I thought it was fine. Challenging but fun. And I'm not a fan of boss battles, generally. Don't take this the wrong way, but have you played many games with bosses? In standard difficulty Terraria, probably the toughest creature you will encounter before you take on the first boss is the Demon Eye, at 60 HP. There are a few others about the same. King Slime has 2000. Eye of Cthulhu, the first boss before they added King Slime has 2800. Most likely, your best weapon is one of the early bows with fire arrows, doing about 13 damage, plus, on average, a little over 2 points of fire damage. Doom was much worse. Compare that to VS. By the time you are going to the RA, you have likely encountered at least two nightmare creatures at a time. 45 HP a pop, and do 20 points of tier 4 damage. Plus all the rest of the storm spawns. Or mining spawns, if you sleep through storms. And the boss does only 12, tier 3 I believe, and only 500 HP? I was pleasantly surprised he had so few.
-
Anyone know anything about this tuning cylinder?
Thorfinn replied to ShibaSauce's topic in Questions
Huh. Do you have the brown and the black cylinders, too? Do they play? The only thing I see is those three are all missing the .ogg extension. The one you have also is the only one not a liquid dye color. What color is it, BTW? I have no idea what col36 maps to. First, back up your world, obviously. Then, you can try opening .\assets\survival\itemtypes\tuningcylinder.json in your favorite text editor, go to line 24 and replace "*-10": "music/summer-stroll" with "*-10": "music/summer-stroll.ogg" -
New Story Location bugs? (Spoilers but not really)
Thorfinn replied to Zane Mordien's topic in Discussion
Make sure you mod in a Godly Rapier that does 1000 damage. Or 100, if you like knocking things around a bit, but have things to do... -
Maybe. Making your fences 2-high also blocks bowtorn's shots, so there's still a reason to do it. Give it a whirl. Go into assets\survival\entities\land\shiver.json, change line 71 from { code: "controlledphysics", stepHeight: 2.1251 }, to { code: "controlledphysics", stepHeight: 5.1251 }, or whatever trips your trigger and try it out. [EDIT] If you like it, just look at the Wiki for how to bundle it up as a mod. Maybe I'll have gotten around to finishing up my Modding for Dummies post by then, but if not, and you can't figure it out, just reply and I'll give you a Cliff's Notes version. [EDIT2] Bears use the stepHeight method to climb, but if you want want really creepy, give them locust-style climbing. Same directory, locust.json. Just copy lines 6-9 into shiver.json. I'd put it right under the canClimb key just for consistency's sake. [EDIT3] Just so we are on the same page (and because it might change in future versions) the lines I'm talking about are canClimbAnywhere: true, climbTouchDistance: 0.1, rotateModelOnClimb: true, fallDamageMultiplier: 0.0,
-
Truth. Unless maybe it's for a stack of 64 or something
-
attributes: { transientPropsbyType: { "*-crude-lit-*": { convertFrom: "torch-crude-lit-*", convertTo: "torch-crude-burnedout-*", inGameHours: "24" }, "*-basic-lit-*": { convertFrom: "torch-basic-lit-*", convertTo: "torch-basic-burnedout-*", inGameHours: "48" }, "*-cloth-lit-*": { convertFrom: "torch-cloth-lit-*", convertTo: "torch-cloth-burnedout-*", inGameHours: "72" } Looks like they just need recipes. [EDIT] I don't know what would be more basic than 2 grass and a stick, though. Just a stick, I suppose? Though that's the limiting component to obtain early game.