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Thorfinn

Vintarian
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Everything posted by Thorfinn

  1. So far there don't seem to be a lot of problems I've encountered in 1.20. And they must have listened to the complaints because MFS is all over the place. But I also do not intend to carry my world forward, either, so don't much care if it's a little buggy. Wolves might be a bit more common, but seem less aggressive. Not that they won't aggro, but it takes them a second longer. So far, I've only been bitten once in probably about 40 hours of game play, and that's when I only saw one of them, so was a little reckless... But, yeah, definitely parallel installation. [EDIT] Lurker, huh, @Simplified? Welcome to the forums. You will likely get another welcome when you make your first post.
  2. Dunno. 5-6 shots I might be a little tipsy at most. But legally drunk. 22? Never tried it. Closest was a 750 of Yukon Jack that I chased each swig with apple schnapps. (It seemed like a good idea at the time, OK?) It took most of the evening and I paid for it the next day and never repeated it. But definitely drunk.
  3. Welcome to the forums, @unflinchingalva Dunno. First step is always to rule out some install or hardware issue by disabling all mods. Have you done that yet? Your unmodded game starts right up? If so, then decide which are the core mods to the game experience you seek. If I were to take a guess, Expanded Foods, Primitive Survival, maybe Meteoric Expansion? Those should all be compatible. Make sure. Then start adding in the next most essential mods, a few at a time. I can't even begin to guess. Most I've never used, some I've never even heard of. Keep going until you get your error. Another approach is that since it is a sound issue, search your mod folder for all mods with .ogg files and disable those. Make sure the set of mods that did not mess with sound works. Then add them back in to see which is causing problems.
  4. Oh, and I remembered that @egocarib (?) has a great mod, something like AutoMap Markers that does that more immersively, and even fewer clicks. Give that a whirl. For much of what you are talking about, you can configure the mod to set a marker just by interacting with the entity. Left-click on clay, there's a clay marker. Peat, peat marker. etc. Break a surface copper nugget, it puts down that orange pick. Dig it out and it places a ladder over the pick so you don't technically have to delete the marker -- at a glance you can see it been mined out. Crops, berries, mushrooms, resin, olivine, quartz, most of the stuff you might want marked. If I'm thinking the right mod, you can also set a hotkey to delete the nearest waypoint. [EDIT] @ApacheTech also had something similar, Campaign Cartographer maybe? He wanted to wait on some change in the method of setting waypoints that is evidently in the works. I think it's not currently being maintained, but it might still run in the current version. I don't remember exactly how it worked, but it was popular with people I hang with. [EDIT] I can't think of anything that does search of markers, but I think the obsolete VSHUD let you filter them. Or maybe that was in the works. It was abandoned several versions ago, alas.
  5. Thorfinn

    HELP

    Ditto to the two above. Welcome, @andrea06pes! Tailored gambeson, perhaps? That is a Tailor-only recipe, not allowed to the citizen (commoner, I'm guessing?) class, unless you have enabled class-only recipes.
  6. As I look at the graphics for rammed earth, I wonder if that isn't in the works. They look like a weathering series.
  7. "Wizard I said, and Wizard I... Wait, Pre 9? November, 2024? This is still 1.20? Um, yes, Clockmaker, I mean. A Clockmaker is never late, etc."
  8. "A wizard is never late."
  9. Thanks! [EDIT] Thinking back, there's a really cool woodsman's shack if you can find it. I'm not running across as many specials as I was remembering. Might be some of them not working as well as others. Or maybe it's just going to take more than a day of exploration. pumkineventv0.1.0.zip [EDIT2] Uploading here apparently does not work. Try this instead. https://www.dropbox.com/scl/fi/cqjxab3c6osnvyppb58bg/pumkineventv0.1.0.zip?rlkey=h6s5114upm176rae69a9jvpym&st=7byuh4ck&dl=0
  10. Pre 9 is out...
  11. Oh, that's useful information when others have problems. Who was the sender of the email with the key? You're welcome. Good gaming!
  12. Think I know what you are talking about. Mostly in water?
  13. I'm able to log in. You have to set up an account on Client area (banner at the top of the page). It's been several years, so I don't remember the exact details, whether you have to redeem the key you were emailed, or if that is only for gift copies. Have you set up an account there yet? It is different than your forum login, though if you wanted to, you could probably use the same password. Welcome to the forums, @LiZuS! Hope you can start playing sometime soon!
  14. Cool. @NiclAss has something from a couple years back called Pumpkin Event that would be a great starting point, if he'll let you see it. Meant to find it this season, but kind of got distracted. He removed it from ModDB, and I asked him why at the time, but I don't remember the reason. Maybe it was just didn't want to maintain it? Or maybe didn't want it distributed anymore? [EDIT] Just dug it up. It still works. Throws a warning about a weapon it had that was OP, and it took me about 4 game hours to find the first of the special jack-o-lanterns, but that sounds about what I remember. Did not remember that it spawns as many pumpkins as it does. But then again, that was back when I needed all the food I could find.
  15. While I rarely play with map, for those that do, that would be a very useful feature, indeed. When I do play with map, I "cheat" that function in using a Streamdeck.
  16. Sounds like @ApacheTechs Accessibility Tweaks is just the thing. [EDIT] Another possibility is using a program like Normalizer to um, normalize all the in-game sounds, since the levels are all over the place. By setting different normalization levels, you can also set environmental sounds a little softer than effects, which are softer than creature noises, for example.
  17. Same as @Streetwind, but I think it was 1.17 and instead of a door, the back wall was ladders. But a method is only 100% guaranteed until it fails. I don't believe I've ever had one spawn exactly on top of me, though a tile or maybe two behind, definitely. If they spawn within 25 of you, that's a 51x51 square. If it chooses a "randomly", there is only a 1/2601 chance of it materializing on top of you. That means you hit even odds of having at least one materialize with you in your 1x1 after 1803 spawns. 50-ish heavy storms. Probably close enough to guaranteed, if those are the rules. If. [EDIT] Yeah, like @idiomcritters. But just a 3-deep hole that I plugged the top so there was always 1 full, solid block between me and them from any direction.
  18. Never played malefactor. From a game design point of view, the important thing is not damage, nor how long it takes to produce, but damage per second, special abilities, and stacking. Spears are slow and high damage, and deal damage from a distance. This combination is almost certainly why higher-tier spears do not exist in the game. The fast swing is the reason the axe came out so good. With steel arrows, it doesn't matter how long it took, or how many resources, or even breakage or loss. On a PvP server, you can go away somewhere by yourself, get fully kitted out, then sneak in and snipe. If you are sufficiently good, the only counter is other missiles. Fair. Off-hand, I'd think the fletching is the issue. It is for me. Birds do not have nearly enough pinfeathers. Or possibly there are not enough birds. I usually don't play any class, but my weapon of choice is flint spear, obsidian if possible. That's the best trade-off of DPS for the amount of effort I'm willing to put into it. And ranged means no armor, or gambeson at most. Easy peasy. At a guess, probably this. By the time you get a few torches out, spears could have already taken out one or maybe two. This is a great strat for storms, but not general mucking around. Right. Another case where a good game design puts gameplay above reality.
  19. Sure, but there are any number of game reasons to take a casual attitude towards reality. Especially a game that allows PvP. No real person could survive being run through by a sword or spear, yet we are expected to believe he could survive 3 such almost from the get-go. It's just that one-shotting players all the time doesn't make for very appealing gameplay. Yep. Pick your battles. Foes in caverns are the same as wandering encounters in 1e AD&D -- they exist mostly to punish you for not keeping things moving along quickly enough. Do your caving on Low or Calm rift activity days, and move up when you develop the mad skilz of bob and weave. If you see one of those freight trains, why stick around? Let them despawn (those that do, anyway) and take your chances in a different cave. It's not like you get a completion bonus or anything.
  20. Welcome to the forums, @KillOrama From Dallas/Ft. Worth? Oh, OK. I was thinking I'm pretty sure I have not seen any of those. Not even a ruin close to in that good condition, either.
  21. Lot of words to say, "Just for fun."
  22. Did not know he could be taken by that low melee @Cetasaya . I take it you are talking the honey-sulfur poultices? If I understood you, even the double-headeds? You don't have a lot of wiggle room there in gambeson. What is that, a 2-hit? Iron+ spears would have to be wussed out, @Krougal. The bronze are already serious enough. I'm a little surprised iron and steel arrows are a thing. I suppose the balance point is the breakage, sure, but mostly loss. You can still lose spears, easily, if you aren't paying much attention to where it landed, but arrows are so easy to lose in tall grass. Unless I bring a scythe with me, I count on losing at least 10-15% of the arrows, plus breakage.
  23. Welcome to the forums, @Padwan Like many games, missiles are OP to the point that no one would bother with melee if there were not some factor to tone them down a bit. Particularly arrows that stack to sixty-flippin'-four! With spears, it's that higher-order ones do not exist. With arrows, its that they break.
  24. Welcome to the forums, @Izzylalowso! Like @Deaderpan I don't think they fit well with the genre. But there are several firearms mods. Give 'em a whirl and see if there's one that kind of comports with what you would like.
  25. I do, too. Made it by accident once. Is there some point to the stuff, or is the difference cosmetic?
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