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Garjouan

Vintarian
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Everything posted by Garjouan

  1. I was quite lucky with my last world gen and had some cool things, a lake district, fjords, hidden valleys, so I'd also like to see what the world gen can do turned to eleven: rolling hills, each hill from horizon to horizon, valleys of sky high spires of rock, endless lakes with thousand islands, canyons as high as mountain ranges, underground caves that could host a whole city, vast grasslands like green oceans. BUT I'd like to have that as an option i can choose or maybe influence before the generation, not as something that happens all the time.
  2. Something that would be really cool to add: a change/new recipe to make more than six arrows at once (as there are enough voxels to do so). I know there are other mods that have this feature, but I don't want to install a whole mod for just a single feature... And it'd fit well in the theme I think.
  3. I'd like to hear Loons. Especially in areas with lakes. That being said: fog on lakes. I feel like it's foggy far too little.
  4. I know, the question was if that is beneficial to the spoiling rate, or if it's capped at either the "big" container or the crockpot.
  5. LAAAAG! Okay, but seriously, I haven't seen anything like that so far. Neither for wolves nor other spawns (I did see some bouncing woodblocks, though).
  6. Have you checked out the various mods, that add more recipes? And not really something new or exciting, but I'd love to be able to cook a single piece of meat, vegetable etc. in a cooking pot. Just for convenience sake, so I don't have to take it off all the time to have a snack.
  7. Heyo, I am sure this was asked time and again, but the search function didn't come up with anything, neither did the wiki. Do the storage bonuses for crocks and storage vessels add up? Do I gain any benefit from storing crocks with food in storage vessels? For whatever reason placing crock pots alone or in fours in my cellar didn't display the right tool tip to check (the one displaying when the food will spoil). ~Cheers
  8. I would not mind if that was possible, mostly because I don't like destroying blocks, e.g. if I have misplaced a farm tile. You could always put the farmland to the lowest grade, when placing plants on top. That being said, there could even be some plants (like e.g. beans in real life) that help with nutrients in the soil.
  9. Well they do usually have cubs around, don't they? Still, I think they should just try to chase your off and not follow you around half the world. At least if you didn't attack them first.
  10. I habe/had the same problem. You can copy and paste the world gen key as well as the setting, so I made a "backup" world with how I like it, and copy from there when I start a new one. It's a workaround, sure, but a "low tech" solution as well.
  11. I'd like to see that fire, especially torches, scare away animals, especially wolves. Maybe only if you use them in a normal slot and not in your offhand, purely for balancing (protection at the cost of an inventory slot).
  12. Yeah you're right, that would actually make sense... Well if it's a mistake of the wiki and not actually in the game, then disregard my post. It's not a bug, it's a feature!
  13. Hello, i encountered the following problem. I wanted to make a vines basket (https://wiki.vintagestory.at/index.php?title=Basket). I made the rope out of vines, I put it in the crafting box... well no basket for me (see screenshot). I am not sure if this is a bug, or a problem with the mods I have installed: Bullseye v2.30 Flint Chisel v1.0.2 From Golden Combs v1.3.13 Lichen v1.6.1 OresAPlenty Mod v2.5.0 ProspectorInfo v3.1.2 I could find any topic with this bug so far, maybe I just overlooked something?
  14. So I started a new world and was quite lucky, finding copper and tin in rather good amounts already. I was thinking about skipping the whole casting process as much as possible and start smithing right away. But then I thought: What is more efficient? Of course, smithing has a higher start up cost with building a forge and whatnot, and a higher fuel consumption. But is it - in the long run at least - maybe better to go right at it, or is it better to cast as much stuff as possible? Thoughts?
  15. Although hexagons are better (and more versatile) in covering a surface, there is no 3D-Hexagon. Or do you mean hexagonal prisms? Plus, all pictures I find of 7 Days to Die show the usual cubic, six sided blocks?
  16. I am hoping for fishing, too, the sooner the better. Especially if we could get different ways to fish, and different fish to catch: In rivers or seas and oceans (even better if there was a way to get actually flowing rivers), as well as weirs and the like to catch e.g. lobsters and crabs. You could also make shellfish and mussels a thing (and while you're at it, snails). Especially in the early "hunter and gatherer" game that'd be a vast improvement and and some variety.
  17. Way up high above the tile was a single birch leaf block. After removing it, the behaviour changed to normal, as far as I can tell. Interesting, that it affects the moisture even if there is no rain.
  18. Hello! I have a curious problem with the moisture mechanic. I looked up how it works (three tiles, 25% drop etc.) but I can't figure out what happens here. Did I overlook something? (And yes, the setup isn't very efficient. Looks pretty though in the surrounding landscape). I have two spots of tilled land with crops that have a way lower moisture level than their surrounding tiles. As you can see in the first two pictures, the tile in the right hand corner has a moisture level of 25%, while the neighbouring tile has almost 100% moisture level. In the last three pictures you can see a similar problem. The tile in question has a moisture level of 40% (it was even lower before), while the neighbouring tile has 100%. After doing some stuff in game the moisture level however had suddenly increased to 100%, after several days of 25%, when I came back to check. The very first tile however had remained at 25%. No rain had fallen in the mean time. Does anyone have an explanation for this behaviour? Is it on purpose? And is there a certain interval in which moisture updates?
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