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Everything posted by ArgentLuna
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Have iron or better spears but you cant throw them, just let you poke things at a longer reach ~ particuly if one could fight from behind an ally if in multiplayer
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Bee very quiet as it helps
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That is being worked on, some screen shots recently show that. That being said you can also make some seperation to have insulated rooms and unless your an always armoured blackguard with a item in the offhand the hunger drain isnt excessive.
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Bears are on a scale of lethal when not prepeared for them to just mildly dangerous when you are.
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Never seen them do it but i see the results all the time (or the lack of animal being the result)
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Once done, tends to not be a repeat experiance
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is there a way to prevent gates to spawn near my Base?
ArgentLuna replied to Pepperorange's topic in Questions
End game tech item can otherwise light is the only way outside of Worldgen settings to turn off. There could also be a mod but i have no idea on that. -
Have had BBQ Bowtorn after one storm ~ it spawned into the Pit kiln room while all were use
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The base set of classes does a good job of covering a nice wide scope and thus the realm of more classes does fall firmly in should stay in mods to get the wanted specifics.
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Yes and no. Conceptuly yes but practically no as it impedes what i like to do a lot and leaves snow and ice around there-after because of how the map updates but i deal with it. We are planning to move our home to a new map and i want to play on a Warm start for what the seed offers versus what the temprarte one does and my friend is less keen on it as he likes winter (however he also tends to not go anywhere beyond the local grounds most of the time anyway)
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Place it far enough away that they cant jump the fence from it but its still in reach of you to use from outside the fence or the other one i use is its embeded in the ground under the fence so is accessable that way aswell (use this one a lot with the Rams/ early gen sheep). You'll want airlocks in the main walkway espescially with pigs as they just love to phase thru fences anyway.
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Just feels... inadequate compared to modpacks that involve TFC+
ArgentLuna replied to cAshewTheAce's topic in Discussion
The game is three mods in a trenchcoat and the key with mods is to only update as you see fit, unless what the game update has in it fixes or adds something you really need now. -
The music is great.
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another way of getting High fertility soil
ArgentLuna replied to CalamityTheWitch's topic in Suggestions
Sitting on it in a massive reserve. I've never considred using it for compost fuel. Recently we've been letting hides rot aswell because we have so much leather and i tend to come back with heap anytime i go out for a walk. -
another way of getting High fertility soil
ArgentLuna replied to CalamityTheWitch's topic in Suggestions
Its rather easy to get a lot of rot once you are established with berries -
another way of getting High fertility soil
ArgentLuna replied to CalamityTheWitch's topic in Suggestions
Uh, i wasn't aware that there was a issue with them. -
We have had something similar but with no worldgen mods, its a old world so that might be the cause but world gen has stopped completely past old exploration points and the DB prune and even Wgen commands resulted in large holes that didnt regen. Also some of the player modified area's did vanish. We reset to the backup and have decided that Copy pasting our estate to a new world is the best outcome.
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another way of getting High fertility soil
ArgentLuna replied to CalamityTheWitch's topic in Suggestions
Terra Preta is worth it for small scale things like a Pumpkin patch or select green houses, mass flax farming for example isnt what you use it for. Its good that HQ soil is just rare out in the world. The save im back on now has several stacks of Terra Preta left over from when it was the rare find but it never made sense that it was findable and that HQ was craftable. -
Another Block game in the wall