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Everything posted by ArgentLuna
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I havent had the set peat on fire by pit kiln directly happen to me but some did burn in the great fire that started from a missed patch of grass by a pit kiln that burnt out a huge area of scrubland and only stopped with the rain storm 3 days later
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Nothing is "holding us back", we are playing in a game thats still actively being built and what we have in this thread is the common perception that the player knows whats "best" for any given game when the reality is that the player very rarely has anything useful for the game but knows only what they want from it.
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Till the start of 25 i played on a 10 year old PC with a 8 year old GPU just fine, i cant say really i ever noticed the loading times being too long, i also was connecting to a server in the EU from Australia so that skews load times some what.
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What is a church but an inefficent use of a building that could serve a better purpose
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Have iron or better spears but you cant throw them, just let you poke things at a longer reach ~ particuly if one could fight from behind an ally if in multiplayer
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Bee very quiet as it helps
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That is being worked on, some screen shots recently show that. That being said you can also make some seperation to have insulated rooms and unless your an always armoured blackguard with a item in the offhand the hunger drain isnt excessive.
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Bears are on a scale of lethal when not prepeared for them to just mildly dangerous when you are.
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Never seen them do it but i see the results all the time (or the lack of animal being the result)
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Once done, tends to not be a repeat experiance
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is there a way to prevent gates to spawn near my Base?
ArgentLuna replied to Pepperorange's topic in Questions
End game tech item can otherwise light is the only way outside of Worldgen settings to turn off. There could also be a mod but i have no idea on that. -
Have had BBQ Bowtorn after one storm ~ it spawned into the Pit kiln room while all were use
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The base set of classes does a good job of covering a nice wide scope and thus the realm of more classes does fall firmly in should stay in mods to get the wanted specifics.
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Yes and no. Conceptuly yes but practically no as it impedes what i like to do a lot and leaves snow and ice around there-after because of how the map updates but i deal with it. We are planning to move our home to a new map and i want to play on a Warm start for what the seed offers versus what the temprarte one does and my friend is less keen on it as he likes winter (however he also tends to not go anywhere beyond the local grounds most of the time anyway)
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Place it far enough away that they cant jump the fence from it but its still in reach of you to use from outside the fence or the other one i use is its embeded in the ground under the fence so is accessable that way aswell (use this one a lot with the Rams/ early gen sheep). You'll want airlocks in the main walkway espescially with pigs as they just love to phase thru fences anyway.
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Just feels... inadequate compared to modpacks that involve TFC+
ArgentLuna replied to cAshewTheAce's topic in Discussion
The game is three mods in a trenchcoat and the key with mods is to only update as you see fit, unless what the game update has in it fixes or adds something you really need now. -
The music is great.
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another way of getting High fertility soil
ArgentLuna replied to CalamityTheWitch's topic in Suggestions
Sitting on it in a massive reserve. I've never considred using it for compost fuel. Recently we've been letting hides rot aswell because we have so much leather and i tend to come back with heap anytime i go out for a walk.