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Everything posted by ArgentLuna
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A bit of time and expansion leads a starter base to be a forever home
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They could well do that. In the meantime From Golden Combs is a great mod if you want better beehives
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I'd rather it be an extension of dye making
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Oh deer. On near death at spawn while testing potential new worlds recently, gored by boars that were attacking as soon as i materialized and i barely got into creative airborne
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something something slight horror themes Also get more light in your place and the only times you'll have guests is in a storm
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I like to cave dive and have found a lot of my metals that way but having the ProPick augments that and not everyone plays a Blackguard who likes to spelunk
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I build all my farms in 3x3 squares with the water in the center, keeps everything moist and compact and is easy to scale up or down as needed. Never bothered with watering them except by rainfall if it happens.
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Food prep and enemy warning in one
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I havent had the set peat on fire by pit kiln directly happen to me but some did burn in the great fire that started from a missed patch of grass by a pit kiln that burnt out a huge area of scrubland and only stopped with the rain storm 3 days later
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Nothing is "holding us back", we are playing in a game thats still actively being built and what we have in this thread is the common perception that the player knows whats "best" for any given game when the reality is that the player very rarely has anything useful for the game but knows only what they want from it.
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Till the start of 25 i played on a 10 year old PC with a 8 year old GPU just fine, i cant say really i ever noticed the loading times being too long, i also was connecting to a server in the EU from Australia so that skews load times some what.
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What is a church but an inefficent use of a building that could serve a better purpose
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Have iron or better spears but you cant throw them, just let you poke things at a longer reach ~ particuly if one could fight from behind an ally if in multiplayer
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Bee very quiet as it helps
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That is being worked on, some screen shots recently show that. That being said you can also make some seperation to have insulated rooms and unless your an always armoured blackguard with a item in the offhand the hunger drain isnt excessive.
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Bears are on a scale of lethal when not prepeared for them to just mildly dangerous when you are.
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Never seen them do it but i see the results all the time (or the lack of animal being the result)
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Once done, tends to not be a repeat experiance
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is there a way to prevent gates to spawn near my Base?
ArgentLuna replied to Pepperorange's topic in Questions
End game tech item can otherwise light is the only way outside of Worldgen settings to turn off. There could also be a mod but i have no idea on that. -
Have had BBQ Bowtorn after one storm ~ it spawned into the Pit kiln room while all were use
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The base set of classes does a good job of covering a nice wide scope and thus the realm of more classes does fall firmly in should stay in mods to get the wanted specifics.