Rhonen
Very Important Vintarian-
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Everything posted by Rhonen
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Hmm the message is not from my mod. i will contact Tyron, where that message is written may be i can prevent this by doing more prechecks. Thanks @Digitalr
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Thanks for reporting. @Digitalr can you send me the full stack of the error? or is there nor more message? cause i am confused, that there is a nullerference, while i do precheck that there is nothing null before requesting the server-api you can also send a PN.
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What is comming next I investigate how to implement an Undershot-Waterwheel. Also want to do some test of rework the animation-handlings to improve the collissions only when gates etc are closed. currently both is not easy to solve, but i won't give up fast
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Update Serverside mod 1.0.1 deactivated the debug message on each request by clients. will only write warning (debug message available) when something went wrong
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no it isnt. when long run absolved, i will remove the debugging message.
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This is no problem, this debug messaging is purposely. That is while its called debug. if you dont like debug, please deactivate debug logging.
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Seperate Serverside mod now available As noted in first post, added the serverside-mod for the claim-information. Only required on the server-side!
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that tutorial video is older ... sorry. sometimes handling changes so there was a bug for unlimited crafting and identifiyng the recipes. that got fixed in 1.1.0 (mid october) and the tutorial video from Julius is created in september. that's why i changed the description in the manuals and give a hint that the ordering is important.
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Released: Version 2.0.0 notes see first post
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Stable compatible Mod version 3.1.2 is compatible with VS 1.14.0 stable
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Released: Version 2.4.0 here it is what you have requested. notes see first post
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Released: Version 1.2.4 Tested with stable 1.14.0 Notes see first post
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for me its working as expected. recipe ingredients ingame workbench 1.2.3 with VS 1.14.0 stable candidate. could be a reason of patch 1.2.3 of the mod, to bring the correct order. i will improve the manuals text.
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will check it out later after work
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which game-version? Did the workbench show the item to produce?
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Good to know, thanks 4nfo
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@Xandu FyI Used your latest mod version with the 1.14.0 stable candidate.
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What is comming next Next version of the Starter-Pack Mod will support the Classes of the Game. So, first after the class selection this will happen. I am not sure how this will work on existing worlds. Also there is a limitation by the API, so when abort the character individualisation (include the class selection) you will receive the commenor pack.
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I think in one of the upcomming versions there will be more NPCs
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All works as expected on 1.14.0-RC6. Tested new Singleplayer and new Online-Session. Result SP: Result MP: Server log is correct. Do you have any Error log or something? "Not working, fix it" does not realy help Sorry.
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i agree, it could be a nice additional information. but nevertheless, when it's not available to request then i can not display it. ^^
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which version of 1.14? very interesting, cause that mod delivers the items before the players ui is startet and should not influence the class selection
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that information is not available by api
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translated to: @zybillo do you have more details for your report? Mod-Version 1.2.2 worked with 1.14.0-RC4 and working with 1.14.0-RC6. Did not test RC5, not enough time yesterday, sorry about that.
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