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Rhonen

Very Important Vintarian
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Everything posted by Rhonen

  1. Hmm the message is not from my mod. i will contact Tyron, where that message is written may be i can prevent this by doing more prechecks. Thanks @Digitalr
  2. Thanks for reporting. @Digitalr can you send me the full stack of the error? or is there nor more message? cause i am confused, that there is a nullerference, while i do precheck that there is nothing null before requesting the server-api you can also send a PN.
  3. What is comming next I investigate how to implement an Undershot-Waterwheel. Also want to do some test of rework the animation-handlings to improve the collissions only when gates etc are closed. currently both is not easy to solve, but i won't give up fast
  4. Update Serverside mod 1.0.1 deactivated the debug message on each request by clients. will only write warning (debug message available) when something went wrong
  5. no it isnt. when long run absolved, i will remove the debugging message.
  6. This is no problem, this debug messaging is purposely. That is while its called debug. if you dont like debug, please deactivate debug logging.
  7. Seperate Serverside mod now available As noted in first post, added the serverside-mod for the claim-information. Only required on the server-side!
  8. that tutorial video is older ... sorry. sometimes handling changes so there was a bug for unlimited crafting and identifiyng the recipes. that got fixed in 1.1.0 (mid october) and the tutorial video from Julius is created in september. that's why i changed the description in the manuals and give a hint that the ordering is important.
  9. Released: Version 2.0.0 notes see first post
  10. Stable compatible Mod version 3.1.2 is compatible with VS 1.14.0 stable
  11. Released: Version 2.4.0 here it is what you have requested. notes see first post
  12. Released: Version 1.2.4 Tested with stable 1.14.0 Notes see first post
  13. for me its working as expected. recipe ingredients ingame workbench 1.2.3 with VS 1.14.0 stable candidate. could be a reason of patch 1.2.3 of the mod, to bring the correct order. i will improve the manuals text.
  14. will check it out later after work
  15. which game-version? Did the workbench show the item to produce?
  16. Good to know, thanks 4nfo
  17. @Xandu FyI Used your latest mod version with the 1.14.0 stable candidate.
  18. What is comming next Next version of the Starter-Pack Mod will support the Classes of the Game. So, first after the class selection this will happen. I am not sure how this will work on existing worlds. Also there is a limitation by the API, so when abort the character individualisation (include the class selection) you will receive the commenor pack.
  19. All prepared still testing and waiting for the stable of 1.14.0 until release.
  20. I think in one of the upcomming versions there will be more NPCs
  21. All works as expected on 1.14.0-RC6. Tested new Singleplayer and new Online-Session. Result SP: Result MP: Server log is correct. Do you have any Error log or something? "Not working, fix it" does not realy help Sorry.
  22. i agree, it could be a nice additional information. but nevertheless, when it's not available to request then i can not display it. ^^
  23. which version of 1.14? very interesting, cause that mod delivers the items before the players ui is startet and should not influence the class selection
  24. that information is not available by api
  25. translated to: @zybillo do you have more details for your report? Mod-Version 1.2.2 worked with 1.14.0-RC4 and working with 1.14.0-RC6. Did not test RC5, not enough time yesterday, sorry about that.
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