Rhonen
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Everything posted by Rhonen
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TEST-Version Simpe Hudclock 2.8.1-dotnet.7 for VS 1.17.11-dotnet.7 Its a TEST Version only no serverside mod available! Uploaded here, while the mod-db has no flag for dotnet7 special versions! hudclock-2.8.1-dotnet.7.zip
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all right Good luck for the Release
- 1,250 replies
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@Xandu any chance to get a v1.18-pre version?
- 1,250 replies
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can you post the error-message from the game? Overall, the HudClock does not override any vanilla file - so should be compatible to any mod.
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Release medieval-expansion 3.9.0-pre.2 for VS 1.18.0-pre Fix missing texture on flume hatch https://mods.vintagestory.at/show/mod/280
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Can you add the error message? Can not reproduce a crash on vs1.17.11 with mod-v3.8.1
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Release medieval-expansion 3.9.0-pre.1 for VS 1.18.0-pre First pre version! Fixed api changes Remove floorplates until longer supporting the open-close handling on multiblock doors. Until vanilla gates are limited by width of 2, Gates will stay in mod. May be converted later https://mods.vintagestory.at/show/mod/280
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Released Workbench expansion 1.6.0-pre.1 for VS 1.18.0-pre Its a PRE Version! Fixed api changes Moved normal recipes to Grid-Crafting Improve copy chisseled blocks to support (hopefully) all materials https://mods.vintagestory.at/show/mod/285
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Released Simpe Hudclock 2.9.0-pre.1 for VS 1.18.0-pre Its a PRE Version! Also server-side mod Fixed api changes Improved claim information display (needs server side mod) https://mods.vintagestory.at/show/mod/282
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understood, but i think this depends on because the method of the API is not in that build.
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may be unstable problem. can not confirm any trouble with the latest stable 1.17.11. also checked the API, mod build had no errors i would wondering, that Thyron makes API changes in such a late version. i am not sure what you mean with that ".net 7 edition", but the game does not deliver different APIs, based on the .net version
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can not confirm any trouble with the latest stable 1.17.11 also check out the API by build mod-package; no build-errors any further information of your problems?
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Das ist durchaus denkbar, das hatten auch schon andere.
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you can remove the json file. but as wrote some month ago: they use all same ai behaviors (also the spawn behaviors) as the origin goats.
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the rotation direction of the axis is from game, not from me.
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no you have to place a wheelbase, to put the wheel on it and get power.
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youre are welcome
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hey @l33tmaani think everyone who is loading custom recipes with the help of RecipeLoader has this problem so you have suche a custom RecipeLoader? public class CustomRecipeLoader : RecipeLoader { ... } then you have now to override the "AssetsLoaded" method. In this method you should also load now your recipes. public override void AssetsLoaded(ICoreAPI api) { //override to prevent double loading if (!(api is ICoreServerAPI sapi)) return; this.api = sapi; //now load your recipes here } That's all.
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it only takes the material-information from the chisseled block. seems then the material information itself is wrong saved in the chisseled block. there was a report in the past about that with an other material. i have no influence on that material-informations which are bind to the chisseled block
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which localisation is active in your game? so i can try to reproduce it with same locale.
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very unexpected. will take a look into that.
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seems to be to close to one other wheel base.
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Released Medieval expansion 3.8.1 for VS 1.17.x Fix calling behaviors on interaction for Gates and Portcullis - thanks @Craluminumfor reporting Fix texture drawing for steel- and meteoric-lantern on lampposts Add japanese language support - thanks @macoto_hino https://mods.vintagestory.at/show/mod/280
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Released Workbench expansion 1.5.1 for VS 1.17.x fix loading base recipes twice https://mods.vintagestory.at/show/mod/285
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seems to have override an other method. more in discord