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Rhonen

Very Important Vintarian
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Everything posted by Rhonen

  1. TEST-Version Simpe Hudclock 2.8.1-dotnet.7 for VS 1.17.11-dotnet.7 Its a TEST Version only no serverside mod available! Uploaded here, while the mod-db has no flag for dotnet7 special versions! hudclock-2.8.1-dotnet.7.zip
  2. all right Good luck for the Release
  3. @Xandu any chance to get a v1.18-pre version?
  4. can you post the error-message from the game? Overall, the HudClock does not override any vanilla file - so should be compatible to any mod.
  5. Release medieval-expansion 3.9.0-pre.2 for VS 1.18.0-pre Fix missing texture on flume hatch https://mods.vintagestory.at/show/mod/280
  6. Can you add the error message? Can not reproduce a crash on vs1.17.11 with mod-v3.8.1
  7. Release medieval-expansion 3.9.0-pre.1 for VS 1.18.0-pre First pre version! Fixed api changes Remove floorplates until longer supporting the open-close handling on multiblock doors. Until vanilla gates are limited by width of 2, Gates will stay in mod. May be converted later https://mods.vintagestory.at/show/mod/280
  8. Released Workbench expansion 1.6.0-pre.1 for VS 1.18.0-pre Its a PRE Version! Fixed api changes Moved normal recipes to Grid-Crafting Improve copy chisseled blocks to support (hopefully) all materials https://mods.vintagestory.at/show/mod/285
  9. Released Simpe Hudclock 2.9.0-pre.1 for VS 1.18.0-pre Its a PRE Version! Also server-side mod Fixed api changes Improved claim information display (needs server side mod) https://mods.vintagestory.at/show/mod/282
  10. understood, but i think this depends on because the method of the API is not in that build.
  11. may be unstable problem. can not confirm any trouble with the latest stable 1.17.11. also checked the API, mod build had no errors i would wondering, that Thyron makes API changes in such a late version. i am not sure what you mean with that ".net 7 edition", but the game does not deliver different APIs, based on the .net version
  12. can not confirm any trouble with the latest stable 1.17.11 also check out the API by build mod-package; no build-errors any further information of your problems?
  13. Das ist durchaus denkbar, das hatten auch schon andere.
  14. you can remove the json file. but as wrote some month ago: they use all same ai behaviors (also the spawn behaviors) as the origin goats.
  15. the rotation direction of the axis is from game, not from me.
  16. no you have to place a wheelbase, to put the wheel on it and get power.
  17. hey @l33tmaani think everyone who is loading custom recipes with the help of RecipeLoader has this problem so you have suche a custom RecipeLoader? public class CustomRecipeLoader : RecipeLoader { ... } then you have now to override the "AssetsLoaded" method. In this method you should also load now your recipes. public override void AssetsLoaded(ICoreAPI api) { //override to prevent double loading if (!(api is ICoreServerAPI sapi)) return; this.api = sapi; //now load your recipes here } That's all.
  18. it only takes the material-information from the chisseled block. seems then the material information itself is wrong saved in the chisseled block. there was a report in the past about that with an other material. i have no influence on that material-informations which are bind to the chisseled block
  19. which localisation is active in your game? so i can try to reproduce it with same locale.
  20. very unexpected. will take a look into that.
  21. seems to be to close to one other wheel base.
  22. Released Medieval expansion 3.8.1 for VS 1.17.x Fix calling behaviors on interaction for Gates and Portcullis - thanks @Craluminumfor reporting Fix texture drawing for steel- and meteoric-lantern on lampposts Add japanese language support - thanks @macoto_hino https://mods.vintagestory.at/show/mod/280
  23. Released Workbench expansion 1.5.1 for VS 1.17.x fix loading base recipes twice https://mods.vintagestory.at/show/mod/285
  24. seems to have override an other method. more in discord
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