Rhonen
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Everything posted by Rhonen
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read my last post first. only by changing the json files inside of mod. currently same values like the sheeps.
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this is not medieval expansion; also seems there was a json moved. you can ignore that, this is only why this mod supports the straw of lazytweak. if that mod is not installed, this error appers in log. oh, seems i mixed my oil-test into that patch. no worries, will not take effect; but will reupload.
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Released: Version 3.6.1 Fix for Waterwheel-Basements for 1.15.6 (there was a backend change) May be not working for 1.15.5 ! Be aware. Download in ModDB https://mods.vintagestory.at/show/mod/280
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Danke für deine Meldung. Bin bereits an einem Fix drann.
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if you provide that new class by `survival/config/characterclasses.json` yes it will work.
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i don't know if that mod supports other mods. but you should try medievalexpansion:aurochs-* instead of game:aurchs-*
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as i see in the aitask for meleeattack there is no setup for degrees in front of or something like that. so all is the same like pigs or sheeps. if i am right there is a better chance to get close by sneaking.
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it is shown in vanilla... also shown by the aurochs. it is a default game behavior. you are always reporting interesting miracles. so, the spawn conditions are almost same Sheeps: spawnconditions: { worldgen: { TriesPerChunk: { avg: 0.08, var: 0 }, tryOnlySurface: true, minLightLevel: 10, groupSize: { dist: "verynarrowgaussian", avg: 3, var: 4 }, insideBlockCodes: ["air", "tallgrass-*", "snowlayer-1"], minTemp: -10, maxTemp: 20, minRain: 0.43, companions: ["sheep-bighorn-female", "sheep-bighorn-lamb"] }, runtime: { group: "neutral", tryOnlySurface: true, chance: 0.0006, maxQuantity: 4, minLightLevel: 10, groupSize: { dist: "verynarrowgaussian", avg: 3, var: 4 }, insideBlockCodes: ["air", "tallgrass-*", "snowlayer-1"], minTemp: -10, maxTemp: 20, minRain: 0.43, companions: ["sheep-bighorn-female", "sheep-bighorn-lamb"] } } Aurochs "spawnconditions": { "worldgen": { "TriesPerChunk": { "avg": 0.08, "var": 0 }, "tryOnlySurface": true, "minLightLevel": 10, "groupSize": { "dist": "verynarrowgaussian", "avg": 3, "var": 4 }, "insideBlockCodes": [ "game:air", "game:tallgrass-*", "game:snowlayer-1" ], "minTemp": -10, "maxTemp": 30, "minRain": 0.33, "companions": [ "medievalexpansion:aurochs-female", "medievalexpansion:aurochs-lamb" ] }, "runtime": { "group": "neutral", "tryOnlySurface": true, "chance": 0.0006, "maxQuantity": 4, "minLightLevel": 10, "groupSize": { "dist": "verynarrowgaussian", "avg": 3, "var": 4 }, "insideBlockCodes": [ "game:air", "game:tallgrass-*", "game:snowlayer-1" ], "minTemp": -10, "maxTemp": 30, "minRain": 0.33, "companions": [ "medievalexpansion:aurochs-female", "medievalexpansion:aurochs-lamb" ] } } so, same conditions instead of max temperature. can not explain why they spawn in your rooms.
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seems that Cabbage and Straw. Dry Gras (Hay) is working fine. Do not realy understand what is wrong, but i am on investigation for that. So, use a Large Though and dry gras / hay. Thats working for us.
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@Aledark thanks for reporting of wording. i will improve that. the lake ice recipe is intended. and chisseled blocks will not be supported
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Yes, same behavior like sheeps currently.
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Released: Version 3.6.0 Read notes and compatibilities in ModDB includes also fix for Waterwheel Download in ModDB https://mods.vintagestory.at/show/mod/280
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Confirmed... seems there was a technical change. have to find out what has been changed CURRENT MOD VERSION is not working correctly with 1.15.4+ during technical change!
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This should be possible
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Hi @Zaurkahn thanks for your praise. you need a large through for the cows, and they eat hay, dry grass and cabbage.
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hi @Xandu, with server and client version 1.5.2, got a client crash when mouse-pointer focusing the oven. Same crash appears when have no skills or full skilled cooking. Game 1.5.2 xSkill v 0.6.0-pre7 running with Game 1.5.1 ... seems an API has a change
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@Aledark Please report problems in Forum so i got a notification. Thanks for reporting i will investigate whats wrong. This is known and investigated. After request in then mod-support-channel there was no answer if i can do anything there, that the dead-notification is handle it correctly - there is no sepereate Death-Message declaration for animals.
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@Aledark thanks for reporting. It's only a warning. this happend while the object got renamend in vanilla game. has no impact, as i can see. will be fixed in next version.
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you are welcome i am happy i could help.
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ok got it. the "causer" is: it's only working for new players, or players who are allowed to do a re-selection of playerclass. So if you add this mod to an existing world, you must allow the players for re-select the characterclass. This was introduced to support multiple class prepared packages. There is no API to get the information if a player has already closed that dialog or not so i had only the chance with the "ModifiedActionListener" of PlayerEntity. ul 19 08:56:57 server VSSRV[178991]: 08:56:57 [Server Event] Player DasPrinzip registered for RegisterModifiedListener so it worked, that you where registered and after a class-selection the mod will assign the selected class-package. I will investigate if there are now more options to get information if a player has selected a playerclass. if it would always directly apply the package the player would get always the commenor. this was introduces december 2020 after requests.
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thanks, a good indicator at all. may be the mod is not loaded or there is a problem while the mod is initiated. please check at all the log for any error when the mods got loaded i will investigate it later
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interesting. Can you confirm, that you get the items each time you connect? i am missing a message in the log, that you got items delivered, or not-delivered cause you already got them. i will try to reproduce that problem today's evening. Thanks for reporting.
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It's working for us. so please add a report.
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Released: Version 3.5.5 optimize floorplate collission-box Download in ModDB https://mods.vintagestory.at/show/mod/280
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i will look into that, thanks.