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Rhonen

Very Important Vintarian
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Everything posted by Rhonen

  1. read my last post first. only by changing the json files inside of mod. currently same values like the sheeps.
  2. this is not medieval expansion; also seems there was a json moved. you can ignore that, this is only why this mod supports the straw of lazytweak. if that mod is not installed, this error appers in log. oh, seems i mixed my oil-test into that patch. no worries, will not take effect; but will reupload.
  3. Released: Version 3.6.1 Fix for Waterwheel-Basements for 1.15.6 (there was a backend change) May be not working for 1.15.5 ! Be aware. Download in ModDB https://mods.vintagestory.at/show/mod/280
  4. Danke für deine Meldung. Bin bereits an einem Fix drann.
  5. if you provide that new class by `survival/config/characterclasses.json` yes it will work.
  6. i don't know if that mod supports other mods. but you should try medievalexpansion:aurochs-* instead of game:aurchs-*
  7. as i see in the aitask for meleeattack there is no setup for degrees in front of or something like that. so all is the same like pigs or sheeps. if i am right there is a better chance to get close by sneaking.
  8. it is shown in vanilla... also shown by the aurochs. it is a default game behavior. you are always reporting interesting miracles. so, the spawn conditions are almost same Sheeps: spawnconditions: { worldgen: { TriesPerChunk: { avg: 0.08, var: 0 }, tryOnlySurface: true, minLightLevel: 10, groupSize: { dist: "verynarrowgaussian", avg: 3, var: 4 }, insideBlockCodes: ["air", "tallgrass-*", "snowlayer-1"], minTemp: -10, maxTemp: 20, minRain: 0.43, companions: ["sheep-bighorn-female", "sheep-bighorn-lamb"] }, runtime: { group: "neutral", tryOnlySurface: true, chance: 0.0006, maxQuantity: 4, minLightLevel: 10, groupSize: { dist: "verynarrowgaussian", avg: 3, var: 4 }, insideBlockCodes: ["air", "tallgrass-*", "snowlayer-1"], minTemp: -10, maxTemp: 20, minRain: 0.43, companions: ["sheep-bighorn-female", "sheep-bighorn-lamb"] } } Aurochs "spawnconditions": { "worldgen": { "TriesPerChunk": { "avg": 0.08, "var": 0 }, "tryOnlySurface": true, "minLightLevel": 10, "groupSize": { "dist": "verynarrowgaussian", "avg": 3, "var": 4 }, "insideBlockCodes": [ "game:air", "game:tallgrass-*", "game:snowlayer-1" ], "minTemp": -10, "maxTemp": 30, "minRain": 0.33, "companions": [ "medievalexpansion:aurochs-female", "medievalexpansion:aurochs-lamb" ] }, "runtime": { "group": "neutral", "tryOnlySurface": true, "chance": 0.0006, "maxQuantity": 4, "minLightLevel": 10, "groupSize": { "dist": "verynarrowgaussian", "avg": 3, "var": 4 }, "insideBlockCodes": [ "game:air", "game:tallgrass-*", "game:snowlayer-1" ], "minTemp": -10, "maxTemp": 30, "minRain": 0.33, "companions": [ "medievalexpansion:aurochs-female", "medievalexpansion:aurochs-lamb" ] } } so, same conditions instead of max temperature. can not explain why they spawn in your rooms.
  9. seems that Cabbage and Straw. Dry Gras (Hay) is working fine. Do not realy understand what is wrong, but i am on investigation for that. So, use a Large Though and dry gras / hay. Thats working for us.
  10. @Aledark thanks for reporting of wording. i will improve that. the lake ice recipe is intended. and chisseled blocks will not be supported
  11. Yes, same behavior like sheeps currently.
  12. Released: Version 3.6.0 Read notes and compatibilities in ModDB includes also fix for Waterwheel Download in ModDB https://mods.vintagestory.at/show/mod/280
  13. Confirmed... seems there was a technical change. have to find out what has been changed CURRENT MOD VERSION is not working correctly with 1.15.4+ during technical change!
  14. This should be possible
  15. Hi @Zaurkahn thanks for your praise. you need a large through for the cows, and they eat hay, dry grass and cabbage.
  16. hi @Xandu, with server and client version 1.5.2, got a client crash when mouse-pointer focusing the oven. Same crash appears when have no skills or full skilled cooking. Game 1.5.2 xSkill v 0.6.0-pre7 running with Game 1.5.1 ... seems an API has a change
  17. @Aledark Please report problems in Forum so i got a notification. Thanks for reporting i will investigate whats wrong. This is known and investigated. After request in then mod-support-channel there was no answer if i can do anything there, that the dead-notification is handle it correctly - there is no sepereate Death-Message declaration for animals.
  18. @Aledark thanks for reporting. It's only a warning. this happend while the object got renamend in vanilla game. has no impact, as i can see. will be fixed in next version.
  19. you are welcome i am happy i could help.
  20. ok got it. the "causer" is: it's only working for new players, or players who are allowed to do a re-selection of playerclass. So if you add this mod to an existing world, you must allow the players for re-select the characterclass. This was introduced to support multiple class prepared packages. There is no API to get the information if a player has already closed that dialog or not so i had only the chance with the "ModifiedActionListener" of PlayerEntity. ul 19 08:56:57 server VSSRV[178991]: 08:56:57 [Server Event] Player DasPrinzip registered for RegisterModifiedListener so it worked, that you where registered and after a class-selection the mod will assign the selected class-package. I will investigate if there are now more options to get information if a player has selected a playerclass. if it would always directly apply the package the player would get always the commenor. this was introduces december 2020 after requests.
  21. thanks, a good indicator at all. may be the mod is not loaded or there is a problem while the mod is initiated. please check at all the log for any error when the mods got loaded i will investigate it later
  22. interesting. Can you confirm, that you get the items each time you connect? i am missing a message in the log, that you got items delivered, or not-delivered cause you already got them. i will try to reproduce that problem today's evening. Thanks for reporting.
  23. It's working for us. so please add a report.
  24. Released: Version 3.5.5 optimize floorplate collission-box Download in ModDB https://mods.vintagestory.at/show/mod/280
  25. i will look into that, thanks.
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