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Rhonen

Very supportive Vintarian
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Everything posted by Rhonen

  1. hmmm interesting... i will investigate both points.
  2. 2 known issues on higher ping, penstock wateroutput takes long time to spread, waterwheel damage resetting when Initialize the wheel. both fixes comming soon
  3. if you startet the map without the mod and then renable, i don't know what happend. never tested it. may be rollback to a point without disabling the mod
  4. i can list you the mods we are using to. its no conflict on xlib
  5. ok understand but this error does not happen on our server with the current mod. so without chance to reproducing it, i can not realy help at this point. also if you say it was running with the update and now not longer... the newest version does not make any remapping. and when you say you updated your own mod pack to get it run again, then i fear their seems to be a conflict between the mods.
  6. @Kai Effelsbergit's running without any problems on our server. Only what i can read that any kind of Handbook problem - may be mod conflict? also wondering that your server crashes while handbook is client information as far as i know. So you are only opening the handbook and then game crashes? When yes, any kind of other mods which is influencing the handbook?
  7. Released: Version 3.4.0 add water-wheel damagemodule some smaller features, see first post
  8. that bug is caused by vanilla. Tyron posted it in the patch notes. Fixed: Snow covered chiseled blocks not exposed to the sky got deleted when the snow melted
  9. i will try to get this in a plan if it will be possible without kill the server
  10. hi @Filip Nowak thanks for your warm words. i am glad that you like it so much. the main problem is, that there is no mass / speed of floating water at now. it only has a liquid level and a floating direction, which are influencing the speed of the waterwheels. so the idea was mine too, but at now not practicable. But may be later, if the waterbehavior get more properties.
  11. @kacka 66 what do you want to say with it ?
  12. Released: Version 1.2.8 fix log spamming while recipe matches
  13. Thanks @Julius van Vern also available in german
  14. i like the idea, but as a modder i want to have multiple version support / list different version to enable / disable, while testing a mod and want to switch back
  15. you are welcome.
  16. @DArkHekRoMaNT by watching again and again, i guess you can compare the Percentage identically to the kiloNewton of the Windwill-Rotor. With one point difference: The Windmill-rotor is always showing the information, ignoring the speed. so, the 85% efficency is ingame the same value like 85kN on the Windmill. not exactly, but close.
  17. that was before balancing. Helvehammer have high requirements, i guess. Test it with a windmill to get compareable data. The MaxStrength of 30, 45 and 85 percent are the result of gathering real waterwheel informations and testing / balancing. So you can combine multiple waterwheels, or try a complex transmission. if you want change the default setting, edit the config files, as noted in handbook and in the topic's notes of 3.3.1 /VintagestoryData/ModConfig/medievalexpsion/
  18. Released: Version 1.2.7 Notes see first post
  19. i understand your point. but there is no real power output info on the windmill. That is the power info of the Windmill-Rotor. It's not telling about the speed output to the MP-Network. so what would be a corresponding power for you? Speed 0.85? it would be only a fake information, so efficency is more or less same info. if you have an idea for meaningful information, let me know. i have no idea how to compare that windmill-rotor power info with a waterwheel power. yes
  20. no the waterwheel has a little bit more torque.
  21. as already written: The efficency is a cumulative information of speed shown on the windmill-rotor. So Efficency 100 of a waterwheel would be Speed 1.0 of windmill-rotor. what do you mean with "at what height" ? sorry i don't understand what you want to know. But for the easier way to get argument: Sure, it must be easier to get. but it depends on wind-speed. The waterwheel is more or less a permant energy source. It will get a healthpoint emitter, so you must repair it in future. no it will not get destroyed, will only stop working then.
  22. Gerne, dann viel spass damit.
  23. @1nFected_f0x ist dein Problem damit dann behoben? hast dich nicht mehr gemeldet.
  24. The MP Network has no kW output information. it has only speed and torque. so, no sure what kind of information you mean. if you mean output of speed, i can do that instead of the efficency, but would not provide more information. But as a hint, the efficency is a cumulative information of speed 1.0 - speed is shown on the windmill-rotor.
  25. Haha Nein, es ist interaktiv gestaltet, da es schon eine erhebliche Erleichterung ist, komplex-gemeißelte Blöcke einfach zu kopieren. Freut mich, wenn es soweit erklärt, was schief ging.
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