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Argakyan

Vintarian
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Argakyan last won the day on October 3

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  1. I use brass I don't have a better use for brass ingame and when I think of the model example of a lantern irl it's most likely brass or copper in my region.
  2. Pine for if I want to make something look like a game from the 2000's or 1990's. Back then a lot of games had more contrast & vibrant colour, which looks like pine in VS. Walnut for if I want to make something look aged Birch I use for furniture or if there's really no other option. I love it, which is why I use it for highlights. Oak also if there's no better option because oak has the dual function of tanning, which means I don't want to waste it.
  3. Here's also a small 3x3 space coal burner with a window to check progress. Images keep getting smaller cause it feels like the limit on file size keeps lowering. CoalBurner1.json
  4. Some people like this, so I guess have more "generic" utility buildings. This would be a small log tower. If I make it larger tbh I'd reclassify that as medium already. At least gameplay wise you never really need more than 2 floors yet for a building like this. TowerLogSmall1.json
  5. Anyone else use strategy & city builder games they used to play as inspiration for new buildings? I've been looking at American Conquest or the Anno games while thinking of new buildings to design or recreate in a usable state.
  6. Idk how common it is but I've started designing "utility buildings". While building unique windmills can be cool each time, I have for example this as a model windmill which I could just plop down anywhere if I want to quickly get a windmill which will likely fit visually. It has enough space for a grindstone and a pulverizer, but they have to be swapped by hand. If embedding works I'm sharing the file here: windmill2.json
  7. I've usually shared the things I've built on my Bluesky, but I just saw I could also share some stuff here just in case it's interesting. The screenshots I'm attaching to this post is a selection of stuff from oldest to newest project. Some of it is entirely original, some of it is inspired by irl locations and some stuff is recreations of buildings in Anno games. If you don't know what to build maybe this can give new ideas.
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  8. I just got the same bug. The only variable I could think of is I planted it on Terra Preta, outdoors, no fertilizer, it's a bush grown from a cutting (I excluded seeing it anywhere in the wild).
  9. This + windcatchers would be cool (pun intended)
  10. I think the more food options the merrier. One thing I would enjoy seeing in VS is for food to consider the bedrock below soils alongside soil grade, temperature or precipitation to predict the availability of wild crops or berries. The reason for why bedrock is important is that it influences pedogenic variables like the availability of specific minerals and soil pH irl. This should play a role in which what naturally could be found at any given place. Even if there are 10 or 30 options for just grains, alongside aesthetic variance this would introduce more realism and options to build with. I think in VS going towards colder climates I mostly get Cloudberries ingame atm. The game references the Samí directly and other berries they consume which are not yet in VS would be for example Bilberries (imagine the model VS uses for Cranberries, but blue colour). Few people live in icy wastes, but the polar region in Scandinavia, Siberia or Canada are more diverse than media typically represents them. While they're not berries this also made me think of roses: rose hips were a common food in human prehistory and roses can grow in harsh cold climate. The tropics are a different beast. They're full of numerous edible plant parts in every category.
  11. At this moment probably the thing I would like to see the most, which would be the least intrusive as a change. It should be more viable to have smooth terrain be farmland and rough terrain without anthropogenic alterations better suited for an alp or a pasture like in real life. In VS with current domestication and de-/spawning mechanics, a pasture requires a fence. However, fences don't look nice on sloped terrain due to the blockyness. This could be improved if fences behaved like poles which are connected like you can visually connect them with support beams already. As fences may serve other uses, like wattle and daub, this may or may not require a new block or block type.
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  12. Hey, I was just looking for a mod doing exactly this, changing the aurora temperature. I noticed just how far north VS allows aurora due to that temperature dependency, when the aurora ingame use varying aurora light colours suggesting variable solar activity, which compared to irl would suggest aurora should happen in warmer climates too (compare to irl NASA definitions on aurora range, the mean annual temperature in say Sweden is like 3.5°C, adjusted for pre-industrial would still be above 0°C). So the question I want to pose is if this mod changing aurora temperature is still in development? I checked the mod repository and I haven't seen another mod doing this yet. I could do it myself, but if somebody else is already working on it there'd be no reason for me to start a project.
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