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Atemo

Vintarian
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  1. I suppose that is fair. Maybe I should build them some so that I can take back mine…
  2. Ah… Well, this is still one step closer. I suppose I would have to do a lot of the reporting myself. Thank you for the help!
  3. I want to hide mods on https://mods.vintagestory.at/ from certain creators or mod tags. Mostly, I want to hide the countless AI slop mods that fill my mod searches, but I have not been able to find anything in that regard. I know that I can *look* for AI mods with the `AI` tag (for those that bother disclaiming it), but there seem to be no way to use a 'negative' tag to specifically exclude them. Unless I am blind, of course. Any help would be greatly appreciated!
  4. The handle is made out of titanium, but there are much, much cheaper blocks you can use that have a similar color and texture, this was just the nicest to me for this particular style. The chiselled materials are: Glass Generic wood (cleaner than most plank styles, but using debarked logs can look clean as well) Titanium Block (riveted) The same goes for all window sizes I use (1×1, 1×2, 2×2, …)
  5. This is interesting! Though it has some issues with transparent materials as of now. I will keep a close eye on it.
  6. Greetings; I usually make my own windows out of glass blocks which I chisel until I get something I like (feel free to roast them, I have no clue what I am doing). However, since these are just chiseled blocks, there is no way that I know of to make them move/have actions, short of creating a mod for each block I want to have multiple states they can exist in. My current workaround is to replace with other chiseled blocks that are just moved, but it can quickly become annoying, and is not that immersive. Is there any way to make this possible? If not, mods are the best option, but since I do not want to duplicate work, would there be any up-to-date mods for things like windows of different sizes and materials, with different opening sides? Cheers.
  7. Same here, with a Ryzen 7 9850X3D and RX 9070XT, 2×16 GB DDR5 6000MHz, on Linux (NixOS with the Niri Wayland compositor, my system configuration is publicly visible at https://github.com/Atemo-C/NixOS-configuration). Stutters are drastically reduced once Shadows are turned down and when Dynamic Color Grading is turned off, though they are never quite gone. I have not tested with Windows. On my earlier PC (Ryzen 5 3400G, GTX 1660 SUPER, 2×16 GB DDR4 3200MHz), it ran worse (obviously) but I do not remember it being as stuttery, though this may just be me not being able to remember it properly.
  8. munches on some deliciously chiseled popcorn and doesn't add anything of value to the 'conversation'
  9. Pests are also attracted, though… Thankfully, they are quick to run away. Lots of cute animals and delicious meat!
  10. I put some troughs outside my house, mostly for decoration and getting rid of unused grass and mash, and after a quick trip to explore the world and coming back, I see wildlife coming to eat up! I suppose I should have expected this, but for some reason, in my hundreds of hours of playing, I never thought of just…putting that out there. I suppose, for my survival world, next time I want wild animals, I may not bother with traps directly, but just attract animals a few dozen blocks away from where I roam in my base.
  11. I want to keep it rust-free, however, capping them is something I should have done earlier! I am also going to make a design that is closer to the ceiling and not hanging like that, it allows it to be sleeker. I might change the metal used to be a little darker as well. Thank you!
  12. Totally not heavily inspired by the blue lights 'clutter' found in some places of the game… The difference between them and lanterns is quite staggering. I had forgotten what white lighting can do to a room! Chiseling is my passion. I wish the palette of CreativeBlocks was a little bigger/more varied, I wanted to make these neons a white colour with a slight off-yellow hue, but yellow light with white-or-transparent glass or white light with yellow glass does not look like I want it to. Hm… I suppose it is nothing a mod cannot fix. Any suggestions as to how to make them integrate better with the base game/look like they belong? Because at the moment, they are quite simplistic, and just have a vibe that does not quite fit Vintage Story, to me. I am still a beginner, as you can guess. Cheers!
  13. I am also experimenting with a similar but bigger house design, which allows for actually useful multiple rooms, and much more space to live in, even vertically. I am unsure which size of house to stay with, but I think that an easy solution to that is to build the rooms you need with everything in them, and build the house around them. It can only make it all more interesting! I hope.
  14. It has always seemed a little off to me as well, though I suppose one does not necessarily get nearly as many nutrients more from cooked vegetables than from cooked meat products. On the opposite side, it has also been a surprise to me that one cannot eat raw meat, even if at the cost of less nutrition gained and higher risks of bad side effects. Having your own animals over multiple generations in a sane environment should also make said raw meat a bit less dangerous, though at this point in the game, why one would want to eat raw meat is beyond me. These things are not really that important to the experience, and many similar games do not let you cook vegetables as well, or even worse, do it inconsistently (e.g. Minecraft which lets you bake potatoes but not carrots and the likes, but food in that particular block game is much more of a complete mess than Vintage Story). But I would still not mind seeing this being addressed in one way or the other.
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