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Everything posted by Vexxvididu
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My biggest single pet peeve is lake ice NEVER melting unless you frequent the area.... it lingers far too long. It needs a catchup mechanic or something. I agree that elk taming should be difficult just because we don't want them to be too easy to get. Better to make the player do the Archives first. I agree alcohol is more of a gimmick than anything practical. I've previously suggested adding uses for Aqua Vitae. It needs to be a component in more stuff! I am not a fan of beehive kilns as is.... to me they take up too much resources to produce, and are mostly only useful if you need to fire A LOT of clay stuff. Many have suggested there needs to be a cheaper version and I agree. I agree that ideally most trees would lose leaves in winter but also echo what LadyWYT said about performance. Having to simulate all those updates in big forests is a potential problem. EDIT TO ADD: I forgot another big pet peeve.... plants in greenhouses shouldn't get covered with snow and sway with the wind.
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Alloy Filler to melt alloy nuggets with its ingredients
Vexxvididu replied to Topminator's topic in Suggestions
This is part of what I was thinking of when I said the whole family of such requests is too much work. Yes, there are plenty of cases where you can make resources interchangeable, but every such case all together is A LOT of work for the dev's. There are thousands of items in vintage story and many cases where you should be able to use them in different combinations. In total, it's overwhelming. -
Alloy Filler to melt alloy nuggets with its ingredients
Vexxvididu replied to Topminator's topic in Suggestions
To add to this, I think it's honestly 100% fair to just open the creative menu to swap out resources that SHOULD be interchangeable but just are not due to gameplay limitations. An example would be if you have 4 malachite and 16 native copper and need the 20 bits to actually make something. -
Alloy Filler to melt alloy nuggets with its ingredients
Vexxvididu replied to Topminator's topic in Suggestions
This would be convenient, but in practice might be a bit hard to program out. It's just a lot of different combinations of stuff that has to be accounted for. I like the idea, and it should work, but I'd not count on this becoming a priority for the developers. Many good ideas are kind of limited by the combinatorial explosion problem. It's much more of an issue in VS than most other block games. -
I just want to add, use of big gears much less MULTIPLE big gears is usually a sign someone is either a real expert. ....or has no idea what they are doing. Your basic, first mechanical power setup should just be a direct connection to whatever you want to power (axles and angled gears only).
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Bauxite is usually not subtle, you will often find a ton of the orange rock just exposed on the surface. But as others have said, it can be very luck based. Not much to say other than keep exploring.
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huh??? you mean the rust creatures right? I didn't think animals could.
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Just as a minor correction, the spoilage rate in a perfect cellar should never go above 0.26. If it goes higher, the cellar may have an issue (such as use of wood logs or a bad door, etc). Otherwise, you're correct.
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Yeah, that's what I was driving at. their damage numbers seem lower than they should be.... though I admit I need to look more into the "tier" system.
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if your PC can handle it, increasing your render distance might help. But yeah..... would be cool if they gave more beacon like options.
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I like the falx just fine.... but in my view it needs to hit harder (especially against rot beasts and especially the steel versions) to justify the loss of range from the spear. I do like the look of the falx. I get why some don't though...
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Not even sure what you mean by this given that a lot of governments have passed very well publicized anti porn legislation around requiring age verification. This includes the UK government and many US states. I'm not trying to get into the politics of it, but this is a pretty well known thing. This much is true, but doesn't contradict what I was talking about at all. I also do not trust them with personal data at all. I'm just saying government regulations are deliberately killing the golden era of easy anonymous access.
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The thing is.... this isn't really about discord the application, it's about certain draconian legislation they have to follow. Any discord competitors will have to do the same if they get too big to fly under the radar. I don't like it, but discord isn't really the problem. Don't want to get too political here, but this is a problem with certain governments, not apps.
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What do you do with silver/gold/meteoric iron?
Vexxvididu replied to ItzWalterino's topic in Questions
You do not, actually. Solder is lead and tin. EDIT: There is also silver solder, but that is optional I think? -
Make iron feel more valuable and satisfying to find
Vexxvididu replied to aleq's topic in Suggestions
RNG can be cruel with iron... I struggled a lot to find it in my current game. I think it's mostly fine how it is. With iron, the bigger reward is in how much work it takes to process the ingots or make steel. -
What do you do with silver/gold/meteoric iron?
Vexxvididu replied to ItzWalterino's topic in Questions
Meteoric Iron is what I use for most of my tools until steel is abundant, which takes some time. I still might use it if I think something is not quite worth a steel ingot. Silver and gold can be used to make black bronze, which is great to sell to merchants even if you actually use iron or better for your own tools. And of course, it's worth making at least one silver plate to line my lantern that i carry everywhere. -
I agree with your sentiment! But as a minor math correction the percentages compound and not add. They were functioning at 110% and now will function at 50% so that's actually 1-(50/110) = 54.545% worse. Your point stands, I'm just being a math geek. This is especially annoying with trying to get enough flax fiber for some stuff. We are supposed to get more seeds to compensate but it's still a bit annoying. Though I do feel inclined to agree the food grains were slightly over powered... I personally would have just cut the yields by like 15% for the food grain and probably left flax fiber yields were it was.
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yeah, in general, acronyms cost the audience a lot more time than they save the speaker.
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Yes, and the patch notes said you could reduce the odds of a quench crack by tempering it. It's also worth noting that ONLY carbon steels harden with a quench in the real world. Quenching bronze or wrought iron will not harden it. And some allows are even quenched as part of the annealing process.
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Why does iron ore sizzle and sparkle in the bloomeries?
Vexxvididu replied to ToothedMammal's topic in Questions
The bloomery gets at least to 1500C This will glow bright hot and just about any "natural" fuel will sparkle like that as bits burn off really hot. Normal firewood also makes sparks like that as it burns in the real world. -
just to add to this, most work items are one durability to break down, an anvil is all the durability of a chisel of the same material. So an iron chisel can work alright.
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Why cant we have a 3x3 and 3x4 doors!!!!?????!/!/!!
Vexxvididu replied to bubnartar's topic in Discussion
Hi and welcome to the forms. And I think it's always bad to ask "Why can't we have X" instead of just saying "I'd like to see X added" since game development isn't about denying people features, it's about creating them. You got to realize creation of every possible thing in Vintage Story runs into a heavy combinatorial explosion problem. They can't create every combination of everything... If you want these specific door sizes, lean to create them with a mod! -
I like a lot of the ideas discussed here. I've long wanted some way to repair or recycle broken tools. One option I like is that once you've used a tool to death, such as a pickaxe, you get a "Broken [[metal]] pickaxe". You can then use a chisel on it to get a random 10-20 bits of the same metal back. You can then smelt these bits back into an ingot with a bloomery or crucible depending on the metal. I'm also a fan of letting you partly repair tools on a grindstone OR just reforging it with some bits of the same metal. If you are reforging it with metal bits, it would make sense to let you fully repair it in exchange for like 5 or so bits of the same metal. For any kind of repair, it makes sense to me if the stick breaks and you just have to replace the stick.
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Ohhh! I didn't catch that! But that's cool. Here's to 10 more years! (and many more).
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AWESOME!!! I love this game and had fun getting some friends into it.