Is there anything you find frustrating?
1. Individual spawn point: I should have the ability to choose where I would like to respawn upon death, within reason, or be able to attain the means that doesn’t involve RNG. It’s a crafting game, give me the ability to craft a spawn setting item, a particularly expensive bed for example. Put a cool down on placement so I’m not carting said bed with me to the mines or future implemented dungeon crawls. Not having a way to control where I respawn discourages me from ranging more than a couple thousand blocks without fear of losing my gear and loot by not being able to get back to my “corpse” in time.
2. Map: More dramatic waypoint indicators. They’re almost invisible on the map especially if you choose your color poorly. The waypoints should also be editable. Allow a waypoint to show a beacon in the world or a unique visual cue of your choosing, I large star or something, that I can point myself in that direction and go.
3. I also think temperature resets are infuriating and really interrupts play flow.
How often do you find dungeons/lore?
Surface ruins are pretty good frequency, I’ve travelled over 20,000 blocks in several directions on the multiplayer server. I’ve encountered many. They’re particularly nice to harvest as a brand-new player and bypass the “hidey hole” one typically has to create when starting out. I’ve only encountered two subterranean ruins, but I found both awesome. Bookshelves, tables, the record player sound box thingy, I was excited! Got me wondering all kinds of things, who put these things here, where are they now, how can I find more elaborate locations or places like this? I dream of abandoned subterranean cities….dungeons……
How do you feel about food?
Cooking as it now, I can’t really say. I don’t have a need for it in alpha. Berries while not amazing are doing it enough for me due to frequency, and the amount that I roam around. I never have to wait for them local bushes to be harvestable. I plan to start exploring the farming portion of the content soon. Cooking can be a fun feature, especially if it involves min/maxing of benefits. i.e. A highly sustaining food that has complicated cooking steps and expensive ingredients, or making berry juices that bestow really short bonuses like 10 sec sprinting, strength or regen etc.
Wolves still got you down?
Wolves are fine, once you have a spear or a copper sword and learn to bob and weave. Wolves could have more fear factor. Say, when they aggro’d the player, they yelp and any wolves in X amount of blocks come to their assistance. That’d be a fun mechanic.
One thing is screwy, I can outrun wolves on land, yet if I get in the water they outswim me. That’s puzzling and I’m sure not intended. If anything it should be the opposite. They should be able to run me down on land, and I escape if I make it to water.
At what point do you feel like you no longer have to worry about surviving?
I’d say once I get a full assortment of copper tools and have 4 walls I’m feeling pretty confident that I’m probably only going to die if I’m taking stupid risks, not paying attention or something really off the wall happens
Any other complaints?
No complaints really. Impatience more like it. I want more more more and I want it now. In order of importance.
More biomes, sub biomes
Mechanical power, keep it simple and offer passive energy solutions like wind and water.
Easy mod updater, ability to have profiles to easily switch between modded and unmodded gameplay
Storage upgrades, double chests or incremental size kits from the smithing tiers.
Brewing, composting for farming boosts, leather and cloth crafting.
More aggressive/passive mobs
Lions, tigers, and bears OH MY!
Drifters that are more advanced than simple mindless wandering pests, smarter AI, stealthy versions perhaps.
Drifter brutes, 2x size slow but hit hard, maybe they can destroy blocks if given enough time to whittle away at your base. “They have a cave troll..”
World customization screen: I want to be able to pick things like:
-Post apocalyptic wasteland, survive with minimal resources and struggle to bring the world back from destruction.
-Drowned planet – nothing but tiny islands in a vast world ocean.
*edited for spelling and grammarizations