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Everything posted by Nathan Flaminio
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Four sets of offspring have disappeared, despawned, ceased to be, with no signs of death or wild ones running anywhere around the base. The original pen was an open-air, fenced-in pit. The new one has full walls and a ceiling, and is very well-lit. There are no gaps, no dead bodies or bones, no way for them to get out. The adults have not disappeared, only the babies. Anybody else having issues with this? Any mods that might be causing problems that anyone knows of?
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/time calendarspeedmul [.5] is the normal flow of time in the game. I set mine to .125 for longer days, but that's a drastic change. Try .45 if you just want it a little longer (I'm just about to go to sleep, so my brain does not want to math to get the exact number) It will not mess up your world. I can't speak to hunger because I don't play in normal time. It will make some things go slower, like how long it takes for an ingot to cool down, but other things are unaffected (heating in a crucible). I have macros set to go back and forth between .125 and 2 (I think).
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Why did my crucible cool off while still on the fire with coal still burning? (Got up to make my lunch, and it was cooled off when I got back, even though the coal was still going) Is there a way to change the color of the player marker in multiplayer? (I have trouble spotting the grey, bright yellow might be better) Refractory Bricks won't set correctly in a Pit Kiln. The first one goes down, but then it throws the next. I have to set two first to get it to not throw them. It also has issues with picking the thrown brick back up, I had to break a wall to get it back. Is there a way to disable throwing the bricks?
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Thank you! It seems a bit much, no? I fixed them, and now they kind of look like something out of Star Wars, so I guess it's alright. Still, it's a bit much...
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I thought the new large windmills only needed to be 15 blocks apart to avoid turbulence. I have mine spaced 24 blocks apart (from rotor to rotor) on the east and west sides of a building to power seperate machines, but am still getting reduced power. Why? How far apart do these need to be? Are there any mods that get rid of the turbulence? I spent a LOT of time and resources (and died several times falling off the towers, lol) setting this up...
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I had the same problem when I first started. It's because Shift is your sprint key. I switched mine to Q. In the previous version, I could still use Control to empty a bucket, since the update I now have to use Q.
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Not every book is in the R.A. You'll find some in other locations and from panning bony soil. The CarryOn mod will let you fill a chest and put it on your back. You can carry another chest, but then you'll move very slowly. The Elk has space for saddle bags.
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Even though it's unrealistic, I'd love to see studded leather. It was always my go-to in D&D.
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Or that, lol
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I find tons of clay all over, so I would say it's very common. In my world, red is everywhere, blue is usually by coastlines or slightly submerged on tiny islands, and fire is often under black coal in claystone, or occationally in bauxite deserts. I have not used Expanded Matter, so I can't speak to that. Have you tried going into god mode (creative) and flying around?
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I know in vanilla you can only chisel so much off. You may have chiseled too many layers. Even one voxel too many can undo the room. Could also be the wrong face on the inside. Try to chisel the opposite side instead to see if that works. Otherwise, I'm not sure. I use a mod that keeps a chiseled room viable.
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There are some in story locations
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And honey
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Mechanical power makes the quern turn in the wrong way
Nathan Flaminio replied to MaxDax's topic in Questions
Lol, fixed in the update, I believe. 1.22.2. Unless you are running 1.22.2 and it's still broken... -
How do you know if flowing water is a rapids?
Nathan Flaminio replied to Chuckerton's topic in Questions
Hard to tell from that picture. Are they loud and lighter colored than normal water? You could try putting normal water next to it to see if it looks the same. https://m.youtube.com/shorts/NYrANKFeU7I -
Anyone getting seasonal depression during the winter months
Nathan Flaminio replied to Titan The good's topic in Discussion
Sometimes. We're coming out of winter in Wisconsin, but going back into it in-game. Winter is good for base expansion/chiseling, spelunking/mining, finding a location for a seconday base, getting farm animal generations up, smithing. I slowed down the time rate to 1/4 normal and increased the days to 30 per month, but with winter, I speed time up at night and slow it back down during the day. I recently finished a third base, and am spending a lot of my time stocking everything up there. -
Have you ever had a really physical job? I used to eat 5000 calories a day. Farming, construction, carpentry, blacksmithing, lumberjacking, hiking through mountains all take a LOT of fuel. I've eaten 6lbs of meat in one sitting (Pampa Gaucho Brazillian rodizio-style steakhouse, highly recommend, lol) A guy I used to work with ate 8000 - 9000 calories everyday (he was 6'7" 280lbs). I'd have to say it's fairly realistic the amount of food we have to consume in the game for what we have to do to survive and thrive.
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Every piece you add takes away from the power produced by your sails. Large gears take a lot compared to small gears. Somebody made a video explaining it, I'll see if I can find it.
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It does not. Did you feed them enough portions?
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There is a mod that causes that (not sure which one). Try to harvest, save and exit (don't close out of the game completely), then reload. Should fix it.