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Nathan Flaminio

Very supportive Vintarian
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Everything posted by Nathan Flaminio

  1. You can chisel the ingots back into nuggets in the crafting grid.
  2. I've never paid attention to how much time it takes for them to regrow, but have quite a lot of trees marked and have harvested from them several times a year. Maybe once a week, or once or twice a month? It's about the same amount of time it takes the pine trees to produce more resin, I think. (30 day months, time-flow halved)
  3. I'd love to have functioning clocks in the game! Timeline-wise, they fit the narrative, as far as I know. They'd be aesthetically pleasing, and add something else to build that you don't have to have, but would be nice to own.
  4. I didn't know you could make calcinated flint in a bloomery. That's good information to have, thank you!
  5. Nathan Flaminio

    Cats

    Leeloo is intrigued. Jakeford Meowmli says, "YEAAAAAAAAAAH!!!"
  6. That's awesome, I love it!
  7. An elevator would be nice, too.
  8. I've made a few fountains, and was disappointed I couldn't get the water to come out the way I wanted (I wanted it to come out from the holes I chiseled instead of the big "block" of water sitting there). I would still like to see a way to chisel-in water sources. I want water in my toilet bowls and sinks, too, lol.
  9. Clash of the Titans
  10. Owls? Now I want a Bubo in the game... Bats would be cool, too.
  11. Someone set up us the vertices. All your vertices are belong to us. Make your time.
  12. Was that too obscure? Am I that old?
  13. Only if she's 5 3
  14. The Epcot Center ball with a working rollercoaster, lol
  15. I started with Paulsoaresjr and Nilhero to get an idea of how to play and what to expect. Hardware Despair has a very soothing voice. Otherwise, I find I can't make it through many videos. Too jerky, too much wasted time, things that should be edited out, videos that claim to be tutorials on specific things, but go way off the subject matter, bad advice, etc. I watched a video last night that was 6 1/2 minutes, and the first three were the loading screen and then the person went to sleep right away. I backed out of the video... I do like seeing different builds, getting information on mods and updates, and (initially) finding out things about the game that I didn't know. Otherwise, I find it to be oversaturated with... less than good videos.
  16. I build for neccessity first. Everything was Rammed Earth, small with only what we needed at the time. Then expanded as we progressed. I found two giant Walnut trees that became the first floor of our "home" after being well into the Bronze Age. Still, everything stayed very basic/blocky. It wasn't until we got to the current endgame that we really started building for aesthetics, rather than neccessity. Still, nothing was really planned out. Just picked a location, and what the building was going to be used for, and got to building. I can understand someone's desire to build something that looks nice, but i'm more about functionality. You can always go back and change things later.
  17. I want the veal scalopini. I want a good fettucini alfredo. I want a bottle of fettucine, a 1981.
  18. I use one that's just called "Visible Ore" that makes them much easier to see, but doesn't give it that chunky block texture.
  19. Oh, I thought it was in the game, but did not show up in prospecting data? I guess I can stop looking for it then, lol. Thank you!
  20. I love that more things are being added, but there are so many N crops, and now Fennel is being added, which is another N (Licorice isn't an edible crop). Can we get two or three more of each P & K? Potatoes, tomatoes, broccoli, beans, spinach, eggplant, wheat, and oats all seem like they would make excellent additions. Or any others, to make it a bit more even for crop rotations, and to have more variety. I'd still love to see watermelons in the game, too!
  21. I have eight more foods left to be turned into alcohol (16 total types I've not yet been able to make). Several of those I'll have to wait until next (in game) year, like peaches, which were my only cold weather trees to not produce any fruit this year, and cherries that produced enough for a few barrels of wine, but not enough for a full barrel of brandy.. I've also just added mods for tea and coffee, and am planning to add the cacao mod, so those will add a few more things. Still haven't found Uranium. Working on new bases at different parts of the map, and turning our current base into a village. We've finished our trader storefronts/homes, still need to make housing for villagers. The last thing added was a game room with board games, cards, and dice thanks to a mod. Still planning to add a library, bowling alley, dance hall, and zoo/aquarium. Need to have some entertainment for the villagers, lol. So far, we also have a bar/restaurant and a bathhouse/swimming pool built. Going to add the mod for the spinning wheel and loom because I feel like those are things that should be in the game. I still need to find more titanium to finish filling a trunk with full stacks (for no real reason other than just to do it). Otherwise, we have full trunks of everything else (and several trunks of some things, like fire clay, salt, and sulfur). Still planning to create canals from the large lake near our base to the oceans to be able to traverse by ship (absolutely massive undertaking, as we are VERY far from oceans in any direction). Still planning on getting the livestock up to gen 10. Rabbits are done, pigs are one generation off, chickens are more than half way (6), goats (4) and sheep (5) have a ways to go. Otherwise, I think we've done/created everything currently in the vanilla game. One of these days I may try my hand at recording a walk-thru of the compound (I've never done it for any game before). I have some ideas for our next world, whenever we get to it. Things I would have done differently, and things that will have to be done differently (like the windmill) because of upcoming changes to the game.
  22. That would be a great addition! Olive green is one of my favorite colors (which is odd because I don't like green olives...). I could have sets of green and yellow cookware, Go Pack Go!!!
  23. I had considered blue glass in the toilet, but it would be nice to have a feature to put smaller amounts of water into small containers akin to the way barrels show different levels depending on how full they are. I suppose the coding for something like that would be a pain. I was thinking maybe just coating the food with resin.
  24. Thought of another thing that would be nice to have, a separate tag for foods and drinks that make them unusable, but also makes them not turn to rot. We were decorating and contemplating what we should build in our little village, and some of the ideas we have aren't going to work well (like making a bakery with food displays and putting a barrel of Sake in our Survival Trader's basement because he needs a nip now and then to help calm his nerves, and only Sake will do). Sometimes you just want to put a pie on a table because it looks nice, until it doesn't. It would be nice to have a second set of food in the creative menu, or a way to change food into a display item so as to not have to worry about it going bad. Also, on a completely unrelated note, I chiseled a toilet (because everybody poops), but can't put water in it. Would love to have water in my toilets, lol.
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