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Everything posted by Nathan Flaminio
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Bread and pies
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Did you try control right-click, or control shift right-click? I haven't done it myself yet, but it might be one of those. Or having a hammer in your offhand.
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I used the /entity find e[type=sheep-mouflon*] There are no lambs in the area.
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I more inclined to believe it was a Hodag, or possibly the Rhinelapus...
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I don't have a screenshot. It was a very simple 7 x 7 x 4, rammed earth walls chiseled so there's no lip to get on with maple fence around the top. Low fertility soil for the floor. Flat ground, flat walls. Two large troughs on the southern wall. Lanterns on all four corners. None of the four adults despawned/got out/died. I have checked nearby caves, not in their entirety, but no bodies, no bones, no live ones in any that I have searched.
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Yes, four separate sets of offspring over the course of several in-game months. Every set so far. Only the young, though, none of the adults. There were lanterns around the open pen, no dark or dim areas. I'm not in the game now to check, but would estimate no lower than light level 12. The new pen is 7 x 7 x 4, with a lantern hanging from each interior outermost corner, plus windows and a glass ceiling. I tried flying around in Creative, but did not find any Mouflon in a pretty large diameter. I did find Valais in the area that were not previously there, and considered the possibility the Mouflons somehow morphed into Valais, but felt that was probably a stretch (though I have seen weirder things than that in games, lol). I'll try the commands the next time I'm in the game, thanks.
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Four sets of offspring have disappeared, despawned, ceased to be, with no signs of death or wild ones running anywhere around the base. The original pen was an open-air, fenced-in pit. The new one has full walls and a ceiling, and is very well-lit. There are no gaps, no dead bodies or bones, no way for them to get out. The adults have not disappeared, only the babies. Anybody else having issues with this? Any mods that might be causing problems that anyone knows of?
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/time calendarspeedmul [.5] is the normal flow of time in the game. I set mine to .125 for longer days, but that's a drastic change. Try .45 if you just want it a little longer (I'm just about to go to sleep, so my brain does not want to math to get the exact number) It will not mess up your world. I can't speak to hunger because I don't play in normal time. It will make some things go slower, like how long it takes for an ingot to cool down, but other things are unaffected (heating in a crucible). I have macros set to go back and forth between .125 and 2 (I think).
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Why did my crucible cool off while still on the fire with coal still burning? (Got up to make my lunch, and it was cooled off when I got back, even though the coal was still going) Is there a way to change the color of the player marker in multiplayer? (I have trouble spotting the grey, bright yellow might be better) Refractory Bricks won't set correctly in a Pit Kiln. The first one goes down, but then it throws the next. I have to set two first to get it to not throw them. It also has issues with picking the thrown brick back up, I had to break a wall to get it back. Is there a way to disable throwing the bricks?
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Thank you! It seems a bit much, no? I fixed them, and now they kind of look like something out of Star Wars, so I guess it's alright. Still, it's a bit much...
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I thought the new large windmills only needed to be 15 blocks apart to avoid turbulence. I have mine spaced 24 blocks apart (from rotor to rotor) on the east and west sides of a building to power seperate machines, but am still getting reduced power. Why? How far apart do these need to be? Are there any mods that get rid of the turbulence? I spent a LOT of time and resources (and died several times falling off the towers, lol) setting this up...
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I had the same problem when I first started. It's because Shift is your sprint key. I switched mine to Q. In the previous version, I could still use Control to empty a bucket, since the update I now have to use Q.
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Not every book is in the R.A. You'll find some in other locations and from panning bony soil. The CarryOn mod will let you fill a chest and put it on your back. You can carry another chest, but then you'll move very slowly. The Elk has space for saddle bags.
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Even though it's unrealistic, I'd love to see studded leather. It was always my go-to in D&D.
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Or that, lol
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I find tons of clay all over, so I would say it's very common. In my world, red is everywhere, blue is usually by coastlines or slightly submerged on tiny islands, and fire is often under black coal in claystone, or occationally in bauxite deserts. I have not used Expanded Matter, so I can't speak to that. Have you tried going into god mode (creative) and flying around?
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I know in vanilla you can only chisel so much off. You may have chiseled too many layers. Even one voxel too many can undo the room. Could also be the wrong face on the inside. Try to chisel the opposite side instead to see if that works. Otherwise, I'm not sure. I use a mod that keeps a chiseled room viable.
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There are some in story locations
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And honey
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Mechanical power makes the quern turn in the wrong way
Nathan Flaminio replied to MaxDax's topic in Questions
Lol, fixed in the update, I believe. 1.22.2. Unless you are running 1.22.2 and it's still broken...