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Posts posted by Conquest of Blocks
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Another player got struck:
I seem to be broken as well - crashed 5 times trying to enter, I'm also surrounded by cannibals so if I try anymore I'll die as it logs me in for just long enough for me to take damage but not move, then crashes - looks like a similar error
I do have purpleheart seeds, bald cypress seeds and I think some turnip seeds in my inventory. This is a bit away from town so no player planted plants should be within range.
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"It's out in the wilderness, [...]. I wouldn't think there would be any player grown plants out there."
"I have a maple seed, birch seed, reeds, and some onions" (Inventory) @jakecool19
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One of my players crashed with the below error and can't login to the server anymore:
System.NullReferenceException: Object reference not set to an instance of an object.
at WildFarming.WildPlantBlockEntity.UpdateStep(Single step)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
at _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single )
at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single )
at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single )
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] )
at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) @jakecool19 -
Happened for the first time. About the player position, i am not sure.
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Fatal Crash:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Vintagestory.Common.GameCalendar.getSunlightPixelRel(Single relx, Single rely)
at Vintagestory.Common.GameCalendar.GetDayLightStrength(Double x, Double z)
at Vintagestory.Common.BlockAccessorBase.GetLightLevel(Int32 posX, Int32 posY, Int32 posZ, EnumLightLevelType type)
at Vintagestory.Common.BlockAccessorBase.GetLightLevel(BlockPos pos, EnumLightLevelType type)
at XSkills.XSkillsPlayerBehavior.OnGameTick(Single deltaTime)
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt)
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt)
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt)
at Vintagestory.Server.ServerMain.Process()
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Could you pack this mod into a zip, because the cs file alone won't get downloaded from the auto-downloader. I know its client-side, but i still like to include it as a standard mod for our server. @copygirl
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Player: "I said that and I'd need to make some tests.
When you installed FromGoldenCombs I wasn't able to put mix glaze in barrels. When removing FGC everything worked again
[06:48]
there was no crash/error. Simply putting clay in water did nothing and the same for putting frit in clay slurry and so on" @Vinter Nacht -
The server browser has been revived. Anyone who likes to add his/her server to the list or wants me to update or delete their old entries, please join the Discord and PM me. Alternatively use the Request Form or post here.
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The second says something about DoRender3DOpaque, the other does not. Oh well, must be something else then. Sorry.
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One of the players crashed. Cant remember who it was. Will try to ask around.
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another one:
System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockLiquidContainerTopOpened.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) at Vintagestory.GameContent.EntityShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D_Patch0(SystemRenderEntities this, Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart )
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System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockLiquidContainerTopOpened.GenMesh(ICoreClientAPI capi, ItemStack contentStack, BlockPos forBlockPos) at Vintagestory.GameContent.BlockLiquidContainerTopOpened.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) at Vintagestory.Client.NoObf.InventoryItemRenderer.RenderItemstackToGui(ItemSlot inSlot, Double posX, Double posY, Double posZ, Single size, Int32 color, Boolean shading, Boolean origRotate, Boolean showStackSize) at Vintagestory.API.Client.GuiElementItemSlotGridBase.RenderInteractiveElements(Single deltaTime) at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) at Vintagestory.API.Client.HudElement.OnRenderGUI(Single deltaTime) at Vintagestory.Client.NoObf.HudHotbar.OnRenderGUI_Patch0(HudHotbar this, Single deltaTime) at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _vRo5OUTQG1GrM9nJI04WT53NTfD._JHlLXLoFTuzi9aMXOf3xs53BiOn(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single ) at _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476 at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375 at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] ) at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart )
some say it might be caused by xskills? people cant connect to the server anymore, because they have a corrupt bucket in their inventory. @Xandu
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Spoiler
System.NullReferenceException: Object reference not set to an instance of an object.
at survivalcats.src.PatcherGetHeldItemInfo.Postfix(ICoreAPI ___api, ItemSlot& inSlot, StringBuilder& dsc)
at Vintagestory.API.Common.CollectibleObject.GetHeldItemInfo_Patch3(CollectibleObject this, ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.Block.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo)
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug)
at Vintagestory.API.Client.GuiElementItemstackInfo.AsyncRecompose()
at Vintagestory.API.Client.GuiElementItemstackInfo.SetSourceSlot(ItemSlot nowSlot)
at Vintagestory.Client.NoObf.HudMouseTools.OnMouseEnterSlot(ItemSlot slot)
at Vintagestory.Client.NoObf.ClientEventManager.TriggerOnMouseEnterSlot(ClientMain game, ItemSlot slot)
at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseMove(ICoreClientAPI api, MouseEvent args)
at Vintagestory.API.Client.GuiComposer.OnMouseMove(MouseEvent mouse)
at Vintagestory.API.Client.GuiDialog.OnMouseMove(MouseEvent args)
at Vintagestory.Client.NoObf.GuiManager.OnMouseMove(MouseEvent args)
at Vintagestory.Client.NoObf.ClientMain.OnMouseMove_Patch0(ClientMain this, MouseEvent args)
at Vintagestory.Client.NoObf.ClientPlatformWindows.UpdateMousePosition()
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 476
at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 452
at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
at _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] )
at _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) -
8 hours ago, Laimux said:
Still need a lot, a lot of work, solid bugs, unplayable
Since we are heavily modded and just updated to 1.16, there are bugs of course. Things where running smooth before. I update the server almost daily with the newest mod versions and i do fix stuff myself when possible, Like i did today. What did you find "unplayable" - some details would help. @Laimux
By the way, you are not whitelisted, so you can't build and do stuff anyway.
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FromGoldenCombs-1.16.0_v1.3.6-rc.3 interferes with the water recipes of BrickLayers 0.8.1 @Vinter Nacht
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We have updated to 1.16.1 - Note. some mods are disabled until they got a proper update, which will result in missing blocks.
The auto-downloader will now download all our mods. No manual installing any more.
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System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei WildFarming.WildPlantBlockEntity.UpdateStep(Single step)
bei Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
bei Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
bei Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
bei _vRo5OUTQG1GrM9nJI04WT53NTfD._up6Bx1j7zVizDBWAE3yF6nNCGNeA(Single )
bei _aMv7wPQlA8cgDnAEfSbEgoGdVfy._5b9xtkxs5cZMXJBpJdsFujTxqHg(Single )
bei _aMv7wPQlA8cgDnAEfSbEgoGdVfy._CZCOZeGO1GrDP5k5hCtFGOFJtVO(Single )
bei Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)
bei OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 476.
bei OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 452.
bei OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:Zeile 375.
bei _WBb7CwUzEOAcHICLKAiVW6NVIeN._6uyy3n9Ds2iEHGU5xys7eJtJVNh(_Bv3M5I4kdGBjvWkB5zNcVsHESud , String[] )
bei _rip5UQmdVBLCq6ZoAXXnaN9jQJc._6uyy3n9Ds2iEHGU5xys7eJtJVNh(ThreadStart ) @jakecool19 -
A class that grants benefits to Chefs (Expanded Foods) and Alchemists (Alchemy) would be nice. @Mr1k3
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Did you look for help in the official Discord or VS Works? Maybe someone that knows C# would be willing to help. It may not be a hard task for someone that understands that language.
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Can we expect the update of EF within the next 2 weeks or do you think it will take more time? @l33tmaan
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The thing is that servers that build their world with mods enabled, like yours (wild farming as well), can get messed up real good if these do not get an update. So we are basically waiting for these mods to be 1.16 compatible, to be able to move on to this version of the game.
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5 hours ago, l33tmaan said:
Uhhh... why would I?
sorry, i meant @jakecool19
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Are you going to update this for 1.16 @l33tmaan
Wild Farming
in Mod Releases
Posted
We removed the mod and they have been able to remove stuff from their inventories. I added the mod again and restarted the server. One was fine afterwards, the other not. But after a while of connecting and crashing after 1-2 seconds or so, she was able to get out of the area into a lake and onto a raft which - for some reason - gave her more time before she crashed again. So she was able to empty her inventory even more and now is crash-free. At least for the moment.