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Michael Wendt

Vintarian
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  1. we are a small group looking for a few more players. we play a couple times a week and i host out my house near chicago. we don't move super fast but occasionally have a long saturday or something with a small jump. we aren't really far along and generally there is 2 of us who play the most and we trying to find like 5ish to 10 more players. dm/pm if interested
  2. i was running a server with about 8 players with an old 4 core amd phenom processor and 8GB ram and never had issues. I have upgraded now and have much better specs, but just an fyi, this server isnt that hard to run overall. you should be good i would think.
  3. not sure what you mean by that?.. does one include the other? or are you saying one creates enough food options?
  4. Friendly server with family atmosphere. There are several children who do know how to play , but children none the less and then we have a handful of adults as well. we are looking to expand on our player base so we aren't so lonely.. mods included on server: https://www.dropbox.com/sh/lcom76zszs5q1xk/AADEmquuk-CNlqnclwallwPqa?dl=0 if you are interested in joining my discord DM me on discord user name Cheddar#1958 and we can see about having you join the team. I run this dedicated server myself on my personally owned server.
  5. I get this list of error messages when my server boots. This is the only mod related to clothing I have so I'm guessing it is related to it. Idk for sure. Any help be appreciated. Also doesnt stop server from loading and thus far no in game issues or crashes that I'm aware of.
  6. I am sorry, you are right I actually posted this question in the entirely wrong mod... I must been having a moment. Disregard, but also loving this farming mod as well. Thanks
  7. when i load my server i get this error, everything runs and its new server so i cant really test what this will cause for issues. im assuming its from this mod as its all clothing recipes.
  8. I agree with this, I guess what I meant was just the things we already know are going to be there should be focused on first, get that cleared up seams more important too me. But I understand that side too. I don't want the game being held up though by tons of support for modders and then the modders don't do the things needed and we now wait even longer. either way, its cool.. I think the modding should be kinda a separate thing all together. idk the ability for it all, but I think that the devs could put out kind of a "app" for people interested in making mods and maybe "assign" based on apps and what modders want to do. or put a a list of, this is future plans we aren't actively working on, and people can mod for it and all submit their mods, maybe the devs will be like... this one is the one we want... edit it as needed and bam, we there faster. again just my himbn;le opinion.
  9. I vote do any or all... I personally would like to say thank you guys for asking the community and not just force feeding whatever you decide without input. If more games companies actually did this I feel there would be so many more great games. Also id like to add my opinion on the mods. I think mods are great and cant wait to have great mod support, but looking at the list of add ons I feel like get the game close to complete, cause time spent on mods so people can make mods that may just be features slows down adding the features, once game is basically complete, or way more complete, then make modding support huge to expand on game. because also mods cant hardly keep up with the changes. Just my humble opinion. Also please don't "simplify" the game … I love the levels upon levels to do things, feels immersive. If an "Easier for beginners" thing is implemented I recommend an option "tutorial mode" when starting a new3 game and it walks you through some the starting mechanics like knapping and so on... but not actually changing any functions themselves. I came from TFC, so this game is already a ton more intuitive and easily understood in my opinion. Thanks again this game is coming along beautifully and I cant wait to see any new future iterations!!
  10. Oh yeah crafting skills could be based partly on levels and some form of discovery... maybe first time you try to make a say bronze pickaxes, for example the process is "harder" or more steps in some way to simulate learning how to work with it. Same could go for other recipes, some mini game sort of first time you craft an item and theres risk of ruining the items. So until you pass the mini game you dont know how to craft it. Once you pass then it can revert to an easier system so it's not always tedious. And maybe there is some special process of xp or something to unlock the mini game.... like you gotta craft 20 copper pickaxes to unlock the learning step for bronze... then you do the mini game and can now craft it easily.. but 20 crafting times to unlock the brass.. or whatever order.. same could be for other categories like baskets/bags... bricks/cobblestone blocks... leather working... so on.
  11. So, if you want multiplayer to be encouraged here's my little idea. First have an experience/skill tree. Because its sandbox and open i think the skill tree should be stuff like mining, smithing, animal husbandry... and examples could be when you skin animal you get %more meat, or fat.. make extensive tree... and very slow level ups. So now your group starts to depend on the players I their roles. And gain skills by unlocking them based on xp. Which can be gained in different ways, maybe even specific to actually performing the action. Added when dieing all current xp lost and skills all drop by one level. Now it matters if you die. Ok so that is the start, now you can choose factions. Whichever group actively has the highest skilled player in each category logged into the game gives everyone an "apprentice boost" in that category in your faction. Maybe half the boost you get for your current skill?.. not sure. This will encourage parties to both focus on things together, have several people focus on specific things, and have a rotation of players with all skills. Also a small competition with other factions to have the "most skilled" players so you get the boost. And I'd say every faction gets a boost from their current logged in highest... but maybe 25% of their current level. The current leader total on server... so say someone has 20 level ups in animal husbandry in the more meat leveling which gives him say 20% more meat. If hes the highest on server everyone in his faction gets 10% boost and if he isnt the highest say another faction has someone at level 25... then he always gives his faction a 5% boost. And they always get the boost or their own rating whichever is higher. Ok that was a lot, someone get coding....lol Anyways this is my idea on making a fun multiplayer environment that encourages getting along and constant advancement.
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