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v1.20-pre.1 - Second Story Chapter Preparations


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Posted

I'm looking to start a new playthrough and looking for clarification. When 1.20 officially releases, will existing worlds created in 1.19 prior have a way to be updated with the new story content or would it require creating a new world for it to generate? 

 

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4. We do not recommend starting a new permanent world with 1.20-pre.1. Some of the pre-releases might still break things. A world created in pre.1 or older will not automatically generate all of the new story content which we anticipate including. Therefore we recommend make a new test world for your 1.20-pre.1 adventures

 

Posted

Welcome to the forums, @Dimenji!

I'm guessing it will be handled the same way it was with Chapter 1 -- worlds created prior to 1.20 will require you to type in a server command to enable the new content.

Personally, I would start a new world now to learn the ropes, then create another game in 1.20 so the content generates seamlessly.

  • Like 2
Posted
On 7/14/2024 at 3:20 AM, Tyron said:

Hot ground stored items are now also incandescent and shading of held ones is improved.
2024-09-10_16-57-22.thumb.png.e1c169e07c5cdda3e0de589538625fc1.png

As awesome as this is, it would be even more awesome if the crucible did this while it was on the fire so we don't have to stand there like idiots watching it the whole time.

The cooking pot shakes and makes noise, crucible deserves feedback too.

  • Like 10
Posted

From pre.11:

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  • Tweak: Max stack size of large and huge hides reduced to 4 and 2 respectively

If that means we can only process four large or two huge hides per barrel, that's going to be a grindy change for sure!

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Posted
8 hours ago, StCatharines said:

From pre.11:

If that means we can only process four large or two huge hides per barrel, that's going to be a grindy change for sure!

It might mean that change, in order to prevent players from just storing the hides in barrels to get around the stack limits. That being said, at least barrels are still(presumably) cheap.

Posted (edited)
12 hours ago, LadyWYT said:

It might mean that change, in order to prevent players from just storing the hides in barrels to get around the stack limits. That being said, at least barrels are still(presumably) cheap.

Except my base seems to get mighty full of barrels mighty fast as it is.

It would be great if we could stack barrels.

Edited by Krougal
  • Like 1
Posted
On 11/7/2024 at 1:07 PM, StCatharines said:

From pre.11:

If that means we can only process four large or two huge hides per barrel, that's going to be a grindy change for sure!

yeah... this is a really bad change imho. Unless they plan to change the amount of leather those hides give and adjust the barrel recipe to use a full barrel of lime. It just adds additional micromanagement and requires a bunch of extra barrels to process all the tiny stacks of hides.

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Posted
On 11/7/2024 at 10:10 PM, Krougal said:

It would be great if we could stack barrels.

You can, sort of. You can stick them to walls, then remove the walls. Same with crates. There's a similar workaround to stacking storage vessels.

Posted
1 hour ago, Thorfinn said:

You can, sort of. You can stick them to walls, then remove the walls. Same with crates. There's a similar workaround to stacking storage vessels.

I've never gotten that to work.

Posted (edited)

Oh, you are right. Barrels have to stack the same way storage vessels do. Ladders and a hay block are the easiest way I've found.

2024-11-09_11-31-29.png

Edited by Thorfinn
Posted

Fiddling around a bit, I now understand why I thought I was sticking them to the wall. I was placing a block under where I wanted the barrel, then placing the barrel against the back wall of my cellar, then removing the block, lather, rinse, repeat.

I just stopped using barrels for, well, much of anything. Juice is pointless -- crocks of stews and porridges are better, and jam is available about the same time as a spare copper ingot. Once I have enough leather for backpacks, I just leave the hides on the carcass. Maybe I'll start keeping a few on the chance I find chromium...

Posted
3 hours ago, Thorfinn said:

Fiddling around a bit, I now understand why I thought I was sticking them to the wall. I was placing a block under where I wanted the barrel, then placing the barrel against the back wall of my cellar, then removing the block, lather, rinse, repeat.

I just stopped using barrels for, well, much of anything. Juice is pointless -- crocks of stews and porridges are better, and jam is available about the same time as a spare copper ingot. Once I have enough leather for backpacks, I just leave the hides on the carcass. Maybe I'll start keeping a few on the chance I find chromium...

Juice is great! The mash is useful for feed and/or rot so it's almost like double-dipping.

Wine lasts a lot longer than it used to.

Especially before you are rolling in honey I find it worth doing.

Yeah, making normal leather does become useless fairly quickly. Even tending to wear leather as my "around the house" clothes I don't need that much for repairs, and start asking myself why I am collecting anything other than large and huge.

What else is there? Salting/pickling, I do a little but that's just a few barrels in one of my cellars. I've been starting to keep a separate wine cellar as well.

Posted
36 minutes ago, Krougal said:

The mash is useful for feed and/or rot so it's almost like double-dipping.

It's long game. Domestication takes forever. They probably wouldn't even be Gen 3 by the time the year is up and it's time to start a new world. And compost also takes forever. Realistically you could produce maybe a half-dozen terra preta by late July. Maybe another dozen by late August. You will only get one crop through on that. It's a lot of work for fewer than a score of blocks that aren't all that big of an improvement over medium fertility.

Wine might be an improvement over juice, but that's not saying all that much. The 3.2 berries that made a liter of wine had 256 satiety, the juice, 200, the wine, what, 160? Or has that been improved? The same 3.2 berries stored in the form of porridge or stew would be 384 satiety. In pie, 800(?) satiety.

Incidentally, it's not that hard to have a full barrel of honey by the end of June.

Posted

From .pre-13:

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  • Revert: Large and huge hide stack limits (to be addressed in more detail in 1.21)

Gigantic relief. Don't get me wrong, rebalancing is fine! But that was a sudden, shocking change, with no other changes associated with it.

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  • Fixed: Range distance character trait did not affect spears

Huge news for spear enjoyers!

  • Like 2
Posted
On 11/9/2024 at 3:40 PM, Krougal said:

Juice is great!

Holy cow! I had completely forgotten how fiddly that is. Crank it, then wait a week or so for it to stop dripping. Then release, dump the bucket, put the bucket back, empty the mash, refill the press, crank the press, go back into wait mode.

I thought you were the one who thought charcoal was tedious.

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Posted
On 11/11/2024 at 7:50 PM, Thorfinn said:

Holy cow! I had completely forgotten how fiddly that is. Crank it, then wait a week or so for it to stop dripping. Then release, dump the bucket, put the bucket back, empty the mash, refill the press, crank the press, go back into wait mode.

I thought you were the one who thought charcoal was tedious.

It doesn't take "that" long. I also keep my press in the cellar so it can sit until I get to it. It's like a downtime thing for me to do in the evening.

 

Charcoal is way more tedious! Cut trees, cut into firewood, stack firewood, build fire, light fire (yes, because once you switch to a lantern and no longer keep a torch on your hotbar, lighting a fire takes extra effort and inventory management so becomes tedious in and of itself), close pit, come back tomorrow, open pit, dig up charcoal. 

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Posted

One thing that makes it a bit less tedious is to fill your inventory with non-firewood items as you chop firewood.  The firewood piles up.  Keep one hotbar slot for firewood and start placing firewood.  the single hot bar slot will refill from the pile on the floor as you place more firewood.  This will cut the time to fill a charcoal pit in half or more, depending on the size of your pit.

  • Like 2
Posted (edited)
3 hours ago, Krougal said:

It's like a downtime thing for me to do in the evening.

Charcoal is a downtime thing for me to do in the evening. I can't explore very well, but I can find another tree easily enough. Nighttime is just one of those things you have to come up with something useful to do. Dig clay or peat. Make charcoal. Go sticking. Cook and preserve in sealed crocks. Knap the next few stacks of axe heads for splitting firewood. Gardening, once in a blue moon. Make juice, I guess. I'm not much of a builder, or that would be an option.

Even beekeeping is a bit of a pain, because with only torch radius light, it's hard to know how many and which Harvestables you should take.

[EDIT]

Oh, and @Maelstrom is spot on for efficiently filling your pit. Put a stick or something in each slot as you take stacks of logs out for splitting, and throw firewood into the pit as your hotbar fills. That way, your hotbar refills with firewood as you place it.

I'm not really sure what the big deal is anyway. How much charcoal do you really need? About 40 pieces makes a full stack of calcined flint. 132 bricks-worth, or north of 40 bloomeries = 240 iron. Maybe 10 pieces for a typical crucible pour. A couple three pieces for each 4 ingots worth of smithing. Bloomery is one charcoal per ingot. Only the cementation furnace is a charcoal hog, at slightly more than 10 charcoal per ingot. Brown coal is a substitute for all uses except bloomery and steel, I think.

I always end the year trying to decide what to do differently next world so I don't leave so much charcoal unused.

Edited by Thorfinn
Posted
1 hour ago, Thorfinn said:

Knap the next few stacks of axe heads for splitting firewood.

You're too lazy to make steel or booze but you'll sit and knap flint axe heads by the stack?

That is the biggest waste of time. Talk about tedium.

You're right that it is making steel that drives the need to make loads of charcoal, but what else is there to make end game?

That's a rhetorical question :P

 

  • Like 1
Posted

Yep. Or more to the point, there's not enough benefit to booze or steel to make it worth the effort. The cutting speed difference from flint to copper is nearly doubled, bronze is kinda meh, copper to iron is 60%. But steel is, what, only 20% faster than iron? It consumed way more seraph-hours to produce that axe than that tiny boost merits. And juice is just a dead loss -- you cut the satiety nearly in half. Might as well harvest only half the berries, and save yourself the harvest and processing time. plus the time and materials to make the fruit press and barrels.

I think probably by July, I'd be comfortable enough with my flint supply to make axes out of flint, but not sure its worth it. 5 stone axes will split as many logs as 1 copper axe, in the same amount of time. Think about how much more resources and time are involved in mining, smelting, and casting that copper head than just knapping 5 axe heads. At least 5 durability off your pick, 2 peat and 3 charcoal vs. 5  stones. At some point you have to figure opportunity cost, or at least put some value on your time.

Posted

I like steel more for its durability; the speed is just a nice bonus. While acquiring it is a rather demanding endeavor, I don't find the labor hours all that outrageous. Refining blister steel to usable is easy, and refining iron into blister steel is just a matter of firing up more than one refractory at a time. Now of course, that does mean more charcoal, but a bigger charcoal kiln produces more charcoal per firing. I've also found wintertime to be optimal for refining charcoal and steel, as there's not a lot of daylight to do much else, and the weather is too cold to really do much for exploring. Beds help speed up the process even further if you make sure everything is fully fueled before sleeping; all you have to do post-sleep is just check to make sure it has enough fuel to keep refining while you go take care of other things.

  • Like 2
Posted

To each his own, I guess. After the first couple three, most of my charcoal pits are about 6x6x6 (time permitting -- it's a nighttime project) and I can make about a dozen such off a single iron axe. I don't even use all those in a normal game. And, yes, I do make steel armor and tools, I just don't use them.

Posted

I'll also mention that when it comes to axes, I prefer to save my good metal axes for the tree-chopping, and use flint axes to chop the logs into firewood or otherwise move wood blocks around. That way the trees will be cut down quickly, but the durability on the good tools will last longer for the tasks where speed is really useful.

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