RetroTekGuy Posted November 22, 2024 Report Posted November 22, 2024 Hey guys. So I'm sure we're all very eagerly awaiting 1.20 but in the meantime I'm one of those people who doesn't want to start a new world right now because I'm worried about when 1.20 will drop and potentially all my time is "wasted". I don't like restarting often I might do 2 playthroughs a year because I like to keep them as long as possible. What are the chances that your current world will be compatible with the next update do you reckon?
Streetwind Posted November 22, 2024 Report Posted November 22, 2024 From past experiences, new story locations will not generate in older worlds. It was that way with 1.18 and the Resonance Archive. 2
RetroTekGuy Posted November 22, 2024 Author Report Posted November 22, 2024 Bugger. I was kinda hoping it worked like "that other game" Go to new chunks, Get new stuff etc. Okay I'll wait till 1.20 drops
Streetwind Posted November 22, 2024 Report Posted November 22, 2024 It works that way for almost everything. But these structures are placed at world creation. Think of them like Strongholds in Minecraft. If the world already exists, they can't be placed.
Thorfinn Posted November 22, 2024 Report Posted November 22, 2024 Don't think of it as wasted. Think of it as learning how to design your base to deal with 1.20, maybe particularly, the new missile foe. 1
LadyWYT Posted November 22, 2024 Report Posted November 22, 2024 1 hour ago, Streetwind said: From past experiences, new story locations will not generate in older worlds. It was that way with 1.18 and the Resonance Archive. Isn't there a command though to generate those structures? Specifically with older worlds in mind? By structures I mean the new story-related set pieces, not the more minor things added by the update. Those will still require new chunks. 53 minutes ago, RetroTekGuy said: Bugger. I was kinda hoping it worked like "that other game" Go to new chunks, Get new stuff etc. The general impression I get is that the devs try to preserve the integrity of older worlds when possible...but the integrity of the game itself will take priority. I'd wager that if an update overhauls enough that a new world is absolutely required, there will likely be plenty of prior warning. 14 minutes ago, Thorfinn said: Don't think of it as wasted. Think of it as learning how to design your base to deal with 1.20, maybe particularly, the new missile foe. Sage advice. I started tinkering with the experimental version, since I really want to play around with the new stuff, and would also like to get used to the new...um..."friends" that have been added. A new world also means a fresh slate to play with and new things to see. 1
Feycat Posted November 23, 2024 Report Posted November 23, 2024 You can use the worldedit function to save all your buildings, that way you can find a new place in your new world and plop your settlement down again! I'm very attached to mine, I carry it with me >.>
Streetwind Posted November 23, 2024 Report Posted November 23, 2024 9 hours ago, LadyWYT said: Isn't there a command though to generate those structures? Specifically with older worlds in mind? By structures I mean the new story-related set pieces, not the more minor things added by the update. Those will still require new chunks. Yes, there was one for the Resonance Archive. But there's no guarantee there will be ones for the new story locations too. Plus, even if there are - you're spoilering yourself by using them. And given that there are four new locations, it'll be more work to find space for them and make sure you create them correctly and don't leave world seams and so on. 1
LadyWYT Posted November 23, 2024 Report Posted November 23, 2024 4 hours ago, Streetwind said: But there's no guarantee there will be ones for the new story locations too. Plus, even if there are - you're spoilering yourself by using them. And given that there are four new locations, it'll be more work to find space for them and make sure you create them correctly and don't leave world seams and so on. Ah true. I didn't consider the spoiler part.
RetroTekGuy Posted November 23, 2024 Author Report Posted November 23, 2024 So all in all it's probably better to wait. I know it's fun to just keep playing but the way my brain works I have trouble doing things that require a lot of time but then ultimately don't stick around. So it's hard for me to sink time into this game knowing all of it will be deleted basically. I love long lets plays. Hopefully 1.20 isn't too far away because it's shaping up to be the biggest update yet.
LadyWYT Posted November 24, 2024 Report Posted November 24, 2024 4 hours ago, RetroTekGuy said: So all in all it's probably better to wait. I know it's fun to just keep playing but the way my brain works I have trouble doing things that require a lot of time but then ultimately don't stick around. So it's hard for me to sink time into this game knowing all of it will be deleted basically. I love long lets plays. Hopefully 1.20 isn't too far away because it's shaping up to be the biggest update yet. After fiddling around a bit more with the update, especially tinkering with stuff in creative mode...yeah I'm inclined to agree that it's best to wait if you're inclined to sink tons of time into a specific world. I don't know if it's just the map I got for my survival world, or if the devs tweaked world generation a bit, but it feels somehow...smoother...than it was before. Less jagged on some of the landscape, some rolling hills on occasion. I don't really know how to describe it, but I did stick to standard world generation. In regards to where the story might go I can only guess. I've got some theories and if they hold true we're in for one wild ride for sure. Of course, even if they're bogus, I'd wager we're still in for the same! 1
iuno Posted November 27, 2024 Report Posted November 27, 2024 On 11/23/2024 at 2:23 AM, Streetwind said: Yes, there was one for the Resonance Archive. But there's no guarantee there will be ones for the new story locations too. Plus, even if there are - you're spoilering yourself by using them. And given that there are four new locations, it'll be more work to find space for them and make sure you create them correctly and don't leave world seams and so on. The command is /setstorystrucpos and it takes an argument for the name of the structure. So I'm almost certain that it'll work for the new structures as well given that it was specifically designed to be extensible. You definitely do spoil yourself a bit and you lose the challenge of exploring to find them, but ultimately that's pretty minor. The devs have been really careful to maintain world compatibility so far so I don't see why that'd change unless they do something like modify worldgen.
LadyWYT Posted November 27, 2024 Report Posted November 27, 2024 43 minutes ago, iuno said: The devs have been really careful to maintain world compatibility so far so I don't see why that'd change unless they do something like modify worldgen. I'm guessing the main concerns would be having "ugly" world generation, in that changes between updates can leave noticeable seams between new and old chunks, and the spoilers/lack of finding the story structures yourself, as you mentioned. Neither of those make a world unplayable, but could be deal-breakers for some players when it comes to continuing with an old world or generating a fresh one to play in for an update. 1
Maelstrom Posted November 27, 2024 Report Posted November 27, 2024 I watched a Utoober who spawned in the RA from an older world. The boundary was quite jarring. I think a 100 block sheer cliff face where the RA was spawned. 1
LadyWYT Posted November 27, 2024 Report Posted November 27, 2024 2 minutes ago, Maelstrom said: I watched a Utoober who spawned in the RA from an older world. The boundary was quite jarring. I think a 100 block sheer cliff face where the RA was spawned. Did he spawn it in a proper mountain location, or in one of the more "lowland" locations? I'm guessing he may have just picked a spot that was handy, and didn't account for the RA needing a mountain in order to look natural. That is something to consider though, that story locations will likely use specific types of terrain in their generation in order to achieve a specific mood for the setting, and if the surrounding terrain doesn't match that geography it's going to look ugly.
Maelstrom Posted November 27, 2024 Report Posted November 27, 2024 It was spawned in a lowlands location. May have been a poor choice as he died at least once descending the Cliffs of Insanity due to being ill-prepared *cough*ladders*cough*.
Thorfinn Posted November 27, 2024 Report Posted November 27, 2024 1 hour ago, LadyWYT said: Did he spawn it in a proper mountain location, or in one of the more "lowland" locations? Doesn't make that much difference. Mountainous terrain has lots of deep ravines, and the chunk boundaries never seem to match peak to peak in the old location, so there are always those 50+ sheer cliffs. And, of course, like you alluded, you know where the RA is. For map players, probably not a big difference. You already have an X.
Khornet Posted December 6, 2024 Report Posted December 6, 2024 I have a world generated in 1.18 for the purposes of 1.18 content - Resonance Archives. I've fully enjoyed all 1.19 content on it. I have enjoyed 1.20.pre13 content on it for two weeks. And for the past three days I've been playing 1.20.rc1 with no issues - all the new story locations generated properly and were as functional as probably intended (I think there is a minor progression issue in the Devastation for now, not sure if bugged). On 11/22/2024 at 11:22 PM, Streetwind said: From past experiences, new story locations will not generate in older worlds. This, therefore, appears to be untrue. The ONLY problem I experienced is a weird worldgen issue where sometimes I would get a massive straight lines of "split" terrain, like a huge, vertical wall of square-shaped rendering. It would "cut" mountains and "cut between" oceans and such. A peculiar anomaly, and ugly one, but not game-breaking. I think it might be the same thing some people already mentioned in this thread...? The "boundary" issue? But I HAVE noticed it generating on newer chunks in 1.20.rc1 as well...
Recommended Posts