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Rickety Translocator


Go to solution Solved by LadyWYT,

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Posted (edited)

So I've done all of Chapter 2 that I know of, got the Translocator schematic and part, went home, and built the Rickety Translocator. I was given the impression that all I would have to do is place it, and it would send me to Tobias' cave. So I built a room for it, placed it down, stood on it, and waited to be teleported.

While the translocater did spin up, I did not get teleported anywhere.

I tried standing inside it for a full 60 seconds, I tried going into Creative Mode to break//replace it, and even tried relogging, but to no avail. It's been about a real world month since I did all the Chapter Two adventures, so I may be forgetting something, but as it stands I don't remember anything else that I could be missing. I also haven't been able to find any information about it either online; no posts on the forum, nothing in the handbook (asides the crafting recipe), nor a page about it on the wiki. Is there something I'm missing, or is my save just not going to let me use a rickety translocator?

Edited by Never Jhonsen
Posted
45 minutes ago, idiomcritter said:

I needed to cntrl f1 (reload world) for the teleport to work (something needed refreshing idk)

Restarted the game to try your suggestion, but tragically it did not help 😔 Listening to the translocator whirl about while I type this out, in the safe confines of my own home 35 thousand blocks from Tobias' cave.

  • Solution
Posted

Teleport yourself to Tobias's Cave via commands, then try the teleporter from his side. It was a little janky when I was messing around with it, but as I recall that got the teleporter link to function correctly.

Posted (edited)

Hmmm. I haven't played in quite some time. New world, 1.20.4 - my first translocator repair and it doesn't teleport me anywhere, just as Never Jhonsen describes for their Rickety Translocator. I came here to see if the process for repairing translocators had changed, but maybe this is a bug?

eta: Yeah, definitely a bug. Logged out, came back and it was fine. Same thing happened with the return trip translocator - wouldn't teleport me until I exited the game and came back.

Edited by dakko
Posted
22 hours ago, LadyWYT said:

Teleport yourself to Tobias's Cave via commands, then try the teleporter from his side. It was a little janky when I was messing around with it, but as I recall that got the teleporter link to function correctly.

That worked :) I set myself to Creative, teleported to his place, went back to Survival, then used his Translocator to first go home, and then back to his cave. Thanks for the suggestion!

  • Like 2
  • 4 months later...
Posted (edited)

Hi!
I had the same issue and this worked for me, too, thx.

BUT: I can't pick up my teleporter. I tried to break it, I tried right klick, I removed the surrounding blocks but it's just flying there now...

I guess it should be possible to pick it up?

Edited by Zandramas
Posted
20 hours ago, Zandramas said:

I can't pick up my [translocator].

I'm under the impression that placing it is a permanent thing, much like how you can't move Static Translocators that you find in the wild. 

  • Like 1
  • 4 weeks later...
Posted

For me its a recurring thing. When I load up, it does not work. Just spin. If I teleport to Tobias, use teleporter there - it work both ways after that.

  • Like 1
  • 3 months later...
Posted
8 minutes ago, BiancaMoon said:

Thank you. It teleports me in the wall of the cave so I have to dig out every time. When I turn off the game it is again broken so I have to tp again :*(

Yeah that happens. Though if the rickety translocator refuses to work properly, I would definitely submit a bug report on it. I thought it had been fixed in a recent patch, but I could be mistaken.

  • 7 months later...
  • 2 weeks later...
Posted

In case anyone finds this but is struggling to make the translocator work, I've found the root cause of the issue (#6137).

In order for the workaround that involves teleporting to the story location to actually work consistently and not just sometimes, any one player on the server needs to, at least once at any point during that session, place or destroy a rickety translocator. This sets the needsSaving bool to true, which allows the translocator's position to be saved correctly.

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