Jump to content

Recommended Posts

Posted

These happened after 1.20.4 dropped, but I'm pretty sure I recall them I can recall happened before then:

1) Insta-dark! I've read someone else running into this, where you descend into a cave and suddenly it becomes so dark you can't see your own light sources around you. Happened to me today, but in a cave I had been searching for ilmenite in for some time. It didn't happen my first two forays into the cave, even when I hit bedrock. This last time it was so dark I would set a torch and it didn't even really matter... and it was a little before noon in the world above. Along with this one...

2) Temporal meter going nuts! Now, I've been in this cave before... and it is 50 blocks from my base. It reads has having Ultra High ilmenite (meaning I haven't find a damn thing) but every time I've been in there the reading has been pretty much neutral. I know the deeper you go the faster your gear declines, but it just seems like something was making it spin much faster than prior explores of the same cave today.

3) Negative surface contacts, cap'n!  I really noticed this a few days ago but thought it was a calm night, so no monsters. Then I started paying attention; I do a lot of my smithing at night, and I'm used to popping the door open to put the smack down on some drifters to get a drop or two. This time I was watching the temporal activity: medium, heavy, apocalyptic... NOTHING. No monsters spawning at all... bears, wolves, boars, bunnies... sure... but not a single monster. This has gone on for almost two in game weeks at this point.

Happy exploring!

(Oh, and if anyone knows how to actually LOCATE ilmenite, that would be great... apparently my base is built on top of a mountain of it!)

  • Like 1
Posted

1.) Happened to me last night as well. And I placed 12 paper lanterns at various points to light up the area. Wasnt until a couple deaths later that the light updated, was busy trying to get my claws on saltpeter coating the surfaces. (confirmed light bug)

2.) Some areas in the world are particularly worse than other places at the same level, and all areas are generally very unstable with the gear spinning backwards, so I would say that is normal.

3.) Count your lucky stars. Been dealing with Bowtorns spawning in mass on my base, specially after a temporal storm for a few days. And I placed my permanent base in an area not too particularly stable, but close to a mountain topped with glacier ice that I am busy mining as I need it.

  • Like 2
Posted

1. I'm wondering if the cave fog isn't tied to some sort of "weather" for the underground. Some spots seem to be worse than others when it comes to that fog. So I'm not sure if it's only certain areas that have less visibility than others, or if it's a peculiar condition that comes and goes at random.

2. I'm pretty sure that one is a case of finding an incredibly unstable chunk; some are definitely worse than others when it comes to how fast you gain/lose stability.

3. Were there any rifts nearby to spawn anything? At high levels of activity there generally are, but sometimes the rifts spawn further away so any monsters they produce are too far to notice you. Or it could be a bug. In any case, I think I've had a night or two like that, but in general if there is rift activity, there are appropriate monster spawns to go with it.

19 hours ago, Maethius said:

(Oh, and if anyone knows how to actually LOCATE ilmenite, that would be great... apparently my base is built on top of a mountain of it!)

Prospect until you find a good spot to dig, then dig a VERY deep mineshaft. It tends to spawn near the mantle.

  • Like 2
Posted

Thanks for the replies. I was just playing to see if I noticed any differences far from my base. All mobs seem to spawn and function correctly far away (like 6000 blocks) from foxes to swimming bunnies to surface drifters in caves. I haven't been back to my ilmenite cave yet, since my first steel is at about 93% and I want a steel pickaxe to make the trip worth it!

The odd thing about my spinny gear is that it was just fine in the same chunk closer to the surface, but I know it can get bad further down (learned that lesson in my iron mine).

Oh, I found the titanium ore! It was only about 30 blocks from the surface, and there's a lot of it!

  • Like 2
Posted

An ilmenite disc is enough to make about half a furnace worth of T3 bricks. Took me a while to realize that because the first couple times I found the stuff were in caves, and the cave would eat most of it. Which is, itself, an interesting thing to know about.

  • Like 1
Posted
1 hour ago, Michael Gates said:

An ilmenite disc is enough to make about half a furnace worth of T3 bricks. Took me a while to realize that because the first couple times I found the stuff were in caves, and the cave would eat most of it. Which is, itself, an interesting thing to know about.

Very true about caves eating ore. That's why fast bronze is so hit or miss. When you haven't yet been able to find enough copper for a prospecting pick, or found a copper pickaxe in a cracked vessel, and run into tin in a cave somewhere,  there may not be the requisite 16 tin left in the disc.

  • Like 1
Posted (edited)
On 2/20/2025 at 10:15 AM, Thorfinn said:

Very true about caves eating ore.

Huh. You mean the cave generation straight up removes those ore blocks when "hollowing-out" the world, yet the chunk might still show up as "very rich" or whatever?

That's annoying if true, with how hard ore is to find in this game already. It should instead simulate the erosion process and at least deposit that ore on the ground nearby (or lower down the cave) in the form of ore-rich pebbles or chunks, at least. Or some kind of ore-rich sand you can pan.

Edited by BearWrestler
  • Like 1
Posted
On 2/20/2025 at 4:02 PM, BearWrestler said:

Huh. You mean the cave generation straight up removes those ore blocks when "hollowing-out" the world, yet the chunk might still show up as "very rich" or whatever?

Aww hell nah.  If thats true I might chase just high or ultra high readings for everything except halite.  😭

Those readings ARE the CHANCE of ore spawning and not the ACTUAL ore thats there... 🤔

Hopefully that chance takes into account blocks deleted by caverns and water, if not...

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.