Josiah Gibbonson Posted April 6, 2025 Report Posted April 6, 2025 I haven't played any of the story yet, but I think it'd be awesome if in one of the final chapters of the game you have to explore through a huge, abandoned steampunk-style city with skyscrapers and such. Drone-like monsters searching overhead, completely overrun by drifters. 2
Thorfinn Posted April 6, 2025 Report Posted April 6, 2025 (edited) I'd like to see story locations that are less combat oriented. The platformer challenge in Chapter 2 was different (even though I don't like platformers). Crafting isn't a very good challenge, but maybe something that capitalizes on the skills developed in the minigames? I don't know what exactly, but the more immersive elements of VS are what raw a lot of people away from the game's competition. Surely someone more creative than I can come up with something other than some Whack-A-Mole. I don't mind McGuffin quests, but, obviously, there are a lot who disagree. Edited April 6, 2025 by Thorfinn 4
Deaderpan Posted April 7, 2025 Report Posted April 7, 2025 a giant crashed airship would be cool imo. like lore wise you have people trying to survive by going underground so why not have a faction that tried and failed to survive in the air by building giant hot air balloons or some temporal suspension dust stuff (obviously how the giant airship flew doesnt matter since it crashed anyway, or maybe it could be still floating abandoned in the air). but basically it could be great lore wise to get some different perspectives to the lore events from a different group who went up instead of down, and there could be upgrade parts for the glider and since air ships need to be as light as possible, crafting schematics for better light armour for those who prefer speed over plate armour protection. basically, we got dungeons underground, why not dungeons in the air/crashed. 1
Sertyu Posted April 7, 2025 Report Posted April 7, 2025 i'd like for one of the final quests be about going into the rust world, maybe all the story things we collect are for repairing a machine that can capture and open rifts to let us through and get something special from an abandoned outpost in the rust world or close rifts of a specific area or sm
CastIronFabric Posted April 7, 2025 Report Posted April 7, 2025 zero. I really am not into stories in video games, I am also not really into puzzle dungeons or excessive combat. In would rather them spend that time focusing on other crafting/building mechanics like underwater bases, diving, steam power, Temporal rift Rocketship, astrology, alchemy, chemistry, phase shift (sorry thinking of Stationeers) 2
Josiah Gibbonson Posted April 7, 2025 Author Report Posted April 7, 2025 1 hour ago, CastIronFabric said: zero. I really am not into stories in video games, I am also not really into puzzle dungeons or excessive combat. Well thank goodness there's a little "disable lore" button so you don't have to worry about a thing, while the people who do enjoy it eat good ;3 1
CastIronFabric Posted May 1, 2025 Report Posted May 1, 2025 On 4/7/2025 at 9:58 AM, Josiah Gibbonson said: Well thank goodness there's a little "disable lore" button so you don't have to worry about a thing, while the people who do enjoy it eat good ;3 agreed, however, that removes all traders, all ruins. Anyway, its not a big deal nobody is forcing me to go to the RA. I just personally prefer devs work on other things, the cost of 'Opportunity Cost' is a real thing 1
Tom Cantine Posted May 2, 2025 Report Posted May 2, 2025 Something maritime. A fishing village, perhaps. 3
Feycat Posted May 2, 2025 Report Posted May 2, 2025 On 5/1/2025 at 7:53 AM, CastIronFabric said: agreed, however, that removes all traders, all ruins. Anyway, its not a big deal nobody is forcing me to go to the RA. I just personally prefer devs work on other things, the cost of 'Opportunity Cost' is a real thing I mean, the story is the backbone of what the game is about. They've always talked about the story. Honestly it's what sets it apart from the hundreds of of crafting/survival games.
Arasine Posted May 5, 2025 Report Posted May 5, 2025 Fight Dave, and if you win he becomes a ridable mount 1
MagpieOAO Posted May 5, 2025 Report Posted May 5, 2025 It sounds to me like they could add some content to the north and south; A frozen lake at the bottom of which is some object of interest. Of course the terrain itself makes it incredibly dangerous to even find this place, let alone descend into the icy depths to find what's there. I would suggest reading on some of the things found in the arctic, there are some fascinating and yet horrifying discoveries like gushing blood red founts and what seem to be ancient structures in the ice. Warhammer chaos wastes come to mind as a frozen, twisted wasteland. Or perhaps even that was influenced by the real stories? A dune consumed city in the desert wastes, but perhaps the first desert POI is a small village around an oasis which is peaceful and has some guidence to the buried city and things to help. I'd read a book once that had a fascinating concept; A technology that allowed people to propel themselves through sand like water. The catch being if something went wrong, you'd be entombed in hardened sandstone. They would dive into the depths of the ruins for relics and discoveries, but it was never entirely safe...
KiaYaha Posted May 6, 2025 Report Posted May 6, 2025 20 hours ago, MagpieOAO said: It sounds to me like they could add some content to the north and south; A frozen lake at the bottom of which is some object of interest. Of course the terrain itself makes it incredibly dangerous to even find this place, let alone descend into the icy depths to find what's there. I would suggest reading on some of the things found in the arctic, there are some fascinating and yet horrifying discoveries like gushing blood red founts and what seem to be ancient structures in the ice. Warhammer chaos wastes come to mind as a frozen, twisted wasteland. Or perhaps even that was influenced by the real stories? A dune consumed city in the desert wastes, but perhaps the first desert POI is a small village around an oasis which is peaceful and has some guidence to the buried city and things to help. I'd read a book once that had a fascinating concept; A technology that allowed people to propel themselves through sand like water. The catch being if something went wrong, you'd be entombed in hardened sandstone. They would dive into the depths of the ruins for relics and discoveries, but it was never entirely safe... Can't help but agree, would absolutely love something that takes into consideration the environmental difficulties of being in a location like a desert or the arctic. Some kind of special sandstorm/snowstorm that blankets the area around the POIs would also be pretty fun to try and navigate, having to leave some form of breadcrumbs so you don't lose your way when you can barely see 1
LoveWyrm Posted May 7, 2025 Report Posted May 7, 2025 (edited) Kind of "none" cause I think the current 'temporal storm' thing and the lore around it is kind of bad and should be reworked entirely. But to answer the question anyway...it would be nice for the 'rust dimension' to be kind of the 'good ending' but of course that would require a rework of the lore too. Isn't slaying the ender dragon in the other block game more or less a good thing? Vintage Story is so glum in that regard. https://www.youtube.com/watch?v=9OVv-J-LXQU Anyway I'm not a fan of steam punk to begin with...and upon risking daggers unto me... it seems that with developers like 'these' there always need to have something cynical about their stories. (Hard to explain) Like games that are happy must have some sort of hidden mode where it's all awful and evil... you know if you made a 3d platformer in the style of banjo kazooie but made it three times as happy and bubbly...there would have to be a sort of hidden thing where in reality it's all some delapidated death realm full of trauma and torment and all the happy creatures are like..the souls of children or something bound to mascots and whatnot lol. Like, nothing can just be nice and if there's something nice it has to be a farce or front or a trap or something sinister. The "what is the taxation system of Aragorn after the story" Who cares? It's a fairy tale...愛でたし愛でたし. Kind of depressing to me, lol. But I also realize that some drama is necessary for a good story so...yeah. Just saying tho, steampunk AND it's all awful really? Nyehhh... ehhh... that said I'm not that knowledeable of the story/lore...probably due to my prejudices of steampunk and the kind of key people behind the game. Edited May 7, 2025 by LoveWyrm
Zane Mordien Posted May 7, 2025 Report Posted May 7, 2025 1 hour ago, LoveWyrm said: Like games that are happy must have some sort of hidden mode where it's all awful and evil. This game doesn't try to fool the player that way at least. It's never given me the happy vibe. I get the, we are all going to die a horrible death vibe.
Maelstrom Posted May 7, 2025 Report Posted May 7, 2025 (edited) 2 hours ago, LoveWyrm said: Kind of "none" cause I think the current 'temporal storm' thing and the lore around it is kind of bad and should be reworked entirely. But to answer the question anyway...it would be nice for the 'rust dimension' to be kind of the 'good ending' but of course that would require a rework of the lore too. Isn't slaying the ender dragon in the other block game more or less a good thing? Vintage Story is so glum in that regard. >snip< Just saying tho, steampunk AND it's all awful really? Nyehhh... ehhh... that said I'm not that knowledeable of the story/lore...probably due to my prejudices of steampunk and the kind of key people behind the game. Once upon a not too distant past the home page described Vintage Story as an "uncompromising survival game inspired by Lovecraftian themes" (it has since been changed to eldritch). Having read Lovecraft I will say that the devs are doing an amazingly out of the world (pardon the pun) job of bringing to life a story that is very, EXTREMELY Lovecraftian. That said, Lovecraft is NOT steampunk. Lovecraft goes so far as to portray human's use turn of the century technology to undo the ill effects of extra-dimensional beings impact on the earth. Three Lovecraft stories the devs seem to have drawn inspiration from: Color out of Space The Case of Charles Dexter Ward The Shunned House All of them (plus more) are available for free here: Lovecraft's Fiction Edited May 7, 2025 by Maelstrom 2
LoveWyrm Posted May 8, 2025 Report Posted May 8, 2025 To me, the lovecraftian aspect is cancelled out by the fact that the player race is pretty freaky too. Faint, brainless smiles, lanky stature, inhuman coloration, speaks in musical instruments. In fact, the stone throwing white cheeked gibbons from the rusty gear dimension are less crazy than to me than the player people. And if you cancel that aspect out, it's just, well to be frank noch much steam...more like wind, but yeah. I dunno. Plus this game doesn't really feel, for a lack of words, `manly'. I mean for starters again not 'man' but the blue aliens. But their whole vibe and ehhh...ehhhhh....and the story...ehhhhhhhhhhhhh. It does not move me. I mean I like the game, put several hundred hours into it (or at least a hundred) but it also always felt a bit "ehh" (and at times 'dumb'/'cringe'). on that part. Oh, look at the time...there's the 'storm' Time for the pop up spinny gears and the patrolling "Dave" aaaaaaand Manege frei! https://www.youtube.com/watch?v=_B0CyOAO8y0 The circular graphical vibe of the 'storm' really adds to the circular area of a circus after a while. Like...if you want it to be lovecraft..then it's a pop up book version of lovecraft for children or something. While I wrote that last sentence there the saxophone voice of my character started playing in my head. It's a farce. Gameplay wise, it can be tense, but not presentation wise. Again, hard to 'truly' explain. 1
CastIronFabric Posted May 21, 2025 Report Posted May 21, 2025 (edited) On 5/2/2025 at 6:36 PM, Feycat said: I mean, the story is the backbone of what the game is about. They've always talked about the story. Honestly it's what sets it apart from the hundreds of of crafting/survival games. I am sure they have and I know they have invested a lot of time into that story but I do not enjoy stories in games but at the same time I find this game to be one of the best games out there despite me not reading any text or really having much interest in doing any story content other than the RA. I will not engage in conversation as to why, instead I will just leave others to quandary on that on their own in their efforts to try and understand Edited May 21, 2025 by CastIronFabric 1
TrashCabbage Posted May 29, 2025 Report Posted May 29, 2025 (edited) Posting my suggestion from a few months ago: A late game dive suit that allows greatly extended oxygen and sinks to the bottom of water, letting the player traverse as if on land but slower. It would provide good protection and a built in head light, and maybe some other unique bonuses or abilities. It would be used to explore a late game underwater lore dungeon as well as more extensive underwater content like ruins, predator and prey fauna, and unique resources that could perhaps upgrade the suit or allow entrance to the lore dungeon. Along with this a new large scary ocean mob could be introduced. I imagine a large squid like creature corrupted by the rust world but after shivers and bowtorns introduction I'm sure the team could come up with something perfect. The oceans are already terrifying at times even with no content beneath the surface. I realize this is a massive amount of work for this suggestion but I think this type of content would fit so well with Vintage Story's style and lore! Thanks for reading. Edited May 29, 2025 by TrashCabbage
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