dakko Posted July 8, 2025 Report Posted July 8, 2025 Just now, Thorfinn said: That's what they want you to think. Oh! Haha.. too gullible by far. 1
Jacek Babiak Posted July 9, 2025 Report Posted July 9, 2025 The hens don't want to lay eggs in the nest, there are eggs everywhere, can someone check it? because before RC2 it was ok.
Facethief Posted July 10, 2025 Report Posted July 10, 2025 22 hours ago, Jacek Babiak said: The hens don't want to lay eggs in the nest, there are eggs everywhere, can someone check it? because before RC2 it was ok. Same, but I have a bunch of chicks doing so, and they don’t want to grow up.
Raiback Posted July 13, 2025 Report Posted July 13, 2025 Is there any planned or approximate date for the full release of the new update? Thanks a lot!
Facethief Posted July 13, 2025 Report Posted July 13, 2025 3 hours ago, Raiback said: Is there any planned or approximate date for the full release of the new update? Thanks a lot! When they get done with it.
Maelstrom Posted July 13, 2025 Report Posted July 13, 2025 8 hours ago, Raiback said: Is there any planned or approximate date for the full release of the new update? Thanks a lot! In the next few weeks RC 1 will be released followed by more release candidates in a variety of stable and unstable conditions. 1
Jacek Babiak Posted July 16, 2025 Report Posted July 16, 2025 A few days ago, I came across a mod with full iron doors. Now I see that they're already in the pre-3 version, even with doors made entirely of grates. Now I have a question: can these full iron doors be used to create charcoal? Or do I still need to fill them with bricks? I don't know if it's worth testing if the program isn't implemented? Wouldn't it be better to use the doors from the kiln for creating clay items, for the kiln where cement steel is made, and for creating charcoal, for example?
FlareUKCS Posted July 16, 2025 Report Posted July 16, 2025 I think because its been a few pre's , the team are wanting to be a tad more patient before going RC, some of the tweaks and fixes would of been a bit messy and I agree with the idea, it may need a bit more time to cook.
FlareUKCS Posted July 16, 2025 Report Posted July 16, 2025 (edited) 1 hour ago, Jacek Babiak said: A few days ago, I came across a mod with full iron doors. Now I see that they're already in the pre-3 version, even with doors made entirely of grates. Now I have a question: can these full iron doors be used to create charcoal? Or do I still need to fill them with bricks? I don't know if it's worth testing if the program isn't implemented? Wouldn't it be better to use the doors from the kiln for creating clay items, for the kiln where cement steel is made, and for creating charcoal, for example? The wording is that the barred versions could not be in the ovens, as in its the same as always but now we can have a barred version for castles/keeps. The wording suggested the new barred version would not work in ovens due to the bars, Hope that helps Edit: To clarify its the new Barred version, that may work in the ovens due to the bar thing, the barred version does not work with cementation ovens, as stated, Edited July 16, 2025 by FlareUKCS
Aridhol Posted July 17, 2025 Report Posted July 17, 2025 1.21 is cooking! Looking through some of these PR logs is dope. Reviving other players is super cool, elk improvements definitely cool, and more. Can't wait till it hits the official public server! 4
Greccen Posted July 18, 2025 Report Posted July 18, 2025 (edited) On 7/1/2025 at 2:23 AM, Thorfinn said: Sorry. Missed this. I believe they are all -4% healing, -2% hunger, -3% walk speed, 300 durability, 50% damage reduction, Tier 1, and flat damage -0.5. Oh, and it gives you a degree of warmth. Let me know if I missed a stat there somewhere, but I think that's all of them. At least all I remember right at the moment. It's actually not a bad armor, considering the bear also gives you fat so you can prepare the pelts, and the bones for the armor. All you have to scrounge up are the ropes. Nice! We can use some added survivability in warmth and protection when starting in the cold harsher northern area's. Would be nice if the hides came with the same color as the original owner used to wear it. Like a white version armor of the polar bear with a bit better protection or damage reduction.. I mean they're walking tanks compared to a puny sunbear right? And a panda version for the furries or something Also gives a reason to travel to a different region for that different texture to wear. Edited July 18, 2025 by Gregory Verhulst
Thorfinn Posted July 18, 2025 Report Posted July 18, 2025 1 hour ago, Gregory Verhulst said: Would be nice if the hides came with the same color as the original owner used to wear it. They do. No stat variations, but each has its own look. As when used as bear skin rugs. With or without the head. You can mix-match hide and head, and even give him two heads. 1
falco_lombardi Posted July 18, 2025 Report Posted July 18, 2025 (edited) On 7/17/2025 at 1:57 PM, Aridhol said: 1.21 is cooking! Looking through some of these PR logs is dope. Reviving other players is super cool, elk improvements definitely cool, and more. Can't wait till it hits the official public server! Kind of a snoozefest considering the timeframe. Lol'd at the fix for crashing on right clicking empty pot with empty bowl. Don't want to sound like I'm some expert but it's funny to see what sounds like null reference errors when Tyron presents so pompously. Edited July 18, 2025 by falco_lombardi 1
FlareUKCS Posted July 19, 2025 Report Posted July 19, 2025 The game as a whole is a slow burn, as it was meant to be, careful additions to make the game more, rather than bombastic changes that will annoy players... I for one approve the slow burn method. 2
Facethief Posted July 19, 2025 Report Posted July 19, 2025 (edited) 17 hours ago, Thorfinn said: They do. No stat variations, but each has its own look. As when used as bear skin rugs. With or without the head. You can mix-match hide and head, and even give him two heads. Minor stat variations; the “passive” bears make weaker armor. Edit for clarity: they’re weaker by 10% protection. Same in every other regard. Edited July 19, 2025 by Facethief 2
Maelstrom Posted July 19, 2025 Report Posted July 19, 2025 22 hours ago, falco_lombardi said: Kind of a snoozefest considering the timeframe. Lol'd at the fix for crashing on right clicking empty pot with empty bowl. Don't want to sound like I'm some expert but it's funny to see what sounds like null reference errors when Tyron presents so pompously. Mind if I ask how much experience you have writing code?
falco_lombardi Posted July 19, 2025 Report Posted July 19, 2025 20 minutes ago, Maelstrom said: Mind if I ask how much experience you have writing code? ~10k lines
Jacek Babiak Posted July 19, 2025 Report Posted July 19, 2025 The hens are already hatching eggs, but they are unfertilized and the rooster is unable to fertilize them (it's been a few days in the game and nothing)
Maelstrom Posted July 19, 2025 Report Posted July 19, 2025 1 hour ago, falco_lombardi said: ~10k lines Then you should know how easy it is to muck one thing up while making a change somewhere else. 1
falco_lombardi Posted July 19, 2025 Report Posted July 19, 2025 3 minutes ago, Maelstrom said: Then you should know how easy it is to muck one thing up while making a change somewhere else. Which is why I remarked about the self-assured attitude of the lead developer/CEO/community manager/code reviewer in spite of these silly errors. 1 1
Maelstrom Posted July 20, 2025 Report Posted July 20, 2025 You never made a simple mistake? You know, something like x < 2 instead of x <=2 in a loop? And it sounds like you know exactly where in Tyron's code that simple error happened. 1
falco_lombardi Posted July 20, 2025 Report Posted July 20, 2025 8 hours ago, Maelstrom said: You never made a simple mistake? You know, something like x < 2 instead of x <=2 in a loop? And it sounds like you know exactly where in Tyron's code that simple error happened. Again, my critique isn’t about the mistake itself. Thanks.
Thorfinn Posted July 20, 2025 Report Posted July 20, 2025 15 hours ago, falco_lombardi said: ~10k lines Depending on the language you are programming in, if that's per day, that's pretty good! If you've amassed a good selection of snippets over the years and are using an editor that manages them well, that might be a little on the weak side. If you are talking code maintenance, that really is pretty impressive. Figuring out what someone else did in the code can be tough.
Echo Weaver Posted July 20, 2025 Report Posted July 20, 2025 2 hours ago, Thorfinn said: Depending on the language you are programming in, if that's per day, that's pretty good! If you've amassed a good selection of snippets over the years and are using an editor that manages them well, that might be a little on the weak side. If you are talking code maintenance, that really is pretty impressive. Figuring out what someone else did in the code can be tough. As a grizzled middle-aged software engineer, I hate lines of code as a measure of productivity . Some of my most productive work has involved REMOVING thousands of lines of code in a refactor that makes things more reliable and adds functionality. 2
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