Doctorgeo7 Posted June 16, 2025 Report Posted June 16, 2025 I'd like to see more "dejank" and additions to some existing content. I've already got a list of things I want to see Metal and clay stoves for improved cooking. They could have more cooking slots and better heat retention than a fire pit Ways to cultivate mushrooms and herbs at your base Ways to passively collect resin or bulk collect it. Some sort of reusable bloomery with greater capacity More weapon variety: two-handed weapons, pole-arms, dedicated throwing weapon, another type of bow, Temporal storm overhaul: Ideally, it should give us a good reason to fight through all the enemies and ways to avoid it beyond sitting in a hut for 15 minutes Better class balance. Clockmaker and Tailor still feel too weak compared to the other classes Greenhouse overhaul: More freedom in making a greenhouse, and ways to adjust its heating. Maybe openings to keep it cooler, and more glass = more heat retention? And yes, I'm aware some of these ideas already exist as mods. 11
Dilan Rona Posted June 17, 2025 Report Posted June 17, 2025 Definate yes for mushroom cultivation. We should be able to create farms with them. Improvements to greenhouses Improvements to the chisel mechanism ( ). Bring the waterwheel to Vintage Story, as part of Vanilla. 1
kissforu Posted June 17, 2025 Report Posted June 17, 2025 I think a metallurgy update would be good. Steel is not produced by carburizing cast iron. It's actually made by reducing iron through the Bessemer process. Overall, liquid melts and casting lines would be a great addition for lategame, which would allow for steel production. I feel like getting to iron is too easy TBH. You can contact me, I'm a metallurgist. 4 1 1
Dilan Rona Posted June 17, 2025 Report Posted June 17, 2025 Also with regards to metallurgy, change some of the mechanics to better reflect how it would be in the real world (Looking at gold and silver). 1
Facethief Posted June 17, 2025 Report Posted June 17, 2025 6 hours ago, kissforu said: Steel is not produced by carburizing cast iron. I’m pretty sure bloomeries produce wrought iron, although I would like to see cast iron at some point, and something like the bessemer process would allow for a smooth transition between these stages.
Oto Nokyo Posted June 17, 2025 Report Posted June 17, 2025 After this update it would be nice to see some sort of fishing mechanic. I am by no means an expert at coding but for as good as this game is it is lacking an actual way to capture fish short of diving into the water with some kind of weapon out. It feels off that all these foraging mechanics exist but no fishing trap, net, or pole is currently available in the game without having a mod. Besides an expanse on fishing in general, more fish or water life. Maybe shark, maybe more fish variants, swam piranha's to make diving into a body of water from a wolf or bear more negative. The coral reef is a great start. 8 1
Doctorgeo7 Posted June 17, 2025 Author Report Posted June 17, 2025 3 hours ago, Oto Nokyo said: After this update it would be nice to see some sort of fishing mechanic. I am by no means an expert at coding but for as good as this game is it is lacking an actual way to capture fish short of diving into the water with some kind of weapon out. It feels off that all these foraging mechanics exist but no fishing trap, net, or pole is currently available in the game without having a mod. Besides an expanse on fishing in general, more fish or water life. Maybe shark, maybe more fish variants, swam piranha's to make diving into a body of water from a wolf or bear more negative. The coral reef is a great start. With the recent coral reef addition, fishing or diving for goods would be great. It's weird that so much of the water content is only decorative. 1
Doctorgeo7 Posted June 17, 2025 Author Report Posted June 17, 2025 10 hours ago, kissforu said: I think a metallurgy update would be good. Steel is not produced by carburizing cast iron. It's actually made by reducing iron through the Bessemer process. Overall, liquid melts and casting lines would be a great addition for lategame, which would allow for steel production. I feel like getting to iron is too easy TBH. You can contact me, I'm a metallurgist. I've never actually gotten to steel since I was content with iron tools. So, I'm curious how much harder this would make steel production?
gogeode Posted June 18, 2025 Report Posted June 18, 2025 on the weapon variety thing, that would definitely be something I want to see even if they were only slightly different. This is something that isn't even that hard but would be great for roleplay or just customization so everybody has their own type of weapon or style instead of just a spear or a bow for the entire playthrough. 1
-Glue- Posted June 19, 2025 Report Posted June 19, 2025 (edited) More than anything, I want more in-world crafting. I crave the immersion! I also hope the sailboat gets a speed buff. I know the next update is brining some really cool additions to it, but my main issue is how slow it is. Speaking of sailing. I really hope they make it so water doesn't get so dark when diving. It should not be pitch black just 5 meters under the surface! I'd prefer the all consuming fog go away entirely. It would make diving underwater much more pleasant. The other block game makes exploring the ocean really enjoyable, both due to its visuals, and content. Oh! I would also love if they fixed chiseled glass, so it keeps the interior rain sound effect. Its so depressing making a full custom window, and not getting to hear the soothing sound of rain on glass inside. EDIT: Ok, one more thing. I really want fishing... Edited June 19, 2025 by -Glue- 4 1
ifoz Posted June 19, 2025 Report Posted June 19, 2025 Weaving! I'm most hyped for weaving and alchemy, which are both planned. I know that 1.22 will be a 'mechanical power update' but I'm pretty sure they said they also wanted to add/rework some other crafting systems, which gives me hope for actual weaving being added then too. 5
MagpieOAO Posted June 19, 2025 Report Posted June 19, 2025 Fishing, as mentioned above for sure. I would like to see some polishing on combat. The ranged system I feel is pretty good, the blocking is a good mechanic but melee attacking feels extremely basic and there's no nuance, hold the button and walk towards/away from enemy. I would like to see combat polished but don't know what the engine is capable of doing. If the game had mordhau/Chivalry/Mount and blade raytraced 4 directional swings and parrying with enemies having telegraphed attacks and ways to parry/counter them, that'd be bonkers and I'd be fighting all the time. 1
Maelstrom Posted June 20, 2025 Report Posted June 20, 2025 On 6/16/2025 at 5:37 PM, Doctorgeo7 said: Ways to passively collect resin or bulk collect it. You mean some kind of farm like TOBG? A passive/bulk way of collecting resin would be out of place in the vanilla game. As for what I want? Hmmm... Alternative mechanical power generation. But it seems that watermills are dependent on rivers coming to vanilla which may be a while as the vision for rivers is for actual water flow. That last bit (flowing water) seems to be the hard bit that I suspect Tyron is working on.
wildforester Posted June 20, 2025 Report Posted June 20, 2025 Less jank and more sustainability (for trees and whatnot, gets annoying having to shear trees when you just want the wood, so a seed nursery maybe) 1
HalfAxd Posted June 21, 2025 Report Posted June 21, 2025 I'd like to see the knapster mod (or a feature like it) incorporated into the game. It's a QOL mod I have the hardest time playing without and new updates do break it. It still forces you to put in the time for knapping, but for the dexterity challenged among us it reduces the grind of the mini-game. The creator of the mod is a good person, but I'd hate to stop playing new versions of VS if the creator didn't update it. 2
FlareUKCS Posted June 21, 2025 Report Posted June 21, 2025 20 minutes ago, HalfAxd said: I'd like to see the knapster mod (or a feature like it) incorporated into the game. It's a QOL mod I have the hardest time playing without and new updates do break it. It still forces you to put in the time for knapping, but for the dexterity challenged among us it reduces the grind of the mini-game. The creator of the mod is a good person, but I'd hate to stop playing new versions of VS if the creator didn't update it. I read this, and do have to admit it irked me, because this type of thinking is what I think is the antithesis of what Vintage Story is trying to achieve, VS is not a odd clone of Minecraft and is a game about striving to achieve at the basic level... or we would be able to have a crafting window for all items, who wants to sit and manipulate tiny voxels, just drag some clay into a craft window and poof storage vessel, nice and easy. I dont mind/care what mods do to other players game, they can mod as much as they want as it doesn't effect my game but to ask a mod that basically makes clay forming and smithing redundant to be a part of the base game is now effecting my VS game. We have a game that simplifies crafting, its called Minecraft, I am sorry to be so nasty but Vintage Story is about details and details means paying attention to those details, to a reasonable degree, as in it is still a game, but to ask to take out aspects that make the game a bit of a struggle in the base game is asking too much. Mod the game all you want, but lets leave the base to be what it was meant to be, a rich and detailed journey from surviving to thriving where each step is a challenge and a joy to beat each challenge. Maybe I am wrong in my definition of Vintage Story, its possible. 5 1
Doctorgeo7 Posted June 21, 2025 Author Report Posted June 21, 2025 (edited) On 6/20/2025 at 11:40 AM, Maelstrom said: You mean some kind of farm like TOBG? A passive/bulk way of collecting resin would be out of place in the vanilla game. There's a tree tap mod which lets you stick a copper tap into a resin producing tree, then stick a bucket under it. Over time, the bucket accumulates resin until it is full. The refill time for resin remains unchanged, but this way you wouldn't have to check every single resin tree every couple of days to get a piece of resin. Edited June 21, 2025 by Doctorgeo7 1
Facethief Posted June 21, 2025 Report Posted June 21, 2025 2 hours ago, FlareUKCS said: I read this, and do have to admit it irked me, because this type of thinking is what I think is the antithesis of what Vintage Story is trying to achieve, VS is not a odd clone of Minecraft and is a game about striving to achieve at the basic level... or we would be able to have a crafting window for all items, who wants to sit and manipulate tiny voxels, just drag some clay into a craft window and poof storage vessel, nice and easy. I dont mind/care what mods do to other players game, they can mod as much as they want as it doesn't effect my game but to ask a mod that basically makes clay forming and smithing redundant to be a part of the base game is now effecting my VS game. We have a game that simplifies crafting, its called Minecraft, I am sorry to be so nasty but Vintage Story is about details and details means paying attention to those details, to a reasonable degree, as in it is still a game, but to ask to take out aspects that make the game a bit of a struggle in the base game is asking too much. I don’t think that knapster is what you think it is, or if you’ve ever heard of it; if this assumption is true, please see this. IMO, by default it makes knapping more tedious, since out of the box it only places one voxel at a time at the same rate you do normally.
FlareUKCS Posted June 21, 2025 Report Posted June 21, 2025 I know Knapster, it autoplaces the voxels if you right click, it does have the time penalty but renders all forming and smithing to simply hold right click while watching a YT vid. I dont hate the mod, just the idea of it being in the base game even as a option... as in why would you not use it if its in the base game option ?
Facethief Posted June 21, 2025 Report Posted June 21, 2025 1 hour ago, FlareUKCS said: I know Knapster, it autoplaces the voxels if you right click, it does have the time penalty but renders all forming and smithing to simply hold right click while watching a YT vid. I dont hate the mod, just the idea of it being in the base game even as a option... as in why would you not use it if its in the base game option ? Because a) it’s faster to use the 3*3 tool with clay molding, and b) enrichment. 1
Doctorgeo7 Posted June 21, 2025 Author Report Posted June 21, 2025 (edited) 5 hours ago, FlareUKCS said: I read this, and do have to admit it irked me, because this type of thinking is what I think is the antithesis of what Vintage Story is trying to achieve, VS is not a odd clone of Minecraft and is a game about striving to achieve at the basic level... or we would be able to have a crafting window for all items, who wants to sit and manipulate tiny voxels, just drag some clay into a craft window and poof storage vessel, nice and easy. I dont mind/care what mods do to other players game, they can mod as much as they want as it doesn't effect my game but to ask a mod that basically makes clay forming and smithing redundant to be a part of the base game is now effecting my VS game. We have a game that simplifies crafting, its called Minecraft, I am sorry to be so nasty but Vintage Story is about details and details means paying attention to those details, to a reasonable degree, as in it is still a game, but to ask to take out aspects that make the game a bit of a struggle in the base game is asking too much. Mod the game all you want, but lets leave the base to be what it was meant to be, a rich and detailed journey from surviving to thriving where each step is a challenge and a joy to beat each challenge. Maybe I am wrong in my definition of Vintage Story, its possible. Straight from the front page of Vintage Story. Not just hardcore! Vintage Story offers multiple playstyles and a huge amount of customization options when you create a new game world. You have the power to choose a creative experience, a peaceful world, balanced survival, hardcore wilderness survival or quite literally anything inbetween. Options are good. Especially if it means allowing more people to enjoy the game. Now if merely having Knapster as an option in the base game would destroy your enjoyment of Vintage Story, even if you choose to play without knapster, then the problem was not with knapster or Vintage Story. Edited June 21, 2025 by Doctorgeo7 3
Maelstrom Posted June 22, 2025 Report Posted June 22, 2025 4 hours ago, Doctorgeo7 said: There's a tree tap mod which lets you stick a copper tap into a resin producing tree, then stick a bucket under it. Over time, the bucket accumulates resin until it is full. The refill time for resin remains unchanged, but this way you wouldn't have to check every single resin tree every couple of days to get a piece of resin. I believe that is part of expanded foods mod. And notice I said it would be out of place in vanilla. 1
HalfAxd Posted June 22, 2025 Report Posted June 22, 2025 15 hours ago, Doctorgeo7 said: Options are good. Especially if it means allowing more people to enjoy the game. Exactly this. Thank you
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