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Posted (edited)

For Context

This thread is used to track ideas regarding water mechanics (water wheels, wells, spring etc.) suggested by the VS community, which currently do not have a separate topics in our HUB thread

If you have an idea (related to water mechnics or items), which are not yet mentioned below, please feel free to add a comment. I will add you suggestion to the overview list.

Also see discord chat

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References

A lot of the ideas listed below where taken form the following posts:

* any suggestions or thread/post I missed? Please let me know, so that I can add them here (please see Limitations for suggestions above section before you do)

Other post/thread I had found, related to water mechanics

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Topic overview/features suggestion

# Rivers and erosion mechanic suggested by @Porkbrick

Erosion:

  • Your dirt hut would eventually wash away in the rain if you didn’t put a roof on it!
  • untilled soil next to moving water could turn into muddy gravel
  • Moving water could also affect soil stability. Banks 2 or more blocks tall next to flowing water would destabilize.

Post: https://www.vintagestory.at/forums/topic/13151-water-mechanics-brainstorm/

Rivers:

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# Complex water collection system suggested by multiple members

Posts: 

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# Water wheel and pumps suggested by @Porkbrick

  • Windmill powered pumps 
  • Water wheel (water reservoirs could be used to power them - water sources need to be finite otherwise you could build an inifite power source, community is working on this)

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Edited by Crylum
Content update
  • Crylum changed the title to New water mechancis - community suggestions
Posted (edited)

Thanks. Good post.

 

Edit: As for me i just want 'flowing water' blocks to automatically be turned into 'still water' blocks, if they have a water block above them. Easiest fix in the world and it'd fix the fucking annoying ass water currents that form when you dig a block out from the lake bed.

@Ranakastrasz's suggestion of "The rule was, 2 source blocks adjacent to a flow block, with a solid block beneath, caused that flow block to become a source block.
The change was also simple. The solid block could also be a water source block." would work well as far as i can tell.

Edited by NastyFlytrap
  • Like 1
Posted (edited)

@NastyFlytrap well, while I was playing the game I sometimes thinking about how the dev actual did the programming. The other time I was watering my crop and noticed quite quickly that having a large field can get a bit tidious. I did not know back than that you can enable transport of water using the bucket in the world options and I had build my base far away from any water source (ok, is was like 100-200 block but you get what I mean). I did some research and found out that the buckets was the only way to get water (ok, you could use the bowl and jug, which is even less efficient) and I noticed that many people were having the same problem. Based on this problem, I did some brainstorming and created the HUB thread. 

Main idea was to see how many people would like to have this and if enough joined the discussion maybe the VS dev will see it as well.

Edited by Crylum
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