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Posted

Dear Extraordinary Survivalists
v1.21.0-rc.2, a unstable release, can now be downloaded through the account manager.

Stability wise, this update is looking good! Looks like we can go stable very soon. 

2025-07-29_17-34-49.thumb.png.c10aa9f691ed510ba48df0fdc28474a9.png

 

Game updates

  • Feature: Added a variety of saltwater fish. Some are reef-specific. Very WIP still. 
  • Tweak: the linux install.sh now no longer installs the fonts, they are loaded via font.conf by the run.sh file. Further the max_map_count is now set permanently if needed
  • Tweak: Crocks will show what's in them in their name
  • Tweak: More crock labels for differing contents
  • Tweak: [QOL] Crate label now drawn with pigment using Ctrl+right click not Shift+right click, for consistency and to match item interaction help
  • Fixed: Notably less janky rope physics (bug bounty by Caetto <3)
  • Fixed: After switching linux users, the crash reporter would fail to report crashes
  • Fixed: Unable to change search keywords for meal recipes in the handbook
  • Fixed: If crash reporter fails to open, still log original exception plus also failure reason
  • Fixed: Milkable info not shown on bighorn sheep
  • Fixed: Auction house interactions did not work properly for villagers
  • Fixed: Modded tool molds would cause a game crash
  • Fixed: Added localization string for treasure hunter trader location
  • Fixed: Command /wgen structures spawn did not respect the rotation. Minor tweak, the list sub command now outputs the mod domain as well as /wgen pos structures for newly generated ones.
  • Fixed: When setting crate label, sometimes it briefly shows the question mark texture and logs the error 'Texture uploads must happen in the main thread'
  • Multiple bugfixes involving crates
    • Fixed: Unlabelled crates still allowed you to interact with the label
    • Fixed: Crate would delete extra items on retrieval if they did not fit in player's inventory, now they stay in the crate
    • Fixed: Bulk removal from a crate would sometimes give less than the max stack size, even when that many items were present
    • Tweak: Crate label stays set after last item is removed, cleared on addition of a different kind of item or by use of pigment when emptyTweak: Draw crate item label without rot state or temperature
  • Fixed: Too much rot given for servings of meal inside containers
  • Fixed: Pickled veggies in crocks and bowls would not show the correct name and description
  • Fixed: Various meal labels would not properly show partial servings when holding more than 1 serving
  • Fixed: Pickled veggies put into and taken out of barrel would not keep consistent stack sizes
  • Fixed: Inconsistent nutrition for pickled veggies eaten out of a bowl directly
  • Fixed: Pots and bowls would display incorrect perish information inside containers
  • Fixed: Empty pots would not say they were empty when placed on shelfs or the ground
  • Fixed: Crash when looking at some stacking items in ground storage from old saves
  • Fixed: Flowerpot and Planter would sometimes cause crashes
  • Fixed: missing whitetail-antlers texture.  Dead adult pigs had wrong localization
  • Fixed: Logged errors and unknown textures when many labelled crates are used [detail: engine now fully supports dynamically increasing the number of block texture atlasses at runtime]
  • Fixed: Charcoal pit would sometimes trigger an NRE and fail to light on fire
  • Fixed: when sleeping in a bed in multiplayer other clients would crash
  • Fixed: Crock sealing in crafting grid would delete contents
  • Fixed: Crafting grid allowed you to seal an already sealed crock a second time
  • API Tweak: Crock shape now taken from the defined shape in the JSON, seal and labels must be in the same folder, will use hard coded paths as fallbacks
  • API Tweak: Crock label names for label models defined in JSON, for easier additions of extra labels
  • API Tweak: Crocks can take crockable items out of the liquid slot of a barrel now as well
  • API Tweak: Futureproofing neckwear - Modified all necklaces to use a rotator element for if/when we add player breasts
  • API Fixed: When unable to find the model for a label or a seal the game will gracefully just not show the shape

 


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  • Like 16
  • Cookie time 3
  • Amazing! 3
Posted
16 minutes ago, Tyron said:

API Tweak: Futureproofing neckwear - Modified all necklaces to use a rotator element for if/when we add player breasts

…that’s cool, I guess.

  • Wolf Bait 1
Posted
5 minutes ago, Facethief said:

…that’s cool, I guess.

I am definitely in favor of adding a female shape, but I hope unlike the modded one that it doesn't look like the chest will stab your eyes out.

  • Like 4
  • Haha 9
Posted
10 minutes ago, Echo Weaver said:

I am definitely in favor of adding a female shape, but I hope unlike the modded one that it doesn't look like the chest will stab your eyes out.

I also don’t like the hacky way mods stretch the textures, it’s just… off. But hats off to the devs for thinking ahead on that. I barely know what I’m going to put in my games.

  • Like 3
Posted (edited)
23 minutes ago, LadyWYT said:

Fishies! 🤩 Now I just need a way to catch them, and an aquarium to put them in so I can collect them all!

well :D we are waiting on steel bucket to pick up lava for about 3 years.
give it some time, like 2028 maybe.

 

Edited by Adnyeus
cope of hope
  • Haha 1
Posted

Such an absolutely soulful game project, it has all which I love: Blueberry bush farming, forest mushroom gathering (even if Elfin saddles are unexpectedly poisonous <3) but most important of all it's made by those and in the place that is the most precious - Latvian localization is a must have!

It would be an honor and privilege to be allowed to contribute, even if need be is only transcribing any official translation implemented onto the Wiki.

p.s. I'm playing on Linux, and a bit unsure if the localization already exists by modding - if it does, please indicate it here, for now baibai.

 

Posted (edited)
Quote

With breasts on the radar, when can we expect penises?

The male package is under-represented in nearly all video games.  Maybe over-sized pickup trucks will be added to the game before then.   In the meantime, who's building the tallest windmill?

Edited by freelikegnu
added quote
  • Haha 5
Posted
22 hours ago, Echo Weaver said:

I am definitely in favor of adding a female shape, but I hope unlike the modded one that it doesn't look like the chest will stab your eyes out.

NGL, I'll probably start playing a whole lot more 3rd person camera... ;) 

  • Wolf Bait 2
  • Haha 3
  • Confused 1
Posted
1 hour ago, freelikegnu said:

In the meantime, who's building the tallest windmill?

Not prudent.  Each axle subtracts a little bit of power.  Best use of all that windmill power is to build ones workshop close to the optimum altitude of 60 blocks above sea level.

Posted
22 minutes ago, Maelstrom said:

Not prudent.  Each axle subtracts a little bit of power.  Best use of all that windmill power is to build ones workshop close to the optimum altitude of 60 blocks above sea level.

Small windmill energy

  • Like 1
  • Wolf Bait 1
  • Haha 2
Posted

With all these fish being added, is there a plan for freshwater fish and/or a fishing system? My dream would be to be able to take the ship out into new lands and catch new species of fish. Building a cozy fishing village would be perfect!

Posted
1 hour ago, Kronk with a Gun said:

With all these fish being added, is there a plan for freshwater fish and/or a fishing system? My dream would be to be able to take the ship out into new lands and catch new species of fish. Building a cozy fishing village would be perfect!

For sure there is but I doubt they will share their ideas so early

Posted
8 hours ago, Maelstrom said:

Not prudent.  Each axle subtracts a little bit of power.  Best use of all that windmill power is to build ones workshop close to the optimum altitude of 60 blocks above sea level.

Certainly as oversized pickups are neither prudent or practical.  Some folks may just be driven by the desire to compensate for something in one way or another.  

Posted
1 hour ago, Dorf said:

Awesome. Keep it up. Please ignore the weirdo basement-dwellers focusing on the addition of genitalia...

Breasts are secondary reproductive organs and not considered genitalia. Unless you know something I don't? (Penises?)

  • Like 1
Posted

Good morning, I don't usually post on the forum, but while doing some testing, I noticed that the world generation was a bit ugly, especially with the new rocks and gravel. Am I the only one? Let's say these tests concern pre-versions and the ones currently being tested for 1.21.
Thanks!

Posted (edited)
4 hours ago, alberto_ascani said:

I noticed that the world generation was a bit ugly, especially with the new rocks and gravel. Am I the only one?

Depends. What do you mean by "ugly"? You no longer have to be as good at jumping from ridge to ridge to traverse badlands, if that's what you mean. The smoothing has taken away some of the rugged beauty that some landforms used to have.

Edited by Thorfinn
  • Like 1
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