Tyron Posted July 29, 2025 Report Posted July 29, 2025 Dear Extraordinary Survivalists v1.21.0-rc.2, a unstable release, can now be downloaded through the account manager. Stability wise, this update is looking good! Looks like we can go stable very soon. Game updates Feature: Added a variety of saltwater fish. Some are reef-specific. Very WIP still. Tweak: the linux install.sh now no longer installs the fonts, they are loaded via font.conf by the run.sh file. Further the max_map_count is now set permanently if needed Tweak: Crocks will show what's in them in their name Tweak: More crock labels for differing contents Tweak: [QOL] Crate label now drawn with pigment using Ctrl+right click not Shift+right click, for consistency and to match item interaction help Fixed: Notably less janky rope physics (bug bounty by Caetto <3) Fixed: After switching linux users, the crash reporter would fail to report crashes Fixed: Unable to change search keywords for meal recipes in the handbook Fixed: If crash reporter fails to open, still log original exception plus also failure reason Fixed: Milkable info not shown on bighorn sheep Fixed: Auction house interactions did not work properly for villagers Fixed: Modded tool molds would cause a game crash Fixed: Added localization string for treasure hunter trader location Fixed: Command /wgen structures spawn did not respect the rotation. Minor tweak, the list sub command now outputs the mod domain as well as /wgen pos structures for newly generated ones. Fixed: When setting crate label, sometimes it briefly shows the question mark texture and logs the error 'Texture uploads must happen in the main thread' Multiple bugfixes involving crates Fixed: Unlabelled crates still allowed you to interact with the label Fixed: Crate would delete extra items on retrieval if they did not fit in player's inventory, now they stay in the crate Fixed: Bulk removal from a crate would sometimes give less than the max stack size, even when that many items were present Tweak: Crate label stays set after last item is removed, cleared on addition of a different kind of item or by use of pigment when emptyTweak: Draw crate item label without rot state or temperature Fixed: Too much rot given for servings of meal inside containers Fixed: Pickled veggies in crocks and bowls would not show the correct name and description Fixed: Various meal labels would not properly show partial servings when holding more than 1 serving Fixed: Pickled veggies put into and taken out of barrel would not keep consistent stack sizes Fixed: Inconsistent nutrition for pickled veggies eaten out of a bowl directly Fixed: Pots and bowls would display incorrect perish information inside containers Fixed: Empty pots would not say they were empty when placed on shelfs or the ground Fixed: Crash when looking at some stacking items in ground storage from old saves Fixed: Flowerpot and Planter would sometimes cause crashes Fixed: missing whitetail-antlers texture. Dead adult pigs had wrong localization Fixed: Logged errors and unknown textures when many labelled crates are used [detail: engine now fully supports dynamically increasing the number of block texture atlasses at runtime] Fixed: Charcoal pit would sometimes trigger an NRE and fail to light on fire Fixed: when sleeping in a bed in multiplayer other clients would crash Fixed: Crock sealing in crafting grid would delete contents Fixed: Crafting grid allowed you to seal an already sealed crock a second time API Tweak: Crock shape now taken from the defined shape in the JSON, seal and labels must be in the same folder, will use hard coded paths as fallbacks API Tweak: Crock label names for label models defined in JSON, for easier additions of extra labels API Tweak: Crocks can take crockable items out of the liquid slot of a barrel now as well API Tweak: Futureproofing neckwear - Modified all necklaces to use a rotator element for if/when we add player breasts API Fixed: When unable to find the model for a label or a seal the game will gracefully just not show the shape View full record 16 3 3
Facethief Posted July 29, 2025 Report Posted July 29, 2025 16 minutes ago, Tyron said: API Tweak: Futureproofing neckwear - Modified all necklaces to use a rotator element for if/when we add player breasts …that’s cool, I guess. 1
Echo Weaver Posted July 29, 2025 Report Posted July 29, 2025 5 minutes ago, Facethief said: …that’s cool, I guess. I am definitely in favor of adding a female shape, but I hope unlike the modded one that it doesn't look like the chest will stab your eyes out. 4 9
Foe Hammer Posted July 29, 2025 Report Posted July 29, 2025 More feesh added woo! This will be huge for the trout population. 2
Facethief Posted July 29, 2025 Report Posted July 29, 2025 10 minutes ago, Echo Weaver said: I am definitely in favor of adding a female shape, but I hope unlike the modded one that it doesn't look like the chest will stab your eyes out. I also don’t like the hacky way mods stretch the textures, it’s just… off. But hats off to the devs for thinking ahead on that. I barely know what I’m going to put in my games. 3
LadyWYT Posted July 29, 2025 Report Posted July 29, 2025 Fishies! Now I just need a way to catch them, and an aquarium to put them in so I can collect them all! 3 1
Voldemort Posted July 29, 2025 Report Posted July 29, 2025 (edited) 23 minutes ago, LadyWYT said: Fishies! Now I just need a way to catch them, and an aquarium to put them in so I can collect them all! well we are waiting on steel bucket to pick up lava for about 3 years. give it some time, like 2028 maybe. Edited July 29, 2025 by Adnyeus cope of hope 1
MaîtreBlaise Posted July 29, 2025 Report Posted July 29, 2025 Fish! I’ll be able to swim with some friends 1 1
Krougal Posted July 29, 2025 Report Posted July 29, 2025 Hurrah! The crocks thing was driving me nuts since muscle memory is hard to overcome.
Maelstrom Posted July 29, 2025 Report Posted July 29, 2025 2 hours ago, Facethief said: …that’s cool, I guess. 7
falco_lombardi Posted July 30, 2025 Report Posted July 30, 2025 With breasts on the radar, when can we expect penises? 5
Sancz Seph Goblin Posted July 30, 2025 Report Posted July 30, 2025 Such an absolutely soulful game project, it has all which I love: Blueberry bush farming, forest mushroom gathering (even if Elfin saddles are unexpectedly poisonous <3) but most important of all it's made by those and in the place that is the most precious - Latvian localization is a must have! It would be an honor and privilege to be allowed to contribute, even if need be is only transcribing any official translation implemented onto the Wiki. p.s. I'm playing on Linux, and a bit unsure if the localization already exists by modding - if it does, please indicate it here, for now baibai.
freelikegnu Posted July 30, 2025 Report Posted July 30, 2025 (edited) Quote With breasts on the radar, when can we expect penises? The male package is under-represented in nearly all video games. Maybe over-sized pickup trucks will be added to the game before then. In the meantime, who's building the tallest windmill? Edited July 30, 2025 by freelikegnu added quote 5
Thorfinn Posted July 30, 2025 Report Posted July 30, 2025 22 hours ago, Echo Weaver said: I am definitely in favor of adding a female shape, but I hope unlike the modded one that it doesn't look like the chest will stab your eyes out. NGL, I'll probably start playing a whole lot more 3rd person camera... 2 3 1
Maelstrom Posted July 30, 2025 Report Posted July 30, 2025 1 hour ago, freelikegnu said: In the meantime, who's building the tallest windmill? Not prudent. Each axle subtracts a little bit of power. Best use of all that windmill power is to build ones workshop close to the optimum altitude of 60 blocks above sea level.
falco_lombardi Posted July 30, 2025 Report Posted July 30, 2025 22 minutes ago, Maelstrom said: Not prudent. Each axle subtracts a little bit of power. Best use of all that windmill power is to build ones workshop close to the optimum altitude of 60 blocks above sea level. Small windmill energy 1 1 2
Kronk with a Gun Posted July 30, 2025 Report Posted July 30, 2025 With all these fish being added, is there a plan for freshwater fish and/or a fishing system? My dream would be to be able to take the ship out into new lands and catch new species of fish. Building a cozy fishing village would be perfect!
Szczwany Posted July 30, 2025 Report Posted July 30, 2025 1 hour ago, Kronk with a Gun said: With all these fish being added, is there a plan for freshwater fish and/or a fishing system? My dream would be to be able to take the ship out into new lands and catch new species of fish. Building a cozy fishing village would be perfect! For sure there is but I doubt they will share their ideas so early
freelikegnu Posted July 30, 2025 Report Posted July 30, 2025 8 hours ago, Maelstrom said: Not prudent. Each axle subtracts a little bit of power. Best use of all that windmill power is to build ones workshop close to the optimum altitude of 60 blocks above sea level. Certainly as oversized pickups are neither prudent or practical. Some folks may just be driven by the desire to compensate for something in one way or another.
Dorf Posted July 31, 2025 Report Posted July 31, 2025 Awesome. Keep it up. Please ignore the weirdo basement-dwellers focusing on the addition of genitalia... 1
falco_lombardi Posted July 31, 2025 Report Posted July 31, 2025 1 hour ago, Dorf said: Awesome. Keep it up. Please ignore the weirdo basement-dwellers focusing on the addition of genitalia... Breasts are secondary reproductive organs and not considered genitalia. Unless you know something I don't? (Penises?) 1
alberto_ascani Posted July 31, 2025 Report Posted July 31, 2025 Good morning, I don't usually post on the forum, but while doing some testing, I noticed that the world generation was a bit ugly, especially with the new rocks and gravel. Am I the only one? Let's say these tests concern pre-versions and the ones currently being tested for 1.21. Thanks!
Thorfinn Posted July 31, 2025 Report Posted July 31, 2025 (edited) 4 hours ago, alberto_ascani said: I noticed that the world generation was a bit ugly, especially with the new rocks and gravel. Am I the only one? Depends. What do you mean by "ugly"? You no longer have to be as good at jumping from ridge to ridge to traverse badlands, if that's what you mean. The smoothing has taken away some of the rugged beauty that some landforms used to have. Edited July 31, 2025 by Thorfinn 1
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