Feroxious Posted January 5, 2022 Report Share Posted January 5, 2022 30 minutes ago, Xandu said: Which language do you use? English Link to comment Share on other sites More sharing options...
Xandu Posted January 5, 2022 Author Report Share Posted January 5, 2022 4 minutes ago, Feroxious said: English Singleplayer seems to work. At least for me. I will do some multiplayer testing tomorrow. Link to comment Share on other sites More sharing options...
Feroxious Posted January 5, 2022 Report Share Posted January 5, 2022 37 minutes ago, Xandu said: Singleplayer seems to work. At least for me. I will do some multiplayer testing tomorrow. Yes, you are right, single player is working. Link to comment Share on other sites More sharing options...
Adolf Sibin Posted January 6, 2022 Report Share Posted January 6, 2022 Awesome! I wait patienly for the server hotfix. My Vintarian are eager to use the skills, it makes more interesting. 1 Link to comment Share on other sites More sharing options...
Xandu Posted January 7, 2022 Author Report Share Posted January 7, 2022 On 1/5/2022 at 11:29 PM, Feroxious said: Xandu , when i try to put mods into my 1.16 rc6 server, I'm getting this error at launch : Version: v1.16.0-rc.6 (Unstable)1/5/2022 6:00:01 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Config.TranslationService.Load(Boolean lazyLoad) at Vintagestory.API.Config.Lang.Load(ILogger logger, IAssetManager assetManager, String defaultLanguage) at Vintagestory.Server.ServerSystemModHandler.OnLoadAssets() at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) at Vintagestory.Server.ServerMain.Launch() at .() at _1OzxJijwDv4UbCmbYyW3H8Jf8QN._H28AIBPAN7K3Llru23eo2kbE1Dk(ThreadStart ) ------------------------------- any suggestions how to fix this ? Should be fixed now. You just need to download the 0.6.4 version of xskills. Xlib does not need an update. 1 Link to comment Share on other sites More sharing options...
Adolf Sibin Posted January 7, 2022 Report Share Posted January 7, 2022 Hi, encounter a bug/crash. When I eat the last item it get crashed. cheers [Server Error] System.NullReferenceException: Object reference not set to an instance of an object at XSkills.CollectiblePatch.Postfix (Vintagestory.API.Common.CollectibleObject __instance, System.Single __state, System.Single secondsUsed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity) [0x00043] in <61bec1e14a2242cfb29b731e548e5596>:0 at (wrapper dynamic-method) Vintagestory.API.Common.CollectibleObject.Vintagestory.API.Common.CollectibleObject.tryEatStop_Patch2(Vintagestory.API.Common.CollectibleObject,single,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.EntityAgent) at (wrapper dynamic-method) Vintagestory.API.Common.CollectibleObject.Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop_Patch1(Vintagestory.API.Common.CollectibleObject,single,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.EntityAgent,Vintagestory.API.Common.BlockSelection,Vintagestory.API.Common.EntitySelection) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop (System.Single secondsPassed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, Vintagestory.API.Common.EnumHandInteract useType) [0x00013] in <f3d9f7f646fa41a984a624563c420a1c>:0 at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (_yPPo82QNBralGM6H4k4fAlG0Umw packet, Vintagestory.Server.ConnectedClient client) [0x0032e] in <421c3a263bfb4dfc9f8411a628754880>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <421c3a263bfb4dfc9f8411a628754880>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <421c3a263bfb4dfc9f8411a628754880>:0 Link to comment Share on other sites More sharing options...
Lucy Demoon Posted January 7, 2022 Report Share Posted January 7, 2022 1 hour ago, Adolf Sibin said: Hi, encounter a bug/crash. When I eat the last item it get crashed. cheers [Server Error] System.NullReferenceException: Object reference not set to an instance of an object at XSkills.CollectiblePatch.Postfix (Vintagestory.API.Common.CollectibleObject __instance, System.Single __state, System.Single secondsUsed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity) [0x00043] in <61bec1e14a2242cfb29b731e548e5596>:0 at (wrapper dynamic-method) Vintagestory.API.Common.CollectibleObject.Vintagestory.API.Common.CollectibleObject.tryEatStop_Patch2(Vintagestory.API.Common.CollectibleObject,single,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.EntityAgent) at (wrapper dynamic-method) Vintagestory.API.Common.CollectibleObject.Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop_Patch1(Vintagestory.API.Common.CollectibleObject,single,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.EntityAgent,Vintagestory.API.Common.BlockSelection,Vintagestory.API.Common.EntitySelection) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop (System.Single secondsPassed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, Vintagestory.API.Common.EnumHandInteract useType) [0x00013] in <f3d9f7f646fa41a984a624563c420a1c>:0 at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (_yPPo82QNBralGM6H4k4fAlG0Umw packet, Vintagestory.Server.ConnectedClient client) [0x0032e] in <421c3a263bfb4dfc9f8411a628754880>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <421c3a263bfb4dfc9f8411a628754880>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <421c3a263bfb4dfc9f8411a628754880>:0 same here 1 Link to comment Share on other sites More sharing options...
Xandu Posted January 7, 2022 Author Report Share Posted January 7, 2022 1 hour ago, Adolf Sibin said: Hi, encounter a bug/crash. When I eat the last item it get crashed. cheers [Server Error] System.NullReferenceException: Object reference not set to an instance of an object at XSkills.CollectiblePatch.Postfix (Vintagestory.API.Common.CollectibleObject __instance, System.Single __state, System.Single secondsUsed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity) [0x00043] in <61bec1e14a2242cfb29b731e548e5596>:0 at (wrapper dynamic-method) Vintagestory.API.Common.CollectibleObject.Vintagestory.API.Common.CollectibleObject.tryEatStop_Patch2(Vintagestory.API.Common.CollectibleObject,single,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.EntityAgent) at (wrapper dynamic-method) Vintagestory.API.Common.CollectibleObject.Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop_Patch1(Vintagestory.API.Common.CollectibleObject,single,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.EntityAgent,Vintagestory.API.Common.BlockSelection,Vintagestory.API.Common.EntitySelection) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop (System.Single secondsPassed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, Vintagestory.API.Common.EnumHandInteract useType) [0x00013] in <f3d9f7f646fa41a984a624563c420a1c>:0 at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (_yPPo82QNBralGM6H4k4fAlG0Umw packet, Vintagestory.Server.ConnectedClient client) [0x0032e] in <421c3a263bfb4dfc9f8411a628754880>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <421c3a263bfb4dfc9f8411a628754880>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <421c3a263bfb4dfc9f8411a628754880>:0 Thanks for the report. I am quite confused why this one was not discovered earlier since it shouldn't be just in this version. Link to comment Share on other sites More sharing options...
Xandu Posted January 7, 2022 Author Report Share Posted January 7, 2022 1 hour ago, Adolf Sibin said: Hi, encounter a bug/crash. When I eat the last item it get crashed. cheers [Server Error] System.NullReferenceException: Object reference not set to an instance of an object at XSkills.CollectiblePatch.Postfix (Vintagestory.API.Common.CollectibleObject __instance, System.Single __state, System.Single secondsUsed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity) [0x00043] in <61bec1e14a2242cfb29b731e548e5596>:0 at (wrapper dynamic-method) Vintagestory.API.Common.CollectibleObject.Vintagestory.API.Common.CollectibleObject.tryEatStop_Patch2(Vintagestory.API.Common.CollectibleObject,single,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.EntityAgent) at (wrapper dynamic-method) Vintagestory.API.Common.CollectibleObject.Vintagestory.API.Common.CollectibleObject.OnHeldInteractStop_Patch1(Vintagestory.API.Common.CollectibleObject,single,Vintagestory.API.Common.ItemSlot,Vintagestory.API.Common.EntityAgent,Vintagestory.API.Common.BlockSelection,Vintagestory.API.Common.EntitySelection) at Vintagestory.API.Common.CollectibleObject.OnHeldUseStop (System.Single secondsPassed, Vintagestory.API.Common.ItemSlot slot, Vintagestory.API.Common.EntityAgent byEntity, Vintagestory.API.Common.BlockSelection blockSel, Vintagestory.API.Common.EntitySelection entitySel, Vintagestory.API.Common.EnumHandInteract useType) [0x00013] in <f3d9f7f646fa41a984a624563c420a1c>:0 at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (_yPPo82QNBralGM6H4k4fAlG0Umw packet, Vintagestory.Server.ConnectedClient client) [0x0032e] in <421c3a263bfb4dfc9f8411a628754880>:0 at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <421c3a263bfb4dfc9f8411a628754880>:0 at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00150] in <421c3a263bfb4dfc9f8411a628754880>:0 11 minutes ago, Lucy Demoon said: same here I am sorry for this one. Should be fixed now. Link to comment Share on other sites More sharing options...
Lucy Demoon Posted January 7, 2022 Report Share Posted January 7, 2022 14 minutes ago, Xandu said: I am sorry for this one. Should be fixed now. no problem, yes now it works Link to comment Share on other sites More sharing options...
nebux Posted January 8, 2022 Report Share Posted January 8, 2022 1.16rc7 latest xlib. smelter skill doesn't work anymore Link to comment Share on other sites More sharing options...
Xandu Posted January 8, 2022 Author Report Share Posted January 8, 2022 1 hour ago, nebux said: 1.16rc7 latest xlib. smelter skill doesn't work anymore It seems to work for me as intended. Note that smeltable items generally cannot benefit from the ability to prevent endless metal creation loops. So what mold did you use? Link to comment Share on other sites More sharing options...
nebux Posted January 8, 2022 Report Share Posted January 8, 2022 i used ingots Link to comment Share on other sites More sharing options...
Xandu Posted January 8, 2022 Author Report Share Posted January 8, 2022 1 hour ago, nebux said: i used ingots Yeah ingots don't work on purpose. Link to comment Share on other sites More sharing options...
Wandour Posted January 9, 2022 Report Share Posted January 9, 2022 Question regarding lumiferous I noticed my friends can't see me glowing but only i can see the glow does that mean it's a mere cosmetic that doesn't do anything beside change my visual???? like do monsters spawn around me if i dont have any light source on beside lumiferious glowing in a game for example? Link to comment Share on other sites More sharing options...
Xandu Posted January 9, 2022 Author Report Share Posted January 9, 2022 9 hours ago, Platidragon said: Question regarding lumiferous I noticed my friends can't see me glowing but only i can see the glow does that mean it's a mere cosmetic that doesn't do anything beside change my visual???? like do monsters spawn around me if i dont have any light source on beside lumiferious glowing in a game for example? Technically only the server and your client know which skills you have other players don't. That's the reason why they don't see you glow. But the server should handle you as somebody with a light source in your hand. Link to comment Share on other sites More sharing options...
Bog Posted January 10, 2022 Report Share Posted January 10, 2022 xskills stops mushrooms from being used in cook pots? Link to comment Share on other sites More sharing options...
nebux Posted January 10, 2022 Report Share Posted January 10, 2022 what kind of mushrooms? the newly added can't be used in vanilla Link to comment Share on other sites More sharing options...
Xandu Posted January 14, 2022 Author Report Share Posted January 14, 2022 Hey, I uploaded a small patch that hopefully helps large servers to reduce the performance cost of the mod. I also fixed a few small issues i encountered on the way. -reduced the number of updates some abilities made per second (from once per tick to once per second) -this hopefully helps large servers that have performance issues -the caveman ability no longer influences your temporal stability if you are above sea level -changed the description of the fast forward ability slightly -fixed a calculation error in the fast forward ability 1 Link to comment Share on other sites More sharing options...
nebux Posted January 14, 2022 Report Share Posted January 14, 2022 1.16 carefull hands ability shouldn't have mushroom labeled as there is no difference if you remove them with or without a knife Link to comment Share on other sites More sharing options...
Xandu Posted January 14, 2022 Author Report Share Posted January 14, 2022 3 hours ago, nebux said: 1.16 carefull hands ability shouldn't have mushroom labeled as there is no difference if you remove them with or without a knife Wouldn't you destroy the roots without a knife? Or was this changed? Link to comment Share on other sites More sharing options...
nebux Posted January 15, 2022 Report Share Posted January 15, 2022 11 hours ago, Xandu said: Wouldn't you destroy the roots without a knife? Or was this changed? nope, you destroy the roots with a knife aswell as the fungus is chunk based and it will grow on it's own next time. Link to comment Share on other sites More sharing options...
Voicebox Posted January 15, 2022 Report Share Posted January 15, 2022 it doesnt seem like some skills are leveling up, survival is leveling up for some in muiltiplayer, but not others. Link to comment Share on other sites More sharing options...
Xandu Posted January 15, 2022 Author Report Share Posted January 15, 2022 1 hour ago, Voicebox said: it doesnt seem like some skills are leveling up, survival is leveling up for some in muiltiplayer, but not others. Are you sure? It should work the same for everyone. Maybe the players just died and lost their experience? Link to comment Share on other sites More sharing options...
Michał Rychlewski Posted January 15, 2022 Report Share Posted January 15, 2022 Game crashes when trying to smith on multiplayer. Running on 64 bit Windows with 16 GB RAM Version: v1.16.0 (Stable)15.01.2022 18:41:02: Critical error occurred System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu. w XSkills.BlockEntityAnvilPatch.CheckIfFinishedPostfix(BlockEntityAnvil __instance, AnvilState& __state, IPlayer byPlayer) w Vintagestory.GameContent.BlockEntityAnvil.CheckIfFinished_Patch4(BlockEntityAnvil this, IPlayer byPlayer) w Vintagestory.GameContent.BlockEntityAnvil.TryPut_Patch2(BlockEntityAnvil this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) w Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) w Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) w Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) w Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) w Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) w Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) w _lb8GGBWOchQLOU3RFFw58Ijkh1D._1NlBQQ8qS5idQptIBQaAbARuOfxA(Single ) w _vFhcDU5n6Z0hUte90jdaxlrDjR5._HuDdfzha8ZKZvU2y0RbH58r7VzR(Single ) w _vFhcDU5n6Z0hUte90jdaxlrDjR5._XZOFA2JA54yZjH15yys9W7vL9hj(Single ) w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) w System.EventHandler`1.Invoke(Object sender, TEventArgs e) w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 476 w OpenTK.GameWindow.DispatchRenderFrame() w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 452 w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) w C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:wiersz 375 w _FKpOpQGqqf3cJWdQyWh1ysxsDBb._pYad7oBcQ5qtzQkYGDu4NFHQxhK(_5x3PJgrln4IBXPDNSNN0fecxKFb , String[] ) w _sejP0Tcz8wTg70ptIdRr3CwQmrE._pYad7oBcQ5qtzQkYGDu4NFHQxhK(ThreadStart ) ------------------------------- Link to comment Share on other sites More sharing options...
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