Professor Dragon Posted September 13, 2025 Report Posted September 13, 2025 6 hours ago, Krougal said: So since the hats got rain protection and warmth, I was bent about my hunter hood not getting it. Having a look through the assets file for head.json it should be getting 70% rain, although I don't see anything about warmth (but then I don't see it for any of them). I think warmth is a separate request. The 1.21.n updates were about the new feature rain protection only: Tweak: Hats now provide protection from rainfall Looking in Creative I see that hats and hoods are a big ol' mixture of things receiving rain protection or warmth. Looking at the Hunter Clothing in general, it already has the highest warmth bonus out of the gate at 9.3 C. Warmth from gear Hunter hood 0 Hunter face mask 0.3 Hunter poncho 1 Hunter shirt 2 Hunter coat 2 Hunter gloves 0.5 Hunter leggings 2 Hunter boots 1.5 TOTAL 9.3 Looking at Malefactor, it gets 8.6, and these people also have survival skills. Warmth from gear Malefactor heavy cloak 0.5 Malefactor whitewood mask 0.3 Malefactor bloody pendant 0.0 Malefactor shirt 2.0 Malefactor leather tunic 2.0 Malefactor wrapped gloves 0.5 Malefactor trousers 2.0 Malefactor sash 0.3 Malefactor wrapped boots 1.0 TOTAL 8.6 Plus our shirt forever reads "Undergarments stained with sweat" no matter HOW MUCH I repair it. If we're putting in requests, I would like the option for a brand new clean Malefactor Shirt to be craftable or available from a Trader or an upgrade to the existing shirt. In short, I think you'd need a separate request for Hunter's Hood to get a warmth buff. Professor Dragon. 1
Krougal Posted September 14, 2025 Report Posted September 14, 2025 (edited) 1 hour ago, Professor Dragon said: I think warmth is a separate request. The 1.21.n updates were about the new feature rain protection only: Tweak: Hats now provide protection from rainfall Looking in Creative I see that hats and hoods are a big ol' mixture of things receiving rain protection or warmth. Looking at the Hunter Clothing in general, it already has the highest warmth bonus out of the gate at 9.3 C. Warmth from gear Hunter hood 0 Hunter face mask 0.3 Hunter poncho 1 Hunter shirt 2 Hunter coat 2 Hunter gloves 0.5 Hunter leggings 2 Hunter boots 1.5 TOTAL 9.3 Looking at Malefactor, it gets 8.6, and these people also have survival skills. Warmth from gear Malefactor heavy cloak 0.5 Malefactor whitewood mask 0.3 Malefactor bloody pendant 0.0 Malefactor shirt 2.0 Malefactor leather tunic 2.0 Malefactor wrapped gloves 0.5 Malefactor trousers 2.0 Malefactor sash 0.3 Malefactor wrapped boots 1.0 TOTAL 8.6 Plus our shirt forever reads "Undergarments stained with sweat" no matter HOW MUCH I repair it. If we're putting in requests, I would like the option for a brand new clean Malefactor Shirt to be craftable or available from a Trader or an upgrade to the existing shirt. In short, I think you'd need a separate request for Hunter's Hood to get a warmth buff. Professor Dragon. Both of those items probably need to be fixed. I might have missed some items in the handbook (because of naming inconsistencies), but I looked at all of the hats I could find and the hunters hood seems to be the only one that doesn't show any rain protection. The malefactor shirt probably has the same issue. I'd say one set or another having a higher total doesn't matter since the starting clothes are all nearly tattered anyway. They aren't going to last past spring without being repaired. I'd just like to get some benefit out of my hood (instead of always wearing a straw hat), same as you'd probably like to use your shirt. Edited September 14, 2025 by Krougal 1
Professor Dragon Posted September 14, 2025 Report Posted September 14, 2025 (edited) 1 hour ago, Krougal said: I might have missed some items in the handbook (because of naming inconsistencies), but I looked at all of the hats I could find and the hunters hood seems to be the only one that doesn't show any rain protection. Okay. I see that I got confused when you said "So since the hats got rain protection and warmth, I was bent about my hunter hood not getting it. " that you were specifically concerned about the "rain protection" missing from the Hunter's Hood, not the warmth. I agree with you - the "Hunter Hood: should get rain protection. I think it is okay otherwise that different headgear has different "rain protection" and "warmth" values. After all, a fancy indoor hat might offer no rain protection while being warm. Here is my list of which hat or hood has what on v1.21.1 stable from the Creative menu. As I said before, it really is a mixed bag. I didn't check which ones are available in a Survival game. And the Nadiyans sure liked their hats. Clothing Item Rain Protection Warmth (C) Hunter hood None 0.0 Squire hood None 1.0 Nadiyan alchemist hood None 0.3 Nadiyan barber hood None 0.3 Nadiyan beekeeper hood 70% 0.0 Nadiyan blacksmith hood 70% 0.0 Nadiyan musician hood None 1.0 Barber surgeon mask with hood None 1.0 Rotwalker hood None 1.0 Scribe hood None 1.0 Roll hat 50% 0.0 Minstrel hat 50% 1.0 Messenger hat 50% 0.0 Merchant hat 50% 1.0 Lackey hat 50% 1.0 Jailors hat 50% 1.0 Gem encrusted fur hat 50% 1.0 Nadiyan alchemist hat 70% 1.0 Nadiyan barber hat None 1.0 Nadiyan fisher hat 85% 1.0 Nadiyan hunter hat 85% 1.0 Nadiyan inkeeper hat None 1.0 Nadiyan miner hat 70% 1.0 Nadiyan musican hat None 1.0 Tan Nadiayan peasant hat 50% 1.0 Blue Nadiayan peasant hat 50% 1.0 Tan Nadiayan peasant hat 50% 1.0 Beige Nadiayan peasant hat 50% 1.0 Red Nadiayan peasant hat 50% 1.0 Brown Nadiayan peasant hat 50% 1.0 White Nadiayan peasant hat 50% 1.0 Nadiayan shepherd hat 70% 1.0 Nadiayan tailor hat None 1.0 Brown Nadiayan fur-lined hat 85% 1.5 Blue Nadiayan fur-lined hat 85% 1.5 Straw hat 85% 1.0 Top hat 70% 1.0 Bamboo cone hat 85% 1.0 Alchemist hat None 0.0 Bamboo cone hat (large) 90% 1.0 Most helmets None 0.0 Bear hide helmets None 1.0 As I said, it is pretty mixed, and you can definitely make some arguments about what should have what. The poor old Messengers for example, out in all weathers at the end of the world you imagine, had worse hats than Lackeys who probably served indoors. Same with the Merchants. Out in all weathers, and can't match a Straw Hat? The Straw hat wins hands down as the easiest to obtain hat with the best stats. The Bamboo cone hat (large) offers the best weather protection in the game. (Not much good in wind though I wouldn't think! Should there be a wind mechanic hat penalty to reduce the warmth from hats? Fine in calm wind, nothing in a hurricane?) Your best warmth AND rain protection options bar none are the Nadiyan fur-lined hats, but as the game help says that they are available from a "Tailor", I'm not sure if you can actually get them in-game (?). There is no recipe and there is no such Trader as a "Tailor" I don't think - there is a "Clothing" trader. There is some question in my head whether items such as the "Hooded cape" or any body party that is a cape or cloak with a hood should give rain protection. It makes sense to me. Currently, they don't. Bear hide helmets are your go-to choice for very cold regions due to being the only helmet with a warmth bonus. You'd think that some of the helmets would also offer a little rain protection - but I'm having trouble picturing in general how you combine helmets and hats, and yet it happens. Lots of Seraphs walking around double-head gearing it. I'm curious why there aren't apostrophes in same of the names - such as "Jailors' hat" instead of "Jailors hat." But then again, I'm curious as to why some of the hats are plural in the first place compared to others. See "Lackey hat" versus "Jailors hat." There is definitely more than one Lackey - the Handbook tells us so. Anyway, top of my head, that's hats wrapped up. Definitely scope for debate and tweaking. Professor Dragon. Edited September 14, 2025 by Professor Dragon 1
Krougal Posted September 14, 2025 Report Posted September 14, 2025 (edited) 7 minutes ago, Professor Dragon said: Okay. I see that I got confused when you said "So since the hats got rain protection and warmth, I was bent about my hunter hood not getting it. " that you were specifically concerned about the "rain protection" missing from the Hunter's Hood, not the warmth. I agree with you - the "Hunter Hood: should get rain protection. I think it is okay otherwise that different headgear has different "rain protection" and "warmth" values. After all, a fancy indoor hat might offer no rain protection while being warm. Oh, I expect both. Yes, some of the hoods don't give any even still, but it could be argued they are not made for the outdoors. The hunters definitely is. I'd mod it if it isn't there, but I am not sure where the warmth values are. The rain resistance looks like it should be working from the code. Warmth might be there too and not working since I suspect it might be because there is no durability, same as your malefactor shirt. Edited September 14, 2025 by Krougal 1
ifoz Posted September 16, 2025 Report Posted September 16, 2025 On 9/14/2025 at 11:54 AM, Professor Dragon said: Your best warmth AND rain protection options bar none are the Nadiyan fur-lined hats, but as the game help says that they are available from a "Tailor", I'm not sure if you can actually get them in-game (?). There is no recipe and there is no such Trader as a "Tailor" I don't think - there is a "Clothing" trader. They are available. The "tailor" references a certain NPC in one of the story locations who sells them. On 9/14/2025 at 11:58 AM, Krougal said: Warmth might be there too and not working since I suspect it might be because there is no durability, same as your malefactor shirt. The Malefactor shirt does still provide +2 warmth, but I think it was just being discussed how it still appears stained even when repaired multiple times, much like how various other stained/tattered clothes remain visually dirty/ragged when repaired. 1
LadyWYT Posted September 16, 2025 Report Posted September 16, 2025 7 minutes ago, ifoz said: The Malefactor shirt does still provide +2 warmth, but I think it was just being discussed how it still appears stained even when repaired multiple times, much like how various other stained/tattered clothes remain visually dirty/ragged when repaired. How else is one to roleplay a dirty beggar? That would make for a good reason to add soap as a mechanic though. Make pretty much all the clothes have a pristine version, and then overlay a dirt texture as they get soiled, similar to how armor gradually becomes more damaged. To make the clothes look pristine again, you'll need to give them a good wash with some soap in a barrel or other water source(not salt water). If you happen to be near the village, you can also pay to have your clothing laundered(instantly cleans clothes, instead of you needing to put in the effort). I'm not really sure what effect dirty vs clean clothing would have, other than perhaps it affects healing rate. You'll heal faster if you stay squeaky clean, but staying dirty will have the opposite effect. 1
Professor Dragon Posted September 16, 2025 Report Posted September 16, 2025 5 hours ago, LadyWYT said: Make pretty much all the clothes have a pristine version, and then overlay a dirt texture as they get soiled, similar to how armor gradually becomes more damaged. I like the clothing visual wear mechanic. I just don't want to be a "dirty beggar" though in a tattered shirt. I'd like a good copy of my Malefactor shirt, however that happens to come - I'd be prepared to buy a new shirt in a Malefactor cut (or whatever) from a trader. Or sure, we can do needle, thread and soap.
ifoz Posted September 16, 2025 Report Posted September 16, 2025 31 minutes ago, Professor Dragon said: I just don't want to be a "dirty beggar" though in a tattered shirt. I'd like a good copy of my Malefactor shirt, however that happens to come - I'd be prepared to buy a new shirt in a Malefactor cut (or whatever) from a trader. Or sure, we can do needle, thread and soap. I like the idea of soap cleaning dirty clothes, just because we already have the ingredients for medieval style soap in the game! Fat and potash could work for it, I am pretty sure.
Krougal Posted September 16, 2025 Report Posted September 16, 2025 9 hours ago, ifoz said: The Malefactor shirt does still provide +2 warmth, but I think it was just being discussed how it still appears stained even when repaired multiple times, much like how various other stained/tattered clothes remain visually dirty/ragged when repaired. Oh, I figured it was like the hunters hood, which just has a description, but no durability or stats.
ifoz Posted September 16, 2025 Report Posted September 16, 2025 1 hour ago, Krougal said: Oh, I figured it was like the hunters hood, which just has a description, but no durability or stats. Nope, I think the Hunter hood is the only class item without warmth, aside from a couple of the belts iirc. Honestly I would like if all hoods got rain protection. The various hooded cloaks realistically should, but since they aren't "hats" they don't as of right now.
Professor Dragon Posted September 16, 2025 Report Posted September 16, 2025 (edited) 8 hours ago, ifoz said: Nope, I think the Hunter hood is the only class item without warmth, aside from a couple of the belts iirc. Just putting it out there, the Hunters' clothing set gets the most class warmth bonuses by far. If the Hood gets buffed (which is fair), then maybe that point of warmth needs to be balanced out of the rest of the outfit. The other classes don't even GET a hat or hood. Rain Protection for the Hood is much more of a strong point though. Edited September 16, 2025 by Professor Dragon 1
LadyWYT Posted September 16, 2025 Report Posted September 16, 2025 14 minutes ago, Professor Dragon said: The other classes don't even GET a hat or hood. Malefactor has a hood, though I don't think it counts as rain protection. But it would be a class that would benefit from such a change. As for pure warmth bonuses, the Malefactor mask and sash both count towards warmth, as do the Tailor's mask and sash, so both of those classes are similar to the Hunter in that they have harder-to-find clothing that provides additional warmth for the slots used. Blackguard is actually the class at the biggest disadvantage regarding starting gear, since all they have is a shirt, shoes, and pants(or trousers, for you Brits out there). 20 minutes ago, Professor Dragon said: If the Hood gets buffed (which is fair), then maybe that point of warmth needs to be balanced out of the rest of the outfit. The other classes don't even GET a hat or hood. I think instead of rebalancing the warmth values, maybe just add a few more hood options to the game, some of which can be easily crafted early in the game. That way we can have more clothing options for looks as well as utility. 2
ifoz Posted September 17, 2025 Report Posted September 17, 2025 (edited) 2 hours ago, LadyWYT said: I think instead of rebalancing the warmth values, maybe just add a few more hood options to the game, some of which can be easily crafted early in the game. That way we can have more clothing options for looks as well as utility. I also think it would be awesome to have the option to toggle hoods up/down as well! Even if it's just putting your hooded item in the crafting grid, it'd be nice to toggle hoods down on stuff like the Malefactor cloak or the fur coat. That functionality already exists in the game, since hoods on cloaks turn invisible when wearing a helmet. (Or they're supposed to, pretty sure that might be bugged in 1.21 though). Edited September 17, 2025 by ifoz 1
LadyWYT Posted September 17, 2025 Report Posted September 17, 2025 39 minutes ago, ifoz said: I also think it would be awesome to have the option to toggle hoods up/down as well! Even if it's just putting your hooded item in the crafting grid, it'd be nice to toggle hoods down on stuff like the Malefactor cloak or the fur coat. I would vote hotkey, so that way a similar effect can be applied to helmets with visors as well.
Krougal Posted September 17, 2025 Report Posted September 17, 2025 20 hours ago, Professor Dragon said: Just putting it out there, the Hunters' clothing set gets the most class warmth bonuses by far. If the Hood gets buffed (which is fair), then maybe that point of warmth needs to be balanced out of the rest of the outfit. The other classes don't even GET a hat or hood. Rain Protection for the Hood is much more of a strong point though. As I said earlier, does it really matter? It is going to take a lot of flax to repair that starter set of clothing that you probably don't have to waste. I make fur & rawhide clothes for first winter. If I have all the windmills I want and am not contemplating a ship in the near future, then I would make reindeer herder and the like instead of wasting cloth on tailoring kits. If you're still that bent on fairness, then I'd suggest the other sets get more of a boost instead of nerfing. As it is, I don't think it is an unreasonable ask for the same measly warmth on the hunter hood that every other hat item now has. Considering the rain bonus is in the asset file but does not seem to be applying for all I know the hood was supposed to get the warmth bonus too and it isn't working.
Thorfinn Posted September 17, 2025 Report Posted September 17, 2025 I never really pay attention to clothing warmth anyway. There are bushes all over the place you can set afire and warm up, or caves you can pop into and see if they have any resources you want. Wilderness settings means you need to do that from the very beginning of the playthrough, so you kind of get into the habit of doing it. 2 1
Krougal Posted September 17, 2025 Report Posted September 17, 2025 1 minute ago, Thorfinn said: I never really pay attention to clothing warmth anyway. There are bushes all over the place you can set afire and warm up, or caves you can pop into and see if they have any resources you want. Wilderness settings means you need to do that from the very beginning of the playthrough, so you kind of get into the habit of doing it. That's just great...Thanks for sharing 2
Professor Dragon Posted September 17, 2025 Report Posted September 17, 2025 20 hours ago, ifoz said: I also think it would be awesome to have the option to toggle hoods up/down as well! Even if it's just putting your hooded item in the crafting grid, it'd be nice to toggle hoods down on stuff like the Malefactor cloak or the fur coat. That functionality already exists in the game, since hoods on cloaks turn invisible when wearing a helmet. (Or they're supposed to, pretty sure that might be bugged in 1.21 though). I wonder if having an option to "display layer" would be good? Then you could toggle what you want to see. Games typically handle this with a little "eye" symbol checkbox next to each item on the loadout screen. I've got these very fancy shirts and whatnot, but I rarely see them because I'm often in a cold region. I'll take armour off when in base, but the fur coat tends to stay on. 2
Kyassady Posted September 18, 2025 Report Posted September 18, 2025 13 hours ago, Professor Dragon said: I wonder if having an option to "display layer" would be good? Then you could toggle what you want to see. Games typically handle this with a little "eye" symbol checkbox next to each item on the loadout screen. I've got these very fancy shirts and whatnot, but I rarely see them because I'm often in a cold region. I'll take armour off when in base, but the fur coat tends to stay on. you can use the vanity mod! https://mods.vintagestory.at/vanity this mod let you choose what you will show! ( clothes wise) 2 1
Professor Dragon Posted September 18, 2025 Report Posted September 18, 2025 17 minutes ago, Kyassady said: you can use the vanity mod! https://mods.vintagestory.at/vanity NICE! Thank you.
HalfAxd Posted September 18, 2025 Report Posted September 18, 2025 21 hours ago, Thorfinn said: There are bushes all over the place you can set afire and warm up That's the spirit! My world is always on fire... clear those lines of sight... harvest the animals that couldn't get out of the way... epic 3 1
Grummsh Posted September 18, 2025 Report Posted September 18, 2025 5 hours ago, HalfAxd said: That's the spirit! My world is always on fire... clear those lines of sight... harvest the animals that couldn't get out of the way... epic "some men just want to watch the world burn" 3
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