NarielV Posted March 31, 2020 Report Share Posted March 31, 2020 Hello, I have a suggestion make sprinting not require holding down the button at all times it is kind of annoying having to hold it down and making it linger while movement is active would be a nice Quality of Life change. Also controller support and hybrid controls(Controller and K&M mixed controls) support would be nice not necessary, but appreciated. 2 1 Link to comment Share on other sites More sharing options...
Sparkle Kitti Posted March 31, 2020 Report Share Posted March 31, 2020 1 hour ago, NarielV said: make sprinting not require holding down the button at all times This is also good for accessibility. Some people have difficulty holding down a key than others. A menu tab for accessibility would be a good way to implement making such things as optional settings. I feel that the sneak key would be the first priority for this treatment tho because it's easier to hold control than shift because of where the buttons are placed. Link to comment Share on other sites More sharing options...
NarielV Posted March 31, 2020 Author Report Share Posted March 31, 2020 1 minute ago, Sparkle Kitti said: This is also good for accessibility. Some people have difficulty holding down a key than others. A menu tab for accessibility would be a good way to implement making such things as optional settings. I feel that the sneak key would be the first priority for this treatment tho because it's easier to hold control than shift because of where the buttons are placed. Yeah sneak just needs to have a toggle option, while sprinting needs to be made modern like most fps games. Link to comment Share on other sites More sharing options...
Omega Haxors Posted April 2, 2020 Report Share Posted April 2, 2020 Minecraft's handling of the sprint toggle is pretty ideal. When starting a sprint as long as you're moving forward you'll maintain it. It prevents you from sprinting in situations where you don't intend to, while saving your fingers while running through fields. Link to comment Share on other sites More sharing options...
Christina Garner Posted April 9, 2020 Report Share Posted April 9, 2020 (edited) Yes, please make a sprint toggle and also autorun (ie. keep moving forward without holding down W.) I just bought the game and its awesome but my hand is killing me already. Edited April 9, 2020 by Christina Garner Link to comment Share on other sites More sharing options...
Jameh Posted April 9, 2020 Report Share Posted April 9, 2020 I agree that 'sticky' sprinting should definitely be an option at the very least, if not the default. So +1 for that. 13 hours ago, Christina Garner said: Yes, please make a sprint toggle and also autorun (ie. keep moving forward without holding down W.) I just bought the game and its awesome but my hand is killing me already. If your hands are hurting from it, can I suggest re-binding sprint to shift and sneak to control? I tend to find this is more comfortable for long periods of running This really should be taken seriously if it is actually hurting people to play the game, RSI is no joke. Link to comment Share on other sites More sharing options...
Christina Garner Posted April 9, 2020 Report Share Posted April 9, 2020 Thanks for the suggestion! Since I posted that, I started using an Autohotkey script to make sprint into a toggle instead of having to hold it down, and also you can use the same idea to make an auto-run key. It's working well, although it would be nice if it was part of the base game. Here's the script if anyone is interested: z:: KeyDown := !KeyDown If KeyDown SendInput {v down} Else SendInput {v up} Return Substitute "z" and "v" for the relevant keys taken from here: https://www.autohotkey.com/boards/viewtopic.php?t=11938 Link to comment Share on other sites More sharing options...
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