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The Golden Wolf v1.0.34 - still works fine :)


ozBillo

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Occasionally, in a dusty corner of a library, you may come across an explorer's journal or a letter by a settler, that mentions a rare Golden Wolf. They would describe a fanciful situation where this creature appears, almost out of thin air, and defends them against an attack by wolves or drifters. 

The image below is of a very old photo that supposedly shows a Golden Wolf quietly resting beside a settler. It is widely regarded as a fake.

2113186047_OldPhoto.png.84692b9b1452d4dd1e18fce814743ff8.png

Changelog

Spoiler

Version 1.0.34
    - the Golden Wolf will fight to remain the only one
    - new howling sound if another Golden Wolf is near
    - tweaked spawn settings (again) to ensure one Golden Wolf (hopefully)

Version 1.0.33
    - now sleeps on the grass mat
    - tweaked priorities to fix some strange behaviour!
    - tweaked spawn settings a tiny bit

Version 1.0.32
    - new excited sound when chasing hares
    - new sound when chasing chickens
    - only eats chickens when hungry
    - eats meat (not very often, and new chewing sound doesn't seem to be working)
    - added a grass mat (but he won't sleep on it for some reason)

Version 1.0.31
    - wolves will no longer seek The Golden Wolf. But, they still fight back!
    - added a new wriggle animation. Now he can scratch his back!

Version 1.0.30
    - removed birds entity I was testing... oops!

Version 1.0.29
    - drifters, wolves and hyenas will fight back
    - can be hurt by drifters, wolves and hyenas
    - increased health
    - only sleeps on hay beds and high fertility soil
    - included lie animation
    - add smiles to animations
    - new hurt sound

Version 1.0.28
    - a little more sitting
    - fix panting sound for distance

Version 1.0.27
    - tweaked player seeking behaviour
    - a little less sleeping

Version 1.0.26
    - fixed entities patch
    - added hares to entities patch
    - tweaked player seeking behaviour
    - changed animation during bark

Version 1.0.25
    - remove woldgen spawning to ensure only 1 GW

Version 1.0.24
    - added short bark sound

Version 1.0.23
    - seek player from further away
    - shorter sleeps
    - increased sensitivity to nearby threats

Version 1.0.22
    - tweaked nearby threat behaviour

Version 1.0.21
    - attacks hyenas
    - tweaked player seeking behaviour

Version 1.0.20
    - added changelog
    - added dig behaviour (may not work)
    - tweaked panting sound


Download
Golden Wolf v1.0.34.zip

 

Edited by ozBillo
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The Golden Wolf will
attack wolves and drifters
- protect your farm from hares (if he's hungry)
- eat your chickens
- keep you awake at night with his incessant howling
- and sit with you while you gaze at the moon

But, he won't eat you

2020-04-05_01-31-52.png

Edited by ozBillo
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He's drawn to the player and tends to hang out with you, but does his own thing a fair bit. He's still a wild creature at heart.
He sleeps a lot during the day.
Once, he was chasing drifters and got lost underground in a cave. I had to go searching for him.
He doesn't despawn like regular wolves.
There's only 1 Golden Wolf in the world, so look after him! :)

I'm still tweaking his behaviour as I learn from playing with him.

Edited by ozBillo
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  • ozBillo changed the title to The Golden Wolf v1.0.29

I'm working on a way to feed him, but it's a bit hit-or-miss and I can't get a sound to play while he eats.
I'm not sure how he heals, yet. Trying to find a way to display his health.

*edit* Okay, I know how to display his health, so I'll monitor it closely to see how he heals.

Edited by ozBillo
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On 4/20/2020 at 9:40 PM, Mysterious Dr.X said:

Was wondering if there a way to feed it, other than letting it just eat rabbits, or does it heal on its own/from creatures it kills?

He heals slowly over time. About 1 health point every 100 seconds or so.
I'm not sure yet if eating makes a difference to his healing.

Edited by ozBillo
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Version 1.0.32
    - new excited sound when chasing hares
    - new sound when chasing chickens
    - only eats chickens when hungry
    - eats meat (not very often, and new chewing sound doesn't seem to be working)
    - added a grass mat (but he won't sleep on it for some reason)


2020-04-25_15-14-31.png.d5ef3d15d4e667367d110fa7fd125046.png

Golden Wolf v1.0.32.zip

Edited by ozBillo
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I have found 2 of them lol I have the latest version of course, I had left one behind near a trader because I was running too fast, several days later one approached me near my base, I thought it was the same that found its way back, but when I got back to the aforementioned trader, the first GW i found ran back to me, now I got back to my base and the second also came in lol I guess I would fear nothing more in this playthrough ahahahah

Edit: 8 hours later, and maybe less than a week in game later.. Met the third GW 🤣🤣🤣🤣🤣 Since I really, REALLY don't want a golden wolves army, I at least resorted in luring the third one into a deep cave and left it there. But at this point when I will complete my chalet, the forge, the windmill, the tannery and whatever else, I will have likely something like 20 wolves.. Is it possible that this is related to having turned on my mods in an already generated world? Also I modified the world to be smaller, 100k blocks

Edited by Stefano Da Giau
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17 hours ago, Stefano Da Giau said:

I have found 2 of them lol I have the latest version of course, I had left one behind near a trader because I was running too fast, several days later one approached me near my base, I thought it was the same that found its way back, but when I got back to the aforementioned trader, the first GW i found ran back to me, now I got back to my base and the second also came in lol I guess I would fear nothing more in this playthrough ahahahah

Edit: 8 hours later, and maybe less than a week in game later.. Met the third GW 🤣🤣🤣🤣🤣 Since I really, REALLY don't want a golden wolves army, I at least resorted in luring the third one into a deep cave and left it there. But at this point when I will complete my chalet, the forge, the windmill, the tannery and whatever else, I will have likely something like 20 wolves.. Is it possible that this is related to having turned on my mods in an already generated world? Also I modified the world to be smaller, 100k blocks

What was the first version of GW that you installed on that world?

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